Module Direct3
D12
windows
0.60.0
Module Direct3
D12
Module Items
Structs
Constants
Traits
Functions
Type Aliases
Unions
In windows::
Win32::
Graphics
Modules
CompositionSwapchain
DXCore
Direct2D
Direct3D
Direct3D10
Direct3D11
Direct3D11on12
Direct3D12
Direct3D9
Direct3D9on12
DirectComposition
DirectDraw
DirectManipulation
DirectWrite
Dwm
Dxgi
Gdi
GdiPlus
Hlsl
Imaging
OpenGL
Printing
windows
::
Win32
::
Graphics
Module
Direct3D12
Copy item path
Settings
Help
Summary
Structs
§
D3D12_
AUTO_
BREADCRUMB_
NODE
D3D12_
AUTO_
BREADCRUMB_
NODE1
D3D12_
AUTO_
BREADCRUMB_
OP
D3D12_
AXIS_
SHADING_
RATE
D3D12_
BACKGROUND_
PROCESSING_
MODE
D3D12_
BARRIER_
ACCESS
D3D12_
BARRIER_
GROUP
D3D12_
BARRIER_
LAYOUT
D3D12_
BARRIER_
SUBRESOURCE_
RANGE
D3D12_
BARRIER_
SYNC
D3D12_
BARRIER_
TYPE
D3D12_
BLEND
D3D12_
BLEND_
DESC
D3D12_
BLEND_
OP
D3D12_
BOX
D3D12_
BROADCASTING_
LAUNCH_
OVERRIDES
D3D12_
BUFFER_
BARRIER
D3D12_
BUFFER_
RTV
D3D12_
BUFFER_
SRV
D3D12_
BUFFER_
SRV_
FLAGS
D3D12_
BUFFER_
UAV
D3D12_
BUFFER_
UAV_
FLAGS
D3D12_
BUILD_
RAYTRACING_
ACCELERATION_
STRUCTURE_
DESC
D3D12_
BUILD_
RAYTRACING_
ACCELERATION_
STRUCTURE_
INPUTS
D3D12_
BUILD_
RAYTRACING_
ACCELERATION_
STRUCTURE_
TOOLS_
VISUALIZATION_
HEADER
D3D12_
CACHED_
PIPELINE_
STATE
D3D12_
CLEAR_
FLAGS
D3D12_
CLEAR_
VALUE
D3D12_
COALESCING_
LAUNCH_
OVERRIDES
D3D12_
COLOR_
WRITE_
ENABLE
D3D12_
COMMAND_
LIST_
FLAGS
D3D12_
COMMAND_
LIST_
SUPPORT_
FLAGS
D3D12_
COMMAND_
LIST_
TYPE
D3D12_
COMMAND_
POOL_
FLAGS
D3D12_
COMMAND_
QUEUE_
DESC
D3D12_
COMMAND_
QUEUE_
FLAGS
D3D12_
COMMAND_
QUEUE_
PRIORITY
D3D12_
COMMAND_
RECORDER_
FLAGS
D3D12_
COMMAND_
SIGNATURE_
DESC
D3D12_
COMMON_
COMPUTE_
NODE_
OVERRIDES
D3D12_
COMPARISON_
FUNC
D3D12_
COMPUTE_
PIPELINE_
STATE_
DESC
D3D12_
CONSERVATIVE_
RASTERIZATION_
MODE
D3D12_
CONSERVATIVE_
RASTERIZATION_
TIER
D3D12_
CONSTANT_
BUFFER_
VIEW_
DESC
D3D12_
CPU_
DESCRIPTOR_
HANDLE
D3D12_
CPU_
PAGE_
PROPERTY
D3D12_
CROSS_
NODE_
SHARING_
TIER
D3D12_
CULL_
MODE
D3D12_
DEBUG_
COMMAND_
LIST_
GPU_
BASED_
VALIDATION_
SETTINGS
D3D12_
DEBUG_
COMMAND_
LIST_
PARAMETER_
TYPE
D3D12_
DEBUG_
DEVICE_
GPU_
BASED_
VALIDATION_
SETTINGS
D3D12_
DEBUG_
DEVICE_
GPU_
SLOWDOWN_
PERFORMANCE_
FACTOR
D3D12_
DEBUG_
DEVICE_
PARAMETER_
TYPE
D3D12_
DEBUG_
FEATURE
D3D12_
DEPTH_
STENCILOP_
DESC
D3D12_
DEPTH_
STENCILOP_
DESC1
D3D12_
DEPTH_
STENCIL_
DESC
D3D12_
DEPTH_
STENCIL_
DESC1
D3D12_
DEPTH_
STENCIL_
DESC2
D3D12_
DEPTH_
STENCIL_
FORMAT
D3D12_
DEPTH_
STENCIL_
VALUE
D3D12_
DEPTH_
STENCIL_
VIEW_
DESC
D3D12_
DEPTH_
WRITE_
MASK
D3D12_
DESCRIPTOR_
HEAP_
DESC
D3D12_
DESCRIPTOR_
HEAP_
FLAGS
D3D12_
DESCRIPTOR_
HEAP_
TYPE
D3D12_
DESCRIPTOR_
RANGE
D3D12_
DESCRIPTOR_
RANG
E1
D3D12_
DESCRIPTOR_
RANGE_
FLAGS
D3D12_
DESCRIPTOR_
RANGE_
TYPE
D3D12_
DEVICE_
CONFIGURATION_
DESC
D3D12_
DEVICE_
FACTORY_
FLAGS
D3D12_
DEVICE_
FLAGS
D3D12_
DEVICE_
REMOVED_
EXTENDED_
DATA
D3D12_
DEVICE_
REMOVED_
EXTENDED_
DATA1
D3D12_
DEVICE_
REMOVED_
EXTENDED_
DATA2
D3D12_
DEVICE_
REMOVED_
EXTENDED_
DATA3
D3D12_
DISCARD_
