pub trait ID3D10ShaderReflectionType_Impl: Sized {
// Required methods
fn GetDesc(&self, pdesc: *mut D3D10_SHADER_TYPE_DESC) -> Result<()>;
fn GetMemberTypeByIndex(
&self,
index: u32,
) -> Option<ID3D10ShaderReflectionType>;
fn GetMemberTypeByName(
&self,
name: &PCSTR,
) -> Option<ID3D10ShaderReflectionType>;
fn GetMemberTypeName(&self, index: u32) -> PCSTR;
}
Required Methods§
fn GetDesc(&self, pdesc: *mut D3D10_SHADER_TYPE_DESC) -> Result<()>
fn GetMemberTypeByIndex(&self, index: u32) -> Option<ID3D10ShaderReflectionType>
fn GetMemberTypeByName( &self, name: &PCSTR, ) -> Option<ID3D10ShaderReflectionType>
fn GetMemberTypeName(&self, index: u32) -> PCSTR
Object Safety§
This trait is not object safe.