Trait ID3D10ShaderReflectionType_Impl
pub trait ID3D10ShaderReflectionType_Impl {
// Required methods
fn GetDesc(&self, pdesc: *mut D3D10_SHADER_TYPE_DESC) -> Result<()>;
fn GetMemberTypeByIndex(
&self,
index: u32,
) -> Option<ID3D10ShaderReflectionType>;
fn GetMemberTypeByName(
&self,
name: &PCSTR,
) -> Option<ID3D10ShaderReflectionType>;
fn GetMemberTypeName(&self, index: u32) -> PCSTR;
}