REGION
D3D12_
DISPATCH_
ARGUMENTS
D3D12_
DISPATCH_
GRAPH_
DESC
D3D12_
DISPATCH_
MESH_
ARGUMENTS
D3D12_
DISPATCH_
MODE
D3D12_
DISPATCH_
RAYS_
DESC
D3D12_
DRAW_
ARGUMENTS
D3D12_
DRAW_
INDEXED_
ARGUMENTS
D3D12_
DRED_
ALLOCATION_
NODE
D3D12_
DRED_
ALLOCATION_
NODE1
D3D12_
DRED_
ALLOCATION_
TYPE
D3D12_
DRED_
AUTO_
BREADCRUMBS_
OUTPUT
D3D12_
DRED_
AUTO_
BREADCRUMBS_
OUTPU
T1
D3D12_
DRED_
BREADCRUMB_
CONTEXT
D3D12_
DRED_
DEVICE_
STATE
D3D12_
DRED_
ENABLEMENT
D3D12_
DRED_
FLAGS
D3D12_
DRED_
PAGE_
FAULT_
FLAGS
D3D12_
DRED_
PAGE_
FAULT_
OUTPUT
D3D12_
DRED_
PAGE_
FAULT_
OUTPU
T1
D3D12_
DRED_
PAGE_
FAULT_
OUTPU
T2
D3D12_
DRED_
VERSION
D3D12_
DRIVER_
MATCHING_
IDENTIFIER_
STATUS
D3D12_
DSV_
DIMENSION
D3D12_
DSV_
FLAGS
D3D12_
DXIL_
LIBRARY_
DESC
D3D12_
DXIL_
SUBOBJECT_
TO_
EXPORTS_
ASSOCIATION
D3D12_
ELEMENTS_
LAYOUT
D3D12_
EXECUTE_
INDIRECT_
TIER
D3D12_
EXISTING_
COLLECTION_
DESC
D3D12_
EXPORT_
DESC
D3D12_
EXPORT_
FLAGS
D3D12_
FEATURE
D3D12_
FEATURE_
DATA_
ARCHITECTURE
D3D12_
FEATURE_
DATA_
ARCHITECTUR
E1
D3D12_
FEATURE_
DATA_
COMMAND_
QUEUE_
PRIORITY
D3D12_
FEATURE_
DATA_
CROSS_
NODE
D3D12_
FEATURE_
DATA_
D3D12_
OPTIONS
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S1
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S2
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S3
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S4
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S5
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S6
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S7
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S8
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S9
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S10
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S11
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S12
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S13
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S14
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S15
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S16
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S17
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S18
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S19
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S20
D3D12_
FEATURE_
DATA_
D3D12_
OPTION
S21
D3D12_
FEATURE_
DATA_
DISPLAYABLE
D3D12_
FEATURE_
DATA_
EXISTING_
HEAPS
D3D12_
FEATURE_
DATA_
FEATURE_
LEVELS
D3D12_
FEATURE_
DATA_
FORMAT_
INFO
D3D12_
FEATURE_
DATA_
FORMAT_
SUPPORT
D3D12_
FEATURE_
DATA_
GPU_
VIRTUAL_
ADDRESS_
SUPPORT
D3D12_
FEATURE_
DATA_
HARDWARE_
COPY
D3D12_
FEATURE_
DATA_
MULTISAMPLE_
QUALITY_
LEVELS
D3D12_
FEATURE_
DATA_
PLACED_
RESOURCE_
SUPPORT_
INFO
D3D12_
FEATURE_
DATA_
PREDICATION
D3D12_
FEATURE_
DATA_
PROTECTED_
RESOURCE_
SESSION_
SUPPORT
D3D12_
FEATURE_
DATA_
PROTECTED_
RESOURCE_
SESSION_
TYPES
D3D12_
FEATURE_
DATA_
PROTECTED_
RESOURCE_
SESSION_
TYPE_
COUNT
D3D12_
FEATURE_
DATA_
QUERY_
META_
COMMAND
D3D12_
FEATURE_
