Struct windows::Win32::Graphics::Direct3D10::D3D10_SHADER_DEBUG_OUTPUTVAR
#[repr(C)]pub struct D3D10_SHADER_DEBUG_OUTPUTVAR {
pub Var: u32,
pub uValueMin: u32,
pub uValueMax: u32,
pub iValueMin: i32,
pub iValueMax: i32,
pub fValueMin: f32,
pub fValueMax: f32,
pub bNaNPossible: BOOL,
pub bInfPossible: BOOL,
}
Fields§
§Var: u32
§uValueMin: u32
§uValueMax: u32
§iValueMin: i32
§iValueMax: i32
§fValueMin: f32
§fValueMax: f32
§bNaNPossible: BOOL
§bInfPossible: BOOL
Trait Implementations§
§impl Clone for D3D10_SHADER_DEBUG_OUTPUTVAR
impl Clone for D3D10_SHADER_DEBUG_OUTPUTVAR
§impl Debug for D3D10_SHADER_DEBUG_OUTPUTVAR
impl Debug for D3D10_SHADER_DEBUG_OUTPUTVAR
§impl Default for D3D10_SHADER_DEBUG_OUTPUTVAR
impl Default for D3D10_SHADER_DEBUG_OUTPUTVAR
§impl PartialEq for D3D10_SHADER_DEBUG_OUTPUTVAR
impl PartialEq for D3D10_SHADER_DEBUG_OUTPUTVAR
impl Copy for D3D10_SHADER_DEBUG_OUTPUTVAR
impl Eq for D3D10_SHADER_DEBUG_OUTPUTVAR
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_SHADER_DEBUG_OUTPUTVAR
impl Send for D3D10_SHADER_DEBUG_OUTPUTVAR
impl Sync for D3D10_SHADER_DEBUG_OUTPUTVAR
impl Unpin for D3D10_SHADER_DEBUG_OUTPUTVAR
impl UnwindSafe for D3D10_SHADER_DEBUG_OUTPUTVAR
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more