Struct windows::Win32::Graphics::Direct3D10::D3D10_BUFFER_RTV
#[repr(C)]pub struct D3D10_BUFFER_RTV {
pub Anonymous1: D3D10_BUFFER_RTV_0,
pub Anonymous2: D3D10_BUFFER_RTV_1,
}
Fields§
§Anonymous1: D3D10_BUFFER_RTV_0
§Anonymous2: D3D10_BUFFER_RTV_1
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_BUFFER_RTV
impl Send for D3D10_BUFFER_RTV
impl Sync for D3D10_BUFFER_RTV
impl Unpin for D3D10_BUFFER_RTV
impl UnwindSafe for D3D10_BUFFER_RTV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more