pub trait ID3D10EffectShaderResourceVariable_Impl: Sized + ID3D10EffectVariable_Impl {
    // Required methods
    fn SetResource(
        &self,
        presource: Option<&ID3D10ShaderResourceView>
    ) -> Result<()>;
    fn GetResource(&self) -> Result<ID3D10ShaderResourceView>;
    fn SetResourceArray(
        &self,
        ppresources: *const Option<ID3D10ShaderResourceView>,
        offset: u32,
        count: u32
    ) -> Result<()>;
    fn GetResourceArray(
        &self,
        ppresources: *mut Option<ID3D10ShaderResourceView>,
        offset: u32,
        count: u32
    ) -> Result<()>;
}

Required Methods§

fn SetResource( &self, presource: Option<&ID3D10ShaderResourceView> ) -> Result<()>

fn GetResource(&self) -> Result<ID3D10ShaderResourceView>

fn SetResourceArray( &self, ppresources: *const Option<ID3D10ShaderResourceView>, offset: u32, count: u32 ) -> Result<()>

fn GetResourceArray( &self, ppresources: *mut Option<ID3D10ShaderResourceView>, offset: u32, count: u32 ) -> Result<()>

Object Safety§

This trait is not object safe.

Implementors§