windows::Win32::Graphics::Direct3D11

Trait ID3D11DeviceContext3_Impl

pub trait ID3D11DeviceContext3_Impl: ID3D11DeviceContext2_Impl {
    // Required methods
    fn Flush1(&self, contexttype: D3D11_CONTEXT_TYPE, hevent: HANDLE);
    fn SetHardwareProtectionState(&self, hwprotectionenable: BOOL);
    fn GetHardwareProtectionState(&self, phwprotectionenable: *mut BOOL);
}

Required Methods§

fn Flush1(&self, contexttype: D3D11_CONTEXT_TYPE, hevent: HANDLE)

fn SetHardwareProtectionState(&self, hwprotectionenable: BOOL)

fn GetHardwareProtectionState(&self, phwprotectionenable: *mut BOOL)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§