DATA_
ROOT_
SIGNATURE
D3D12_
FEATURE_
DATA_
SERIALIZATION
D3D12_
FEATURE_
DATA_
SHADER_
CACHE
D3D12_
FEATURE_
DATA_
SHADER_
MODEL
D3D12_
FENCE_
FLAGS
D3D12_
FILL_
MODE
D3D12_
FILTER
D3D12_
FILTER_
REDUCTION_
TYPE
D3D12_
FILTER_
TYPE
D3D12_
FORMAT_
SUPPOR
T1
D3D12_
FORMAT_
SUPPOR
T2
D3D12_
FUNCTION_
DESC
D3D12_
GENERIC_
PROGRAM_
DESC
D3D12_
GLOBAL_
BARRIER
D3D12_
GLOBAL_
ROOT_
SIGNATURE
D3D12_
GPU_
BASED_
VALIDATION_
FLAGS
D3D12_
GPU_
BASED_
VALIDATION_
PIPELINE_
STATE_
CREATE_
FLAGS
D3D12_
GPU_
BASED_
VALIDATION_
SHADER_
PATCH_
MODE
D3D12_
GPU_
DESCRIPTOR_
HANDLE
D3D12_
GPU_
VIRTUAL_
ADDRESS_
AND_
STRIDE
D3D12_
GPU_
VIRTUAL_
ADDRESS_
RANGE
D3D12_
GPU_
VIRTUAL_
ADDRESS_
RANGE_
AND_
STRIDE
D3D12_
GRAPHICS_
PIPELINE_
STATE_
DESC
D3D12_
GRAPHICS_
STATES
D3D12_
HEAP_
DESC
D3D12_
HEAP_
FLAGS
D3D12_
HEAP_
PROPERTIES
D3D12_
HEAP_
SERIALIZATION_
TIER
D3D12_
HEAP_
TYPE
D3D12_
HIT_
GROUP_
DESC
D3D12_
HIT_
GROUP_
TYPE
D3D12_
HIT_
KIND
D3D12_
IB_
STRIP_
CUT_
VALUE
D3D12_
INDEX_
BUFFER_
STRIP_
CUT_
VALUE
D3D12_
INDEX_
BUFFER_
VIEW
D3D12_
INDIRECT_
ARGUMENT_
DESC
D3D12_
INDIRECT_
ARGUMENT_
DESC_
0_
0
D3D12_
INDIRECT_
ARGUMENT_
DESC_
0_
1
D3D12_
INDIRECT_
ARGUMENT_
DESC_
0_
2
D3D12_
INDIRECT_
ARGUMENT_
DESC_
0_
3
D3D12_
INDIRECT_
ARGUMENT_
DESC_
0_
4
D3D12_
INDIRECT_
ARGUMENT_
DESC_
0_
5
D3D12_
INDIRECT_
ARGUMENT_
TYPE
D3D12_
INFO_
QUEUE_
FILTER
D3D12_
INFO_
QUEUE_
FILTER_
DESC
D3D12_
INPUT_
CLASSIFICATION
D3D12_
INPUT_
ELEMENT_
DESC
D3D12_
INPUT_
LAYOUT_
DESC
D3D12_
LIBRARY_
DESC
D3D12_
LIFETIME_
STATE
D3D12_
LINE_
RASTERIZATION_
MODE
D3D12_
LOCAL_
ROOT_
SIGNATURE
D3D12_
LOGIC_
OP
D3D12_
MEASUREMENTS_
ACTION
D3D12_
MEMCPY_
DEST
D3D12_
MEMORY_
POOL
D3D12_
MESH_
SHADER_
TIER
D3D12_
MESSAGE
D3D12_
MESSAGE_
CALLBACK_
FLAGS
D3D12_
MESSAGE_
CATEGORY
D3D12_
MESSAGE_
ID
D3D12_
MESSAGE_
SEVERITY
D3D12_
META_
COMMAND_
DESC
D3D12_
META_
COMMAND_
PARAMETER_
DESC
D3D12_
META_
COMMAND_
PARAMETER_
FLAGS
D3D12_
META_
COMMAND_
PARAMETER_
STAGE
D3D12_
META_
COMMAND_
PARAMETER_
TYPE
D3D12_
MIP_
REGION
D3D12_
MULTIPLE_
FENCE_
WAIT_
FLAGS
D3D12_
MULTISAMPLE_
QUALITY_
LEVEL_
FLAGS
D3D12_
MULTI_
NODE_
CPU_
INPUT
D3D12_
MULTI_
NODE_
GPU_
INPUT
D3D12_
NODE
D3D12_
NODE_
CPU_
INPUT
D3D12_
NODE_
GPU_
INPUT
D3D12_
NODE_
ID
D3D12_
NODE_
MASK
D3D12_
NODE_
OUTPUT_
OVERRIDES
D3D12_
NODE_
OVERRIDES_
TYPE
D3D12_
NODE_
TYPE
D3D12_
PACKED_
MIP_
INFO
D3D12_
PARAMETER_
DESC
D3D12_
PIPELINE_
STATE_
FLAGS
D3D12_
PIPELINE_
STATE_
STREAM_
DESC
D3D12_
PIPELINE_
STATE_
SUBOBJECT_
TYPE
D3D12_
PLACED_
SUBRESOURCE_
FOOTPRINT
D3D12_
PREDICATION_
OP
D3D12_
PRIMITIVE_
TOPOLOGY_
DESC
D3D12_
PRIMITIVE_
TOPOLOGY_
TYPE
D3D12_
PROGRAMMABLE_
SAMPLE_
POSITIONS_
TIER
D3D12_
PROGRAM_
IDENTIFIER
D3D12_
PROGRAM_
TYPE
D3D12_
PROTECTED_
RESOURCE_
SESSION_
DESC
D3D12_
PROTECTED_
RESOURCE_
SESSION_
DESC1
D3D12_
PROTECTED_
RESOURCE_
SESSION_
FLAGS
D3D12_
PROTECTED_
RESOURCE_
SESSION_
SUPPORT_
FLAGS
D3D12_
PROTECTED_
SESSION_
STATUS
D3D12_
QUERY_
DATA_
PIPELINE_
STATISTICS
D3D12_
