Struct windows::Win32::Graphics::Direct3D10::D3D10_SUBRESOURCE_DATA
#[repr(C)]pub struct D3D10_SUBRESOURCE_DATA {
pub pSysMem: *const c_void,
pub SysMemPitch: u32,
pub SysMemSlicePitch: u32,
}
Fields§
§pSysMem: *const c_void
§SysMemPitch: u32
§SysMemSlicePitch: u32
Trait Implementations§
§impl Clone for D3D10_SUBRESOURCE_DATA
impl Clone for D3D10_SUBRESOURCE_DATA
§impl Debug for D3D10_SUBRESOURCE_DATA
impl Debug for D3D10_SUBRESOURCE_DATA
§impl Default for D3D10_SUBRESOURCE_DATA
impl Default for D3D10_SUBRESOURCE_DATA
§impl PartialEq for D3D10_SUBRESOURCE_DATA
impl PartialEq for D3D10_SUBRESOURCE_DATA
impl Copy for D3D10_SUBRESOURCE_DATA
impl Eq for D3D10_SUBRESOURCE_DATA
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_SUBRESOURCE_DATA
impl !Send for D3D10_SUBRESOURCE_DATA
impl !Sync for D3D10_SUBRESOURCE_DATA
impl Unpin for D3D10_SUBRESOURCE_DATA
impl UnwindSafe for D3D10_SUBRESOURCE_DATA
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more