Struct windows::Win32::Graphics::Direct3D10::D3D10_TEX1D_ARRAY_RTV
#[repr(C)]pub struct D3D10_TEX1D_ARRAY_RTV {
pub MipSlice: u32,
pub FirstArraySlice: u32,
pub ArraySize: u32,
}
Fields§
§MipSlice: u32
§FirstArraySlice: u32
§ArraySize: u32
Trait Implementations§
§impl Clone for D3D10_TEX1D_ARRAY_RTV
impl Clone for D3D10_TEX1D_ARRAY_RTV
§impl Debug for D3D10_TEX1D_ARRAY_RTV
impl Debug for D3D10_TEX1D_ARRAY_RTV
§impl Default for D3D10_TEX1D_ARRAY_RTV
impl Default for D3D10_TEX1D_ARRAY_RTV
§impl PartialEq for D3D10_TEX1D_ARRAY_RTV
impl PartialEq for D3D10_TEX1D_ARRAY_RTV
impl Copy for D3D10_TEX1D_ARRAY_RTV
impl Eq for D3D10_TEX1D_ARRAY_RTV
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_TEX1D_ARRAY_RTV
impl Send for D3D10_TEX1D_ARRAY_RTV
impl Sync for D3D10_TEX1D_ARRAY_RTV
impl Unpin for D3D10_TEX1D_ARRAY_RTV
impl UnwindSafe for D3D10_TEX1D_ARRAY_RTV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more