windows::Win32::Graphics::Direct3D10Trait ID3D10EffectShaderResourceVariable_Impl
pub trait ID3D10EffectShaderResourceVariable_Impl: ID3D10EffectVariable_Impl {
// Required methods
fn SetResource(
&self,
presource: Ref<'_, ID3D10ShaderResourceView>,
) -> Result<()>;
fn GetResource(&self) -> Result<ID3D10ShaderResourceView>;
fn SetResourceArray(
&self,
ppresources: *const Option<ID3D10ShaderResourceView>,
offset: u32,
count: u32,
) -> Result<()>;
fn GetResourceArray(
&self,
ppresources: OutRef<'_, ID3D10ShaderResourceView>,
offset: u32,
count: u32,
) -> Result<()>;
}