windows::Win32::Graphics::Direct3D11

Trait ID3DX11SegmentedScan_Impl

pub trait ID3DX11SegmentedScan_Impl: IUnknownImpl {
    // Required methods
    fn SetScanDirection(&self, direction: D3DX11_SCAN_DIRECTION) -> Result<()>;
    fn SegScan(
        &self,
        elementtype: D3DX11_SCAN_DATA_TYPE,
        opcode: D3DX11_SCAN_OPCODE,
        elementscansize: u32,
        psrc: Ref<'_, ID3D11UnorderedAccessView>,
        psrcelementflags: Ref<'_, ID3D11UnorderedAccessView>,
        pdst: Ref<'_, ID3D11UnorderedAccessView>,
    ) -> Result<()>;
}

Required Methods§

fn SetScanDirection(&self, direction: D3DX11_SCAN_DIRECTION) -> Result<()>

fn SegScan( &self, elementtype: D3DX11_SCAN_DATA_TYPE, opcode: D3DX11_SCAN_OPCODE, elementscansize: u32, psrc: Ref<'_, ID3D11UnorderedAccessView>, psrcelementflags: Ref<'_, ID3D11UnorderedAccessView>, pdst: Ref<'_, ID3D11UnorderedAccessView>, ) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§