Trait ID3D10ShaderReflectionConstantBuffer_Impl
pub trait ID3D10ShaderReflectionConstantBuffer_Impl {
// Required methods
fn GetDesc(&self, pdesc: *mut D3D10_SHADER_BUFFER_DESC) -> Result<()>;
fn GetVariableByIndex(
&self,
index: u32,
) -> Option<ID3D10ShaderReflectionVariable>;
fn GetVariableByName(
&self,
name: &PCSTR,
) -> Option<ID3D10ShaderReflectionVariable>;
}