Struct windows::Win32::Graphics::Direct3D10::ID3D10Effect
pub struct ID3D10Effect(/* private fields */);
Implementations§
§impl ID3D10Effect
impl ID3D10Effect
pub unsafe fn IsValid(&self) -> BOOL
pub unsafe fn IsPool(&self) -> BOOL
pub unsafe fn GetDevice(&self) -> Result<ID3D10Device>
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_EFFECT_DESC) -> Result<()>
pub unsafe fn GetConstantBufferByIndex( &self, index: u32, ) -> Option<ID3D10EffectConstantBuffer>
pub unsafe fn GetConstantBufferByName<P0>(
&self,
name: P0,
) -> Option<ID3D10EffectConstantBuffer>where
P0: Param<PCSTR>,
pub unsafe fn GetVariableByIndex( &self, index: u32, ) -> Option<ID3D10EffectVariable>
pub unsafe fn GetVariableByName<P0>(
&self,
name: P0,
) -> Option<ID3D10EffectVariable>where
P0: Param<PCSTR>,
pub unsafe fn GetVariableBySemantic<P0>(
&self,
semantic: P0,
) -> Option<ID3D10EffectVariable>where
P0: Param<PCSTR>,
pub unsafe fn GetTechniqueByIndex( &self, index: u32, ) -> Option<ID3D10EffectTechnique>
pub unsafe fn GetTechniqueByName<P0>(
&self,
name: P0,
) -> Option<ID3D10EffectTechnique>where
P0: Param<PCSTR>,
pub unsafe fn Optimize(&self) -> Result<()>
pub unsafe fn IsOptimized(&self) -> BOOL
Trait Implementations§
§impl CanInto<IUnknown> for ID3D10Effect
impl CanInto<IUnknown> for ID3D10Effect
§impl Clone for ID3D10Effect
impl Clone for ID3D10Effect
§fn clone(&self) -> ID3D10Effect
fn clone(&self) -> ID3D10Effect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D10Effect
impl Debug for ID3D10Effect
§impl Deref for ID3D10Effect
impl Deref for ID3D10Effect
§impl From<&ID3D10Effect> for &IUnknown
impl From<&ID3D10Effect> for &IUnknown
§fn from(value: &ID3D10Effect) -> Self
fn from(value: &ID3D10Effect) -> Self
Converts to this type from the input type.
§impl From<ID3D10Effect> for IUnknown
impl From<ID3D10Effect> for IUnknown
§fn from(value: ID3D10Effect) -> Self
fn from(value: ID3D10Effect) -> Self
Converts to this type from the input type.
§impl Interface for ID3D10Effect
impl Interface for ID3D10Effect
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D10Effect
impl PartialEq for ID3D10Effect
§fn eq(&self, other: &ID3D10Effect) -> bool
fn eq(&self, other: &ID3D10Effect) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D10Effect
impl Send for ID3D10Effect
impl StructuralPartialEq for ID3D10Effect
impl Sync for ID3D10Effect
Auto Trait Implementations§
impl Freeze for ID3D10Effect
impl RefUnwindSafe for ID3D10Effect
impl Unpin for ID3D10Effect
impl UnwindSafe for ID3D10Effect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)