Trait ID3D11DeviceContext3_Impl
pub trait ID3D11DeviceContext3_Impl: ID3D11DeviceContext2_Impl {
// Required methods
fn Flush1(&self, contexttype: D3D11_CONTEXT_TYPE, hevent: HANDLE);
fn SetHardwareProtectionState(&self, hwprotectionenable: BOOL);
fn GetHardwareProtectionState(&self, phwprotectionenable: *mut BOOL);
}
Required Methods§
fn Flush1(&self, contexttype: D3D11_CONTEXT_TYPE, hevent: HANDLE)
fn SetHardwareProtectionState(&self, hwprotectionenable: BOOL)
fn GetHardwareProtectionState(&self, phwprotectionenable: *mut BOOL)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.