Struct D3D10_BOX
#[repr(C)]pub struct D3D10_BOX {
pub left: u32,
pub top: u32,
pub front: u32,
pub right: u32,
pub bottom: u32,
pub back: u32,
}Fields§
§left: u32§top: u32§front: u32§right: u32§bottom: u32§back: u32Trait Implementations§
impl Copy for D3D10_BOX
impl StructuralPartialEq for D3D10_BOX
Auto Trait Implementations§
impl Freeze for D3D10_BOX
impl RefUnwindSafe for D3D10_BOX
impl Send for D3D10_BOX
impl Sync for D3D10_BOX
impl Unpin for D3D10_BOX
impl UnwindSafe for D3D10_BOX
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more