Struct windows::Win32::Graphics::Direct3D10::D3D10_SHADER_DEBUG_VAR_INFO
#[repr(C)]pub struct D3D10_SHADER_DEBUG_VAR_INFO {
pub TokenId: u32,
pub Type: D3D_SHADER_VARIABLE_TYPE,
pub Register: u32,
pub Component: u32,
pub ScopeVar: u32,
pub ScopeVarOffset: u32,
}
Fields§
§TokenId: u32
§Type: D3D_SHADER_VARIABLE_TYPE
§Register: u32
§Component: u32
§ScopeVar: u32
§ScopeVarOffset: u32
Trait Implementations§
§impl Clone for D3D10_SHADER_DEBUG_VAR_INFO
impl Clone for D3D10_SHADER_DEBUG_VAR_INFO
§impl Debug for D3D10_SHADER_DEBUG_VAR_INFO
impl Debug for D3D10_SHADER_DEBUG_VAR_INFO
§impl Default for D3D10_SHADER_DEBUG_VAR_INFO
impl Default for D3D10_SHADER_DEBUG_VAR_INFO
§impl PartialEq for D3D10_SHADER_DEBUG_VAR_INFO
impl PartialEq for D3D10_SHADER_DEBUG_VAR_INFO
impl Copy for D3D10_SHADER_DEBUG_VAR_INFO
impl Eq for D3D10_SHADER_DEBUG_VAR_INFO
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_SHADER_DEBUG_VAR_INFO
impl Send for D3D10_SHADER_DEBUG_VAR_INFO
impl Sync for D3D10_SHADER_DEBUG_VAR_INFO
impl Unpin for D3D10_SHADER_DEBUG_VAR_INFO
impl UnwindSafe for D3D10_SHADER_DEBUG_VAR_INFO
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more