Struct windows::Win32::Graphics::Direct3D10::D3D10_EFFECT_SHADER_DESC
#[repr(C)]pub struct D3D10_EFFECT_SHADER_DESC {
pub pInputSignature: *const u8,
pub IsInline: BOOL,
pub pBytecode: *const u8,
pub BytecodeLength: u32,
pub SODecl: PCSTR,
pub NumInputSignatureEntries: u32,
pub NumOutputSignatureEntries: u32,
}
Fields§
§pInputSignature: *const u8
§IsInline: BOOL
§pBytecode: *const u8
§BytecodeLength: u32
§SODecl: PCSTR
§NumInputSignatureEntries: u32
§NumOutputSignatureEntries: u32
Trait Implementations§
§impl Clone for D3D10_EFFECT_SHADER_DESC
impl Clone for D3D10_EFFECT_SHADER_DESC
§impl Debug for D3D10_EFFECT_SHADER_DESC
impl Debug for D3D10_EFFECT_SHADER_DESC
§impl Default for D3D10_EFFECT_SHADER_DESC
impl Default for D3D10_EFFECT_SHADER_DESC
§impl PartialEq for D3D10_EFFECT_SHADER_DESC
impl PartialEq for D3D10_EFFECT_SHADER_DESC
impl Copy for D3D10_EFFECT_SHADER_DESC
impl Eq for D3D10_EFFECT_SHADER_DESC
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_EFFECT_SHADER_DESC
impl !Send for D3D10_EFFECT_SHADER_DESC
impl !Sync for D3D10_EFFECT_SHADER_DESC
impl Unpin for D3D10_EFFECT_SHADER_DESC
impl UnwindSafe for D3D10_EFFECT_SHADER_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more