Struct D3D10_SHADER_DEBUG_TOKEN_INFO
#[repr(C)]pub struct D3D10_SHADER_DEBUG_TOKEN_INFO {
pub File: u32,
pub Line: u32,
pub Column: u32,
pub TokenLength: u32,
pub TokenId: u32,
}
Fields§
§File: u32
§Line: u32
§Column: u32
§TokenLength: u32
§TokenId: u32
Trait Implementations§
§impl Clone for D3D10_SHADER_DEBUG_TOKEN_INFO
impl Clone for D3D10_SHADER_DEBUG_TOKEN_INFO
§fn clone(&self) -> D3D10_SHADER_DEBUG_TOKEN_INFO
fn clone(&self) -> D3D10_SHADER_DEBUG_TOKEN_INFO
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3D10_SHADER_DEBUG_TOKEN_INFO
impl Debug for D3D10_SHADER_DEBUG_TOKEN_INFO
§impl Default for D3D10_SHADER_DEBUG_TOKEN_INFO
impl Default for D3D10_SHADER_DEBUG_TOKEN_INFO
§impl PartialEq for D3D10_SHADER_DEBUG_TOKEN_INFO
impl PartialEq for D3D10_SHADER_DEBUG_TOKEN_INFO
impl Copy for D3D10_SHADER_DEBUG_TOKEN_INFO
impl StructuralPartialEq for D3D10_SHADER_DEBUG_TOKEN_INFO
Auto Trait Implementations§
impl Freeze for D3D10_SHADER_DEBUG_TOKEN_INFO
impl RefUnwindSafe for D3D10_SHADER_DEBUG_TOKEN_INFO
impl Send for D3D10_SHADER_DEBUG_TOKEN_INFO
impl Sync for D3D10_SHADER_DEBUG_TOKEN_INFO
impl Unpin for D3D10_SHADER_DEBUG_TOKEN_INFO
impl UnwindSafe for D3D10_SHADER_DEBUG_TOKEN_INFO
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more