QUERY_
DATA_
PIPELINE_
STATISTIC
S1
D3D12_
QUERY_
DATA_
SO_
STATISTICS
D3D12_
QUERY_
HEAP_
DESC
D3D12_
QUERY_
HEAP_
TYPE
D3D12_
QUERY_
TYPE
D3D12_
RANGE
D3D12_
RANGE_
UINT64
D3D12_
RASTERIZER_
DESC
D3D12_
RASTERIZER_
DESC1
D3D12_
RASTERIZER_
DESC2
D3D12_
RAYTRACING_
AABB
D3D12_
RAYTRACING_
ACCELERATION_
STRUCTURE_
BUILD_
FLAGS
D3D12_
RAYTRACING_
ACCELERATION_
STRUCTURE_
COPY_
MODE
D3D12_
RAYTRACING_
ACCELERATION_
STRUCTURE_
POSTBUILD_
INFO_
COMPACTED_
SIZE_
DESC
D3D12_
RAYTRACING_
ACCELERATION_
STRUCTURE_
POSTBUILD_
INFO_
CURRENT_
SIZE_
DESC
D3D12_
RAYTRACING_
ACCELERATION_
STRUCTURE_
POSTBUILD_
INFO_
DESC
D3D12_
RAYTRACING_
ACCELERATION_
STRUCTURE_
POSTBUILD_
INFO_
SERIALIZATION_
DESC
D3D12_
RAYTRACING_
ACCELERATION_
STRUCTURE_
POSTBUILD_
INFO_
TOOLS_
VISUALIZATION_
DESC
D3D12_
RAYTRACING_
ACCELERATION_
STRUCTURE_
POSTBUILD_
INFO_
TYPE
D3D12_
RAYTRACING_
ACCELERATION_
STRUCTURE_
PREBUILD_
INFO
D3D12_
RAYTRACING_
ACCELERATION_
STRUCTURE_
SRV
D3D12_
RAYTRACING_
ACCELERATION_
STRUCTURE_
TYPE
D3D12_
RAYTRACING_
GEOMETRY_
AABBS_
DESC
D3D12_
RAYTRACING_
GEOMETRY_
DESC
D3D12_
RAYTRACING_
GEOMETRY_
FLAGS
D3D12_
RAYTRACING_
GEOMETRY_
TRIANGLES_
DESC
D3D12_
RAYTRACING_
GEOMETRY_
TYPE
D3D12_
RAYTRACING_
INSTANCE_
DESC
D3D12_
RAYTRACING_
INSTANCE_
FLAGS
D3D12_
RAYTRACING_
PIPELINE_
CONFIG
D3D12_
RAYTRACING_
PIPELINE_
CONFI
G1
D3D12_
RAYTRACING_
PIPELINE_
FLAGS
D3D12_
RAYTRACING_
SHADER_
CONFIG
D3D12_
RAYTRACING_
TIER
D3D12_
RAY_
FLAGS
D3D12_
RECREATE_
AT_
TIER
D3D12_
RENDER_
PASS_
BEGINNING_
ACCESS
D3D12_
RENDER_
PASS_
BEGINNING_
ACCESS_
CLEAR_
PARAMETERS
D3D12_
RENDER_
PASS_
BEGINNING_
ACCESS_
PRESERVE_
LOCAL_
PARAMETERS
D3D12_
RENDER_
PASS_
BEGINNING_
ACCESS_
TYPE
D3D12_
RENDER_
PASS_
DEPTH_
STENCIL_
DESC
D3D12_
RENDER_
PASS_
ENDING_
ACCESS
D3D12_
RENDER_
PASS_
ENDING_
ACCESS_
PRESERVE_
LOCAL_
PARAMETERS
D3D12_
RENDER_
PASS_
ENDING_
ACCESS_
RESOLVE_
PARAMETERS
D3D12_
RENDER_
PASS_
ENDING_
ACCESS_
RESOLVE_
SUBRESOURCE_
PARAMETERS
D3D12_
RENDER_
PASS_
ENDING_
ACCESS_
TYPE
D3D12_
RENDER_
PASS_
FLAGS
D3D12_
RENDER_
PASS_
RENDER_
TARGET_
DESC
D3D12_
RENDER_
PASS_
TIER
D3D12_
RENDER_
TARGET_
BLEND_
DESC
D3D12_
RENDER_
TARGET_
VIEW_
DESC
D3D12_
RESIDENCY_
FLAGS
D3D12_
RESIDENCY_
PRIORITY
D3D12_
RESOLVE_
MODE
D3D12_
RESOURCE_
ALIASING_
BARRIER
D3D12_
RESOURCE_
ALLOCATION_
INFO
D3D12_
RESOURCE_
ALLOCATION_
INFO1
D3D12_
RESOURCE_
BARRIER
D3D12_
RESOURCE_
BARRIER_
FLAGS
D3D12_
RESOURCE_
BARRIER_
TYPE
D3D12_
RESOURCE_
BINDING_
TIER
D3D12_
RESOURCE_
DESC
D3D12_
RESOURCE_
DESC1
D3D12_
RESOURCE_
DIMENSION
D3D12_
RESOURCE_
FLAGS
D3D12_
RESOURCE_
HEAP_
TIER
D3D12_
RESOURCE_
STATES
D3D12_
RESOURCE_
TRANSITION_
BARRIER
D3D12_
RESOURCE_
UAV_
BARRIER
D3D12_
RLDO_
FLAGS
D3D12_
ROOT_
CONSTANTS
D3D12_
ROOT_
DESCRIPTOR
D3D12_
ROOT_
DESCRIPTO
R1
D3D12_
ROOT_
DESCRIPTOR_
FLAGS
D3D12_
ROOT_
DESCRIPTOR_
TABLE
D3D12_
ROOT_
DESCRIPTOR_
TABL
E1
D3D12_
ROOT_
PARAMETER
D3D12_
ROOT_
PARAMETE
R1
D3D12_
ROOT_
PARAMETER_
TYPE
D3D12_
ROOT_
SIGNATURE_
