Struct windows::Win32::Graphics::Direct3D10::ID3D10Effect
pub struct ID3D10Effect(/* private fields */);
Implementations§
§impl ID3D10Effect
impl ID3D10Effect
pub unsafe fn IsValid(&self) -> BOOL
pub unsafe fn IsPool(&self) -> BOOL
pub unsafe fn GetDevice(&self) -> Result<ID3D10Device>
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_DESC) -> Result<()>
pub unsafe fn GetConstantBufferByIndex( &self, index: u32 ) -> Option<ID3D10EffectConstantBuffer>
pub unsafe fn GetConstantBufferByName<P0>(
&self,
name: P0
) -> Option<ID3D10EffectConstantBuffer>where
P0: IntoParam<PCSTR>,
pub unsafe fn GetVariableByIndex( &self, index: u32 ) -> Option<ID3D10EffectVariable>
pub unsafe fn GetVariableByName<P0>(
&self,
name: P0
) -> Option<ID3D10EffectVariable>where
P0: IntoParam<PCSTR>,
pub unsafe fn GetVariableBySemantic<P0>(
&self,
semantic: P0
) -> Option<ID3D10EffectVariable>where
P0: IntoParam<PCSTR>,
pub unsafe fn GetTechniqueByIndex( &self, index: u32 ) -> Option<ID3D10EffectTechnique>
pub unsafe fn GetTechniqueByName<P0>(
&self,
name: P0
) -> Option<ID3D10EffectTechnique>where
P0: IntoParam<PCSTR>,
pub unsafe fn Optimize(&self) -> Result<()>
pub unsafe fn IsOptimized(&self) -> BOOL
Trait Implementations§
§impl Clone for ID3D10Effect
impl Clone for ID3D10Effect
§fn clone(&self) -> ID3D10Effect
fn clone(&self) -> ID3D10Effect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D10Effect
impl Debug for ID3D10Effect
§impl From<&ID3D10Effect> for &IUnknown
impl From<&ID3D10Effect> for &IUnknown
§fn from(value: &ID3D10Effect) -> Self
fn from(value: &ID3D10Effect) -> Self
Converts to this type from the input type.
§impl From<ID3D10Effect> for IUnknown
impl From<ID3D10Effect> for IUnknown
§fn from(value: ID3D10Effect) -> Self
fn from(value: ID3D10Effect) -> Self
Converts to this type from the input type.
§impl Interface for ID3D10Effect
impl Interface for ID3D10Effect
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for ID3D10Effect
impl PartialEq for ID3D10Effect
§fn eq(&self, other: &ID3D10Effect) -> bool
fn eq(&self, other: &ID3D10Effect) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D10Effect
impl Send for ID3D10Effect
impl StructuralPartialEq for ID3D10Effect
impl Sync for ID3D10Effect
Auto Trait Implementations§
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more