#[repr(C)]pub struct D3D10_SHADER_DEBUG_SCOPEVAR_INFO {
pub TokenId: u32,
pub VarType: D3D10_SHADER_DEBUG_VARTYPE,
pub Class: D3D_SHADER_VARIABLE_CLASS,
pub Rows: u32,
pub Columns: u32,
pub StructMemberScope: u32,
pub uArrayIndices: u32,
pub ArrayElements: u32,
pub ArrayStrides: u32,
pub uVariables: u32,
pub uFirstVariable: u32,
}
Fields§
§TokenId: u32
§VarType: D3D10_SHADER_DEBUG_VARTYPE
§Class: D3D_SHADER_VARIABLE_CLASS
§Rows: u32
§Columns: u32
§StructMemberScope: u32
§uArrayIndices: u32
§ArrayElements: u32
§ArrayStrides: u32
§uVariables: u32
§uFirstVariable: u32
Trait Implementations§
§impl Clone for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl Clone for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
§impl Debug for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl Debug for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
§impl Default for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl Default for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl Copy for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl Eq for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl Send for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl Sync for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl Unpin for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
impl UnwindSafe for D3D10_SHADER_DEBUG_SCOPEVAR_INFO
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more