Struct windows::Win32::Graphics::Direct3D10::D3D10_SO_DECLARATION_ENTRY
#[repr(C)]pub struct D3D10_SO_DECLARATION_ENTRY {
pub SemanticName: PCSTR,
pub SemanticIndex: u32,
pub StartComponent: u8,
pub ComponentCount: u8,
pub OutputSlot: u8,
}
Fields§
§SemanticName: PCSTR
§SemanticIndex: u32
§StartComponent: u8
§ComponentCount: u8
§OutputSlot: u8
Trait Implementations§
§impl Clone for D3D10_SO_DECLARATION_ENTRY
impl Clone for D3D10_SO_DECLARATION_ENTRY
§impl Debug for D3D10_SO_DECLARATION_ENTRY
impl Debug for D3D10_SO_DECLARATION_ENTRY
§impl Default for D3D10_SO_DECLARATION_ENTRY
impl Default for D3D10_SO_DECLARATION_ENTRY
§impl PartialEq for D3D10_SO_DECLARATION_ENTRY
impl PartialEq for D3D10_SO_DECLARATION_ENTRY
impl Copy for D3D10_SO_DECLARATION_ENTRY
impl Eq for D3D10_SO_DECLARATION_ENTRY
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_SO_DECLARATION_ENTRY
impl !Send for D3D10_SO_DECLARATION_ENTRY
impl !Sync for D3D10_SO_DECLARATION_ENTRY
impl Unpin for D3D10_SO_DECLARATION_ENTRY
impl UnwindSafe for D3D10_SO_DECLARATION_ENTRY
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more