Struct windows::Win32::Graphics::Direct3D10::D3D10_MAPPED_TEXTURE3D
#[repr(C)]pub struct D3D10_MAPPED_TEXTURE3D {
pub pData: *mut c_void,
pub RowPitch: u32,
pub DepthPitch: u32,
}
Fields§
§pData: *mut c_void
§RowPitch: u32
§DepthPitch: u32
Trait Implementations§
§impl Clone for D3D10_MAPPED_TEXTURE3D
impl Clone for D3D10_MAPPED_TEXTURE3D
§impl Debug for D3D10_MAPPED_TEXTURE3D
impl Debug for D3D10_MAPPED_TEXTURE3D
§impl Default for D3D10_MAPPED_TEXTURE3D
impl Default for D3D10_MAPPED_TEXTURE3D
§impl PartialEq for D3D10_MAPPED_TEXTURE3D
impl PartialEq for D3D10_MAPPED_TEXTURE3D
impl Copy for D3D10_MAPPED_TEXTURE3D
impl Eq for D3D10_MAPPED_TEXTURE3D
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_MAPPED_TEXTURE3D
impl !Send for D3D10_MAPPED_TEXTURE3D
impl !Sync for D3D10_MAPPED_TEXTURE3D
impl Unpin for D3D10_MAPPED_TEXTURE3D
impl UnwindSafe for D3D10_MAPPED_TEXTURE3D
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more