Struct windows::Win32::Graphics::Direct3D10::D3D10_VIEWPORT
#[repr(C)]pub struct D3D10_VIEWPORT {
pub TopLeftX: i32,
pub TopLeftY: i32,
pub Width: u32,
pub Height: u32,
pub MinDepth: f32,
pub MaxDepth: f32,
}
Fields§
§TopLeftX: i32
§TopLeftY: i32
§Width: u32
§Height: u32
§MinDepth: f32
§MaxDepth: f32
Trait Implementations§
§impl Clone for D3D10_VIEWPORT
impl Clone for D3D10_VIEWPORT
§impl Debug for D3D10_VIEWPORT
impl Debug for D3D10_VIEWPORT
§impl Default for D3D10_VIEWPORT
impl Default for D3D10_VIEWPORT
§impl PartialEq for D3D10_VIEWPORT
impl PartialEq for D3D10_VIEWPORT
impl Copy for D3D10_VIEWPORT
impl Eq for D3D10_VIEWPORT
Auto Trait Implementations§
impl RefUnwindSafe for D3D10_VIEWPORT
impl Send for D3D10_VIEWPORT
impl Sync for D3D10_VIEWPORT
impl Unpin for D3D10_VIEWPORT
impl UnwindSafe for D3D10_VIEWPORT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more