DESC
D3D12_
ROOT_
SIGNATURE_
DESC1
D3D12_
ROOT_
SIGNATURE_
DESC2
D3D12_
ROOT_
SIGNATURE_
FLAGS
D3D12_
RTV_
DIMENSION
D3D12_
RT_
FORMAT_
ARRAY
D3D12_
SAMPLER_
DESC
D3D12_
SAMPLER_
DESC2
D3D12_
SAMPLER_
FEEDBACK_
TIER
D3D12_
SAMPLER_
FLAGS
D3D12_
SAMPLE_
MASK
D3D12_
SAMPLE_
POSITION
D3D12_
SERIALIZED_
DATA_
DRIVER_
MATCHING_
IDENTIFIER
D3D12_
SERIALIZED_
DATA_
TYPE
D3D12_
SERIALIZED_
RAYTRACING_
ACCELERATION_
STRUCTURE_
HEADER
D3D12_
SET_
GENERIC_
PIPELINE_
DESC
D3D12_
SET_
PROGRAM_
DESC
D3D12_
SET_
RAYTRACING_
PIPELINE_
DESC
D3D12_
SET_
WORK_
GRAPH_
DESC
D3D12_
SET_
WORK_
GRAPH_
FLAGS
D3D12_
SHADER_
BUFFER_
DESC
D3D12_
SHADER_
BYTECODE
D3D12_
SHADER_
CACHE_
CONTROL_
FLAGS
D3D12_
SHADER_
CACHE_
FLAGS
D3D12_
SHADER_
CACHE_
KIND_
FLAGS
D3D12_
SHADER_
CACHE_
MODE
D3D12_
SHADER_
CACHE_
SESSION_
DESC
D3D12_
SHADER_
CACHE_
SUPPORT_
FLAGS
D3D12_
SHADER_
COMPONENT_
MAPPING
D3D12_
SHADER_
DESC
D3D12_
SHADER_
INPUT_
BIND_
DESC
D3D12_
SHADER_
MIN_
PRECISION_
SUPPORT
D3D12_
SHADER_
NODE
D3D12_
SHADER_
RESOURCE_
VIEW_
DESC
D3D12_
SHADER_
TYPE_
DESC
D3D12_
SHADER_
VARIABLE_
DESC
D3D12_
SHADER_
VERSION_
TYPE
D3D12_
SHADER_
VISIBILITY
D3D12_
SHADING_
RATE
D3D12_
SHADING_
RATE_
COMBINER
D3D12_
SHARED_
RESOURCE_
COMPATIBILITY_
TIER
D3D12_
SIGNATURE_
PARAMETER_
DESC
D3D12_
SO_
DECLARATION_
ENTRY
D3D12_
SRV_
DIMENSION
D3D12_
STANDARD_
MULTISAMPLE_
QUALITY_
LEVELS
D3D12_
STATE_
OBJECT_
CONFIG
D3D12_
STATE_
OBJECT_
DESC
D3D12_
STATE_
OBJECT_
FLAGS
D3D12_
STATE_
OBJECT_
TYPE
D3D12_
STATE_
SUBOBJECT
D3D12_
STATE_
SUBOBJECT_
TYPE
D3D12_
STATIC_
BORDER_
COLOR
D3D12_
STATIC_
SAMPLER_
DESC
D3D12_
STATIC_
SAMPLER_
DESC1
D3D12_
STENCIL_
OP
D3D12_
STREAM_
OUTPUT_
BUFFER_
VIEW
D3D12_
STREAM_
OUTPUT_
DESC
D3D12_
SUBOBJECT_
TO_
EXPORTS_
ASSOCIATION
D3D12_
SUBRESOURCE_
DATA
D3D12_
SUBRESOURCE_
FOOTPRINT
D3D12_
SUBRESOURCE_
INFO
D3D12_
SUBRESOURCE_
RANGE_
UINT64
D3D12_
SUBRESOURCE_
TILING
D3D12_
TEX1D_
ARRAY_
DSV
D3D12_
TEX1D_
ARRAY_
RTV
D3D12_
TEX1D_
ARRAY_
SRV
D3D12_
TEX1D_
ARRAY_
UAV
D3D12_
TEX1D_
DSV
D3D12_
TEX1D_
RTV
D3D12_
TEX1D_
SRV
D3D12_
TEX1D_
UAV
D3D12_
TEX2DMS_
ARRAY_
DSV
D3D12_
TEX2DMS_
ARRAY_
RTV
D3D12_
TEX2DMS_
ARRAY_
SRV
D3D12_
TEX2DMS_
ARRAY_
UAV
D3D12_
TEX2DMS_
DSV
D3D12_
TEX2DMS_
RTV
D3D12_
TEX2DMS_
SRV
D3D12_
TEX2DMS_
UAV
D3D12_
TEX2D_
ARRAY_
DSV
D3D12_
TEX2D_
ARRAY_
RTV
D3D12_
TEX2D_
ARRAY_
SRV
D3D12_
TEX2D_
ARRAY_
UAV
D3D12_
TEX2D_
DSV
D3D12_
TEX2D_
RTV
D3D12_
TEX2D_
SRV
D3D12_
TEX2D_
UAV
D3D12_
TEX3D_
RTV
D3D12_
TEX3D_
SRV
D3D12_
TEX3D_
UAV
D3D12_
TEXCUBE_
ARRAY_
SRV
D3D12_
TEXCUBE_
SRV
D3D12_
TEXTURE_
ADDRESS_
MODE
D3D12_
TEXTURE_
BARRIER
D3D12_
TEXTURE_
BARRIER_
FLAGS
D3D12_
TEXTURE_
COPY_
LOCATION
D3D12_
TEXTURE_
COPY_
TYPE
D3D12_
TEXTURE_
LAYOUT
D3D12_
THREAD_
LAUNCH_
OVERRIDES
D3D12_
TILED_
RESOURCES_
TIER
D3D12_
TILED_
RESOURCE_
COORDINATE
D3D12_
TILE_
COPY_
FLAGS
D3D12_
TILE_
MAPPING_
FLAGS
D3D12_
TILE_
RANGE_
FLAGS
D3D12_
TILE_
REGION_
SIZE
D3D12_
TILE_
SHAPE
D3D12_
TRI_
STATE
D3D12_
UAV_
DIMENSION
