windows::Win32::Graphics::Direct3D10

Trait ID3D10Debug_Impl

pub trait ID3D10Debug_Impl: IUnknownImpl {
    // Required methods
    fn SetFeatureMask(&self, mask: u32) -> Result<()>;
    fn GetFeatureMask(&self) -> u32;
    fn SetPresentPerRenderOpDelay(&self, milliseconds: u32) -> Result<()>;
    fn GetPresentPerRenderOpDelay(&self) -> u32;
    fn SetSwapChain(&self, pswapchain: Ref<'_, IDXGISwapChain>) -> Result<()>;
    fn GetSwapChain(&self) -> Result<IDXGISwapChain>;
    fn Validate(&self) -> Result<()>;
}

Required Methods§

fn SetFeatureMask(&self, mask: u32) -> Result<()>

fn GetFeatureMask(&self) -> u32

fn SetPresentPerRenderOpDelay(&self, milliseconds: u32) -> Result<()>

fn GetPresentPerRenderOpDelay(&self) -> u32

fn SetSwapChain(&self, pswapchain: Ref<'_, IDXGISwapChain>) -> Result<()>

fn GetSwapChain(&self) -> Result<IDXGISwapChain>

fn Validate(&self) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§