Struct windows::Win32::Graphics::Direct3D10::D3D10_SHADER_DEBUG_INST_INFO
#[repr(C)]pub struct D3D10_SHADER_DEBUG_INST_INFO {
pub Id: u32,
pub Opcode: u32,
pub uOutputs: u32,
pub pOutputs: [D3D10_SHADER_DEBUG_OUTPUTREG_INFO; 2],
pub TokenId: u32,
pub NestingLevel: u32,
pub Scopes: u32,
pub ScopeInfo: u32,
pub AccessedVars: u32,
pub AccessedVarsInfo: u32,
}
Fields§
§Id: u32
§Opcode: u32
§uOutputs: u32
§pOutputs: [D3D10_SHADER_DEBUG_OUTPUTREG_INFO; 2]
§TokenId: u32
§NestingLevel: u32
§Scopes: u32
§ScopeInfo: u32
§AccessedVars: u32
§AccessedVarsInfo: u32
Trait Implementations§
§impl Clone for D3D10_SHADER_DEBUG_INST_INFO
impl Clone for D3D10_SHADER_DEBUG_INST_INFO
§impl Debug for D3D10_SHADER_DEBUG_INST_INFO
impl Debug for D3D10_SHADER_DEBUG_INST_INFO
§impl Default for D3D10_SHADER_DEBUG_INST_INFO
impl Default for D3D10_SHADER_DEBUG_INST_INFO
§impl PartialEq for D3D10_SHADER_DEBUG_INST_INFO
impl PartialEq for D3D10_SHADER_DEBUG_INST_INFO
impl Copy for D3D10_SHADER_DEBUG_INST_INFO
impl Eq for D3D10_SHADER_DEBUG_INST_INFO
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_SHADER_DEBUG_INST_INFO
impl Send for D3D10_SHADER_DEBUG_INST_INFO
impl Sync for D3D10_SHADER_DEBUG_INST_INFO
impl Unpin for D3D10_SHADER_DEBUG_INST_INFO
impl UnwindSafe for D3D10_SHADER_DEBUG_INST_INFO
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more