windows::Win32::Graphics::Direct3D10

Trait ID3D10Resource_Impl

pub trait ID3D10Resource_Impl: ID3D10DeviceChild_Impl {
    // Required methods
    fn GetType(&self, rtype: *mut D3D10_RESOURCE_DIMENSION);
    fn SetEvictionPriority(&self, evictionpriority: u32);
    fn GetEvictionPriority(&self) -> u32;
}

Required Methods§

fn GetType(&self, rtype: *mut D3D10_RESOURCE_DIMENSION)

fn SetEvictionPriority(&self, evictionpriority: u32)

fn GetEvictionPriority(&self) -> u32

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§