Trait ID3D10Resource_Impl
pub trait ID3D10Resource_Impl: ID3D10DeviceChild_Impl {
// Required methods
fn GetType(&self, rtype: *mut D3D10_RESOURCE_DIMENSION);
fn SetEvictionPriority(&self, evictionpriority: u32);
fn GetEvictionPriority(&self) -> u32;
}
Required Methods§
fn GetType(&self, rtype: *mut D3D10_RESOURCE_DIMENSION)
fn SetEvictionPriority(&self, evictionpriority: u32)
fn GetEvictionPriority(&self) -> u32
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.