D3D12_
UNORDERED_
ACCESS_
VIEW_
DESC
D3D12_
VARIABLE_
SHADING_
RATE_
TIER
D3D12_
VERSIONED_
DEVICE_
REMOVED_
EXTENDED_
DATA
D3D12_
VERSIONED_
ROOT_
SIGNATURE_
DESC
D3D12_
VERTEX_
BUFFER_
VIEW
D3D12_
VIEWPORT
D3D12_
VIEW_
INSTANCE_
LOCATION
D3D12_
VIEW_
INSTANCING_
DESC
D3D12_
VIEW_
INSTANCING_
FLAGS
D3D12_
VIEW_
INSTANCING_
TIER
D3D12_
WAVE_
MMA_
TIER
D3D12_
WORK_
GRAPHS_
TIER
D3D12_
WORK_
GRAPH_
DESC
D3D12_
WORK_
GRAPH_
FLAGS
D3D12_
WORK_
GRAPH_
MEMORY_
REQUIREMENTS
D3D12_
WRITEBUFFERIMMEDIATE_
MODE
D3D12_
WRITEBUFFERIMMEDIATE_
PARAMETER
D3D_
ROOT_
SIGNATURE_
VERSION
D3D_
SHADER_
MODEL
ID3D12
Command
Allocator
ID3D12
Command
Allocator_
Vtbl
ID3D12
Command
List
ID3D12
Command
List_
Vtbl
ID3D12
Command
Queue
ID3D12
Command
Queue_
Vtbl
ID3D12
Command
Signature
ID3D12
Command
Signature_
Vtbl
ID3D12
Debug
ID3D12
Debug1
ID3D12
Debug2
ID3D12
Debug3
ID3D12
Debug4
ID3D12
Debug5
ID3D12
Debug6
ID3D12
Debug1_
Vtbl
ID3D12
Debug2_
Vtbl
ID3D12
Debug3_
Vtbl
ID3D12
Debug4_
Vtbl
ID3D12
Debug5_
Vtbl
ID3D12
Debug6_
Vtbl
ID3D12
Debug
Command
List
ID3D12
Debug
Command
List1
ID3D12
Debug
Command
List2
ID3D12
Debug
Command
List3
ID3D12
Debug
Command
List1_
Vtbl
ID3D12
Debug
Command
List2_
Vtbl
ID3D12
Debug
Command
List3_
Vtbl
ID3D12
Debug
Command
List_
Vtbl
ID3D12
Debug
Command
Queue
ID3D12
Debug
Command
Queue1
ID3D12
Debug
Command
Queue1_
Vtbl
ID3D12
Debug
Command
Queue_
Vtbl
ID3D12
Debug
Device
ID3D12
Debug
Device1
ID3D12
Debug
Device2
ID3D12
Debug
Device1_
Vtbl
ID3D12
Debug
Device2_
Vtbl
ID3D12
Debug
Device_
Vtbl
ID3D12
Debug_
Vtbl
ID3D12
Descriptor
Heap
ID3D12
Descriptor
Heap_
Vtbl
ID3D12
Device
ID3D12
Device1
ID3D12
Device2
ID3D12
Device3
ID3D12
Device4
ID3D12
Device5
ID3D12
Device6
ID3D12
Device7
ID3D12
Device8
ID3D12
Device9
ID3D12
Device1_
Vtbl
ID3D12
Device2_
Vtbl
ID3D12
Device3_
Vtbl
ID3D12
Device4_
Vtbl
ID3D12
Device5_
Vtbl
ID3D12
Device6_
Vtbl
ID3D12
Device7_
Vtbl
ID3D12
Device8_
Vtbl
ID3D12
Device9_
Vtbl
ID3D12
Device10
ID3D12
Device11
ID3D12
Device12
ID3D12
Device13
ID3D12
Device14
ID3D12
Device10_
Vtbl
ID3D12
Device11_
Vtbl
ID3D12
Device12_
Vtbl
ID3D12
Device13_
Vtbl
ID3D12
Device14_
Vtbl
ID3D12
Device
Child
ID3D12
Device
Child_
Vtbl
ID3D12
Device
Configuration
ID3D12
Device
Configuration1
ID3D12
Device
Configuration1_
Vtbl
ID3D12
Device
Configuration_
Vtbl
ID3D12
Device
Factory
ID3D12
Device
Factory_
Vtbl
ID3D12
Device
Removed
Extended
Data
ID3D12
Device
Removed
Extended
Data1
ID3D12
Device
Removed
Extended
Data2
ID3D12
Device
Removed
Extended
Data1_
Vtbl
ID3D12
Device
Removed
Extended
Data2_
Vtbl
ID3D12
Device
Removed
Extended
Data
Settings
ID3D12
Device
Removed
Extended
Data
Settings1
ID3D12
Device
Removed
Extended
Data
Settings2
ID3D12
Device
Removed
Extended
Data
Settings1_
Vtbl
ID3D12
Device
Removed
Extended
Data
Settings2_
Vtbl
ID3D12
Device
Removed
Extended
Data
Settings_
Vtbl
ID3D12
Device
Removed
Extended
Data_
Vtbl
ID3D12
Device_
Vtbl
ID3D12
Fence
ID3D12
Fence1
ID3D12
Fence1_
Vtbl
ID3D12
Fence_
Vtbl
