Constant windows::Win32::Graphics::Direct3D11::D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT
pub const D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT: u32 = 16u32;
pub const D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT: u32 = 16u32;