#[repr(C)]pub struct D3D10_SHADER_DEBUG_OUTPUTREG_INFO {
pub OutputRegisterSet: D3D10_SHADER_DEBUG_REGTYPE,
pub OutputReg: u32,
pub TempArrayReg: u32,
pub OutputComponents: [u32; 4],
pub OutputVars: [D3D10_SHADER_DEBUG_OUTPUTVAR; 4],
pub IndexReg: u32,
pub IndexComp: u32,
}
Fields§
§OutputRegisterSet: D3D10_SHADER_DEBUG_REGTYPE
§OutputReg: u32
§TempArrayReg: u32
§OutputComponents: [u32; 4]
§OutputVars: [D3D10_SHADER_DEBUG_OUTPUTVAR; 4]
§IndexReg: u32
§IndexComp: u32
Trait Implementations§
§impl Clone for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
impl Clone for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
§impl Debug for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
impl Debug for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
impl Copy for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
impl Eq for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
impl Send for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
impl Sync for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
impl Unpin for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
impl UnwindSafe for D3D10_SHADER_DEBUG_OUTPUTREG_INFO
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more