Trait ID3D10EffectBlendVariable_Impl
pub trait ID3D10EffectBlendVariable_Impl: ID3D10EffectVariable_Impl {
// Required methods
fn GetBlendState(&self, index: u32) -> Result<ID3D10BlendState>;
fn GetBackingStore(
&self,
index: u32,
pblenddesc: *mut D3D10_BLEND_DESC,
) -> Result<()>;
}