ID3D12
Function
Parameter
Reflection
ID3D12
Function
Parameter
Reflection_
Vtbl
ID3D12
Function
Reflection
ID3D12
Function
Reflection_
Vtbl
ID3D12GBV
Diagnostics
ID3D12GBV
Diagnostics_
Vtbl
ID3D12
Graphics
Command
List
ID3D12
Graphics
Command
List1
ID3D12
Graphics
Command
List2
ID3D12
Graphics
Command
List3
ID3D12
Graphics
Command
List4
ID3D12
Graphics
Command
List5
ID3D12
Graphics
Command
List6
ID3D12
Graphics
Command
List7
ID3D12
Graphics
Command
List8
ID3D12
Graphics
Command
List9
ID3D12
Graphics
Command
List1_
Vtbl
ID3D12
Graphics
Command
List2_
Vtbl
ID3D12
Graphics
Command
List3_
Vtbl
ID3D12
Graphics
Command
List4_
Vtbl
ID3D12
Graphics
Command
List5_
Vtbl
ID3D12
Graphics
Command
List6_
Vtbl
ID3D12
Graphics
Command
List7_
Vtbl
ID3D12
Graphics
Command
List8_
Vtbl
ID3D12
Graphics
Command
List9_
Vtbl
ID3D12
Graphics
Command
List10
ID3D12
Graphics
Command
List10_
Vtbl
ID3D12
Graphics
Command
List_
Vtbl
ID3D12
Heap
ID3D12
Heap1
ID3D12
Heap1_
Vtbl
ID3D12
Heap_
Vtbl
ID3D12
Info
Queue
ID3D12
Info
Queue1
ID3D12
Info
Queue1_
Vtbl
ID3D12
Info
Queue_
Vtbl
ID3D12
Library
Reflection
ID3D12
Library
Reflection_
Vtbl
ID3D12
Lifetime
Owner
ID3D12
Lifetime
Owner_
Vtbl
ID3D12
Lifetime
Tracker
ID3D12
Lifetime
Tracker_
Vtbl
ID3D12
Manual
Write
Tracking
Resource
ID3D12
Manual
Write
Tracking
Resource_
Vtbl
ID3D12
Meta
Command
ID3D12
Meta
Command_
Vtbl
ID3D12
Object
ID3D12
Object_
Vtbl
ID3D12
Pageable
ID3D12
Pageable_
Vtbl
ID3D12
Pipeline
Library
ID3D12
Pipeline
Library1
ID3D12
Pipeline
Library1_
Vtbl
ID3D12
Pipeline
Library_
Vtbl
ID3D12
Pipeline
State
ID3D12
Pipeline
State_
Vtbl
ID3D12
Protected
Resource
Session
ID3D12
Protected
Resource
Session1
ID3D12
Protected
Resource
Session1_
Vtbl
ID3D12
Protected
Resource
Session_
Vtbl
ID3D12
Protected
Session
ID3D12
Protected
Session_
Vtbl
ID3D12
Query
Heap
ID3D12
Query
Heap_
Vtbl
ID3D12
Resource
ID3D12
Resource1
ID3D12
Resource2
ID3D12
Resource1_
Vtbl
ID3D12
Resource2_
Vtbl
ID3D12
Resource_
Vtbl
ID3D12
Root
Signature
ID3D12
Root
Signature
Deserializer
ID3D12
Root
Signature
Deserializer_
Vtbl
ID3D12
Root
Signature_
Vtbl
ID3D12SDK
Configuration
ID3D12SDK
Configuration1
ID3D12SDK
Configuration1_
Vtbl
ID3D12SDK
Configuration_
Vtbl
ID3D12
Shader
Cache
Session
ID3D12
Shader
Cache
Session_
Vtbl
ID3D12
Shader
Reflection
ID3D12
Shader
Reflection
Constant
Buffer
ID3D12
Shader
Reflection
Constant
Buffer_
Vtbl
ID3D12
Shader
Reflection
Type
ID3D12
Shader
Reflection
Type_
Vtbl
ID3D12
Shader
Reflection
Variable
ID3D12
Shader
Reflection
Variable_
Vtbl
ID3D12
Shader
Reflection_
Vtbl
ID3D12
Sharing
Contract
ID3D12
Sharing
Contract_
Vtbl
ID3D12
State
Object
ID3D12
State
Object
Properties
ID3D12
State
Object
Properties1
ID3D12
State
Object
Properties1_
Vtbl
ID3D12
State
Object
Properties_
Vtbl
ID3D12
State
Object_
Vtbl
ID3D12
Swap
Chain
Assistant
ID3D12
Swap
Chain
Assistant_
Vtbl
ID3D12
Tools
ID3D12
Tools_
Vtbl
ID3D12
Versioned
Root
Signature
Deserializer
ID3D12
Versioned
Root
Signature
Deserializer_
