windows::Win32::Graphics::Direct3D10Trait ID3D10EffectMatrixVariable_Impl
pub trait ID3D10EffectMatrixVariable_Impl: ID3D10EffectVariable_Impl {
// Required methods
fn SetMatrix(&self, pdata: *mut f32) -> Result<()>;
fn GetMatrix(&self, pdata: *mut f32) -> Result<()>;
fn SetMatrixArray(
&self,
pdata: *mut f32,
offset: u32,
count: u32,
) -> Result<()>;
fn GetMatrixArray(
&self,
pdata: *mut f32,
offset: u32,
count: u32,
) -> Result<()>;
fn SetMatrixTranspose(&self, pdata: *mut f32) -> Result<()>;
fn GetMatrixTranspose(&self, pdata: *mut f32) -> Result<()>;
fn SetMatrixTransposeArray(
&self,
pdata: *mut f32,
offset: u32,
count: u32,
) -> Result<()>;
fn GetMatrixTransposeArray(
&self,
pdata: *mut f32,
offset: u32,
count: u32,
) -> Result<()>;
}