Struct windows::Win32::Graphics::Direct3D10::ID3D10EffectPass
pub struct ID3D10EffectPass(/* private fields */);
Implementations§
§impl ID3D10EffectPass
impl ID3D10EffectPass
pub unsafe fn IsValid(&self) -> BOOL
pub unsafe fn GetDesc(&self, pdesc: *mut D3D10_PASS_DESC) -> Result<()>
pub unsafe fn GetVertexShaderDesc( &self, pdesc: *mut D3D10_PASS_SHADER_DESC, ) -> Result<()>
pub unsafe fn GetGeometryShaderDesc( &self, pdesc: *mut D3D10_PASS_SHADER_DESC, ) -> Result<()>
pub unsafe fn GetPixelShaderDesc( &self, pdesc: *mut D3D10_PASS_SHADER_DESC, ) -> Result<()>
pub unsafe fn GetAnnotationByIndex( &self, index: u32, ) -> Option<ID3D10EffectVariable>
pub unsafe fn GetAnnotationByName<P0>(
&self,
name: P0,
) -> Option<ID3D10EffectVariable>where
P0: Param<PCSTR>,
pub unsafe fn Apply(&self, flags: u32) -> Result<()>
pub unsafe fn ComputeStateBlockMask( &self, pstateblockmask: *mut D3D10_STATE_BLOCK_MASK, ) -> Result<()>
§impl ID3D10EffectPass
impl ID3D10EffectPass
pub fn new<'a, T: ID3D10EffectPass_Impl>( this: &'a T, ) -> ScopedInterface<'a, Self>
Trait Implementations§
§impl Clone for ID3D10EffectPass
impl Clone for ID3D10EffectPass
§fn clone(&self) -> ID3D10EffectPass
fn clone(&self) -> ID3D10EffectPass
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D10EffectPass
impl Debug for ID3D10EffectPass
§impl Interface for ID3D10EffectPass
impl Interface for ID3D10EffectPass
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D10EffectPass
impl PartialEq for ID3D10EffectPass
§fn eq(&self, other: &ID3D10EffectPass) -> bool
fn eq(&self, other: &ID3D10EffectPass) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D10EffectPass
impl Send for ID3D10EffectPass
impl StructuralPartialEq for ID3D10EffectPass
impl Sync for ID3D10EffectPass
Auto Trait Implementations§
impl Freeze for ID3D10EffectPass
impl RefUnwindSafe for ID3D10EffectPass
impl Unpin for ID3D10EffectPass
impl UnwindSafe for ID3D10EffectPass
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)