Constant windows::Win32::Graphics::Direct3D11::D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT
pub const D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT: u32 = 32u32;
pub const D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT: u32 = 32u32;