windows::Win32::Graphics::Direct3D11

Trait ID3D11ShaderReflectionConstantBuffer_Impl

pub trait ID3D11ShaderReflectionConstantBuffer_Impl {
    // Required methods
    fn GetDesc(&self, pdesc: *mut D3D11_SHADER_BUFFER_DESC) -> Result<()>;
    fn GetVariableByIndex(
        &self,
        index: u32,
    ) -> Option<ID3D11ShaderReflectionVariable>;
    fn GetVariableByName(
        &self,
        name: &PCSTR,
    ) -> Option<ID3D11ShaderReflectionVariable>;
}

Required Methods§

Implementors§