Struct windows::Win32::Graphics::Direct3D10::ID3D10EffectPool
pub struct ID3D10EffectPool(/* private fields */);
Implementations§
§impl ID3D10EffectPool
impl ID3D10EffectPool
pub unsafe fn AsEffect(&self) -> Option<ID3D10Effect>
Trait Implementations§
§impl Clone for ID3D10EffectPool
impl Clone for ID3D10EffectPool
§fn clone(&self) -> ID3D10EffectPool
fn clone(&self) -> ID3D10EffectPool
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D10EffectPool
impl Debug for ID3D10EffectPool
§impl From<&ID3D10EffectPool> for &IUnknown
impl From<&ID3D10EffectPool> for &IUnknown
§fn from(value: &ID3D10EffectPool) -> Self
fn from(value: &ID3D10EffectPool) -> Self
Converts to this type from the input type.
§impl From<ID3D10EffectPool> for IUnknown
impl From<ID3D10EffectPool> for IUnknown
§fn from(value: ID3D10EffectPool) -> Self
fn from(value: ID3D10EffectPool) -> Self
Converts to this type from the input type.
§impl Interface for ID3D10EffectPool
impl Interface for ID3D10EffectPool
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for ID3D10EffectPool
impl PartialEq for ID3D10EffectPool
§fn eq(&self, other: &ID3D10EffectPool) -> bool
fn eq(&self, other: &ID3D10EffectPool) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D10EffectPool
impl Send for ID3D10EffectPool
impl StructuralPartialEq for ID3D10EffectPool
impl Sync for ID3D10EffectPool
Auto Trait Implementations§
impl RefUnwindSafe for ID3D10EffectPool
impl Unpin for ID3D10EffectPool
impl UnwindSafe for ID3D10EffectPool
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more