pub trait ID3D10EffectVectorVariable_Impl: Sized + ID3D10EffectVariable_Impl {
    // Required methods
    fn SetBoolVector(&self, pdata: *mut BOOL) -> Result<()>;
    fn SetIntVector(&self, pdata: *mut i32) -> Result<()>;
    fn SetFloatVector(&self, pdata: *mut f32) -> Result<()>;
    fn GetBoolVector(&self, pdata: *mut BOOL) -> Result<()>;
    fn GetIntVector(&self, pdata: *mut i32) -> Result<()>;
    fn GetFloatVector(&self, pdata: *mut f32) -> Result<()>;
    fn SetBoolVectorArray(
        &self,
        pdata: *mut BOOL,
        offset: u32,
        count: u32
    ) -> Result<()>;
    fn SetIntVectorArray(
        &self,
        pdata: *mut i32,
        offset: u32,
        count: u32
    ) -> Result<()>;
    fn SetFloatVectorArray(
        &self,
        pdata: *mut f32,
        offset: u32,
        count: u32
    ) -> Result<()>;
    fn GetBoolVectorArray(
        &self,
        pdata: *mut BOOL,
        offset: u32,
        count: u32
    ) -> Result<()>;
    fn GetIntVectorArray(
        &self,
        pdata: *mut i32,
        offset: u32,
        count: u32
    ) -> Result<()>;
    fn GetFloatVectorArray(
        &self,
        pdata: *mut f32,
        offset: u32,
        count: u32
    ) -> Result<()>;
}

Required Methods§

fn SetBoolVector(&self, pdata: *mut BOOL) -> Result<()>

fn SetIntVector(&self, pdata: *mut i32) -> Result<()>

fn SetFloatVector(&self, pdata: *mut f32) -> Result<()>

fn GetBoolVector(&self, pdata: *mut BOOL) -> Result<()>

fn GetIntVector(&self, pdata: *mut i32) -> Result<()>

fn GetFloatVector(&self, pdata: *mut f32) -> Result<()>

fn SetBoolVectorArray( &self, pdata: *mut BOOL, offset: u32, count: u32 ) -> Result<()>

fn SetIntVectorArray( &self, pdata: *mut i32, offset: u32, count: u32 ) -> Result<()>

fn SetFloatVectorArray( &self, pdata: *mut f32, offset: u32, count: u32 ) -> Result<()>

fn GetBoolVectorArray( &self, pdata: *mut BOOL, offset: u32, count: u32 ) -> Result<()>

fn GetIntVectorArray( &self, pdata: *mut i32, offset: u32, count: u32 ) -> Result<()>

fn GetFloatVectorArray( &self, pdata: *mut f32, offset: u32, count: u32 ) -> Result<()>

Object Safety§

This trait is not object safe.

Implementors§