windows::Win32::Graphics::Direct3D10

Trait ID3D10Asynchronous_Impl

pub trait ID3D10Asynchronous_Impl: ID3D10DeviceChild_Impl {
    // Required methods
    fn Begin(&self);
    fn End(&self);
    fn GetData(
        &self,
        pdata: *mut c_void,
        datasize: u32,
        getdataflags: u32,
    ) -> Result<()>;
    fn GetDataSize(&self) -> u32;
}

Required Methods§

fn Begin(&self)

fn End(&self)

fn GetData( &self, pdata: *mut c_void, datasize: u32, getdataflags: u32, ) -> Result<()>

fn GetDataSize(&self) -> u32

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§