Constant windows::Win32::Graphics::Direct3D12::D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT
pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: u32 = 32u32;
pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: u32 = 32u32;