Struct windows::Win32::Graphics::Direct3D10::D3D10_SHADER_TYPE_DESC
#[repr(C)]pub struct D3D10_SHADER_TYPE_DESC {
pub Class: D3D_SHADER_VARIABLE_CLASS,
pub Type: D3D_SHADER_VARIABLE_TYPE,
pub Rows: u32,
pub Columns: u32,
pub Elements: u32,
pub Members: u32,
pub Offset: u32,
}
Fields§
§Class: D3D_SHADER_VARIABLE_CLASS
§Type: D3D_SHADER_VARIABLE_TYPE
§Rows: u32
§Columns: u32
§Elements: u32
§Members: u32
§Offset: u32
Trait Implementations§
§impl Clone for D3D10_SHADER_TYPE_DESC
impl Clone for D3D10_SHADER_TYPE_DESC
§impl Debug for D3D10_SHADER_TYPE_DESC
impl Debug for D3D10_SHADER_TYPE_DESC
§impl Default for D3D10_SHADER_TYPE_DESC
impl Default for D3D10_SHADER_TYPE_DESC
§impl PartialEq for D3D10_SHADER_TYPE_DESC
impl PartialEq for D3D10_SHADER_TYPE_DESC
impl Copy for D3D10_SHADER_TYPE_DESC
impl Eq for D3D10_SHADER_TYPE_DESC
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_SHADER_TYPE_DESC
impl Send for D3D10_SHADER_TYPE_DESC
impl Sync for D3D10_SHADER_TYPE_DESC
impl Unpin for D3D10_SHADER_TYPE_DESC
impl UnwindSafe for D3D10_SHADER_TYPE_DESC
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more