windows::Win32::Graphics::Direct3D11

Trait ID3D11Linker_Impl

pub trait ID3D11Linker_Impl: IUnknownImpl {
    // Required methods
    fn Link(
        &self,
        pentry: Ref<'_, ID3D11ModuleInstance>,
        pentryname: &PCSTR,
        ptargetname: &PCSTR,
        uflags: u32,
        ppshaderblob: OutRef<'_, ID3DBlob>,
        pperrorbuffer: OutRef<'_, ID3DBlob>,
    ) -> Result<()>;
    fn UseLibrary(
        &self,
        plibrarymi: Ref<'_, ID3D11ModuleInstance>,
    ) -> Result<()>;
    fn AddClipPlaneFromCBuffer(
        &self,
        ucbufferslot: u32,
        ucbufferentry: u32,
    ) -> Result<()>;
}

Required Methods§

fn UseLibrary(&self, plibrarymi: Ref<'_, ID3D11ModuleInstance>) -> Result<()>

fn AddClipPlaneFromCBuffer( &self, ucbufferslot: u32, ucbufferentry: u32, ) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§