Struct windows::Win32::Graphics::Direct3D10::D3D10_MESSAGE
#[repr(C)]pub struct D3D10_MESSAGE {
pub Category: D3D10_MESSAGE_CATEGORY,
pub Severity: D3D10_MESSAGE_SEVERITY,
pub ID: D3D10_MESSAGE_ID,
pub pDescription: *const u8,
pub DescriptionByteLength: usize,
}
Fields§
§Category: D3D10_MESSAGE_CATEGORY
§Severity: D3D10_MESSAGE_SEVERITY
§ID: D3D10_MESSAGE_ID
§pDescription: *const u8
§DescriptionByteLength: usize
Trait Implementations§
§impl Clone for D3D10_MESSAGE
impl Clone for D3D10_MESSAGE
§impl Debug for D3D10_MESSAGE
impl Debug for D3D10_MESSAGE
§impl Default for D3D10_MESSAGE
impl Default for D3D10_MESSAGE
§impl PartialEq for D3D10_MESSAGE
impl PartialEq for D3D10_MESSAGE
impl Copy for D3D10_MESSAGE
impl Eq for D3D10_MESSAGE
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_MESSAGE
impl !Send for D3D10_MESSAGE
impl !Sync for D3D10_MESSAGE
impl Unpin for D3D10_MESSAGE
impl UnwindSafe for D3D10_MESSAGE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more