Vtbl
ID3D12
Virtualization
Guest
Device
ID3D12
Virtualization
Guest
Device_
Vtbl
ID3D12
Work
Graph
Properties
ID3D12
Work
Graph
Properties_
Vtbl
Constants
§
CLSID_
D3D12
Debug
CLSID_
D3D12
Device
Factory
CLSID_
D3D12
Device
Removed
Extended
Data
CLSID_
D3D12SDK
Configuration
CLSID_
D3D12
Tools
D3D12
Experimental
Shader
Models
D3D12
Tiled
Resource
Tier4
D3D12_
8BIT_
INDEX_
STRIP_
CUT_
VALUE
D3D12_
16BIT_
INDEX_
STRIP_
CUT_
VALUE
D3D12_
32BIT_
INDEX_
STRIP_
CUT_
VALUE
D3D12_
ANISOTROPIC_
FILTERING_
BIT
D3D12_
APPEND_
ALIGNED_
ELEMENT
D3D12_
ARRAY_
AXIS_
ADDRESS_
RANGE_
BIT_
COUNT
D3D12_
AUTO_
BREADCRUMB_
OP_
ATOMICCOPYBUFFERUINT
D3D12_
AUTO_
BREADCRUMB_
OP_
ATOMICCOPYBUFFERUIN
T64
D3D12_
AUTO_
BREADCRUMB_
OP_
BARRIER
D3D12_
AUTO_
BREADCRUMB_
OP_
BEGINEVENT
D3D12_
AUTO_
BREADCRUMB_
OP_
BEGINSUBMISSION
D3D12_
AUTO_
BREADCRUMB_
OP_
BEGIN_
COMMAND_
LIST
D3D12_
AUTO_
BREADCRUMB_
OP_
BUILDRAYTRACINGACCELERATIONSTRUCTURE
D3D12_
AUTO_
BREADCRUMB_
OP_
CLEARDEPTHSTENCILVIEW
D3D12_
AUTO_
BREADCRUMB_
OP_
CLEARRENDERTARGETVIEW
D3D12_
AUTO_
BREADCRUMB_
OP_
CLEARUNORDEREDACCESSVIEW
D3D12_
AUTO_
BREADCRUMB_
OP_
COPYBUFFERREGION
D3D12_
AUTO_
BREADCRUMB_
OP_
COPYRAYTRACINGACCELERATIONSTRUCTURE
D3D12_
AUTO_
BREADCRUMB_
OP_
COPYRESOURCE
D3D12_
AUTO_
BREADCRUMB_
OP_
COPYTEXTUREREGION
D3D12_
AUTO_
BREADCRUMB_
OP_
COPYTILES
D3D12_
AUTO_
BREADCRUMB_
OP_
DECODEFRAME
D3D12_
AUTO_
BREADCRUMB_
OP_
DECODEFRAM
E1
D3D12_
AUTO_
BREADCRUMB_
OP_
DECODEFRAM
E2
D3D12_
AUTO_
BREADCRUMB_
OP_
DISPATCH
D3D12_
AUTO_
BREADCRUMB_
OP_
DISPATCHGRAPH
D3D12_
AUTO_
BREADCRUMB_
OP_
DISPATCHMESH
D3D12_
AUTO_
BREADCRUMB_
OP_
DISPATCHRAYS
D3D12_
AUTO_
BREADCRUMB_
OP_
DRAWINDEXEDINSTANCED
D3D12_
AUTO_
BREADCRUMB_
OP_
DRAWINSTANCED
D3D12_
AUTO_
BREADCRUMB_
OP_
EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO
D3D12_
AUTO_
BREADCRUMB_
OP_
ENCODEFRAME
D3D12_
AUTO_
BREADCRUMB_
OP_
ENDEVENT
D3D12_
AUTO_
BREADCRUMB_
OP_
ENDSUBMISSION
D3D12_
AUTO_
BREADCRUMB_
OP_
ESTIMATEMOTION
D3D12_
AUTO_
BREADCRUMB_
OP_
EXECUTEBUNDLE
D3D12_
AUTO_
BREADCRUMB_
OP_
EXECUTEEXTENSIONCOMMAND
D3D12_
AUTO_
BREADCRUMB_
OP_
EXECUTEINDIRECT
D3D12_
AUTO_
BREADCRUMB_
OP_
EXECUTEMETACOMMAND
D3D12_
AUTO_
BREADCRUMB_
OP_
INITIALIZEEXTENSIONCOMMAND
D3D12_
AUTO_
BREADCRUMB_
OP_
INITIALIZEMETACOMMAND
D3D12_
AUTO_
BREADCRUMB_
OP_
PRESENT
D3D12_
AUTO_
BREADCRUMB_
OP_
PROCESSFRAMES
D3D12_
AUTO_
BREADCRUMB_
OP_
PROCESSFRAME
S1
D3D12_
AUTO_
BREADCRUMB_
OP_
RESOLVEENCODEROUTPUTMETADATA
D3D12_
AUTO_
BREADCRUMB_
OP_
RESOLVEMOTIONVECTORHEAP
D3D12_
AUTO_
BREADCRUMB_
OP_
RESOLVEQUERYDATA
D3D12_
AUTO_
BREADCRUMB_
OP_
RESOLVESUBRESOURCE
D3D12_
AUTO_
BREADCRUMB_
OP_
RESOLVESUBRESOURCEREGION
D3D12_
AUTO_
BREADCRUMB_
OP_
RESOURCEBARRIER
D3D12_
AUTO_
BREADCRUMB_
OP_
SETMARKER
D3D12_
AUTO_
BREADCRUMB_
OP_
SETPIPELINESTAT
E1
D3D12_
AUTO_
BREADCRUMB_
OP_
SETPROGRAM
D3D12_
AUTO_
BREADCRUMB_
OP_
SETPROTECTEDRESOURCESESSION
D3D12_
AUTO_
BREADCRUMB_
OP_
WRITEBUFFERIMMEDIATE
D3D12_
AXIS_
SHADING_
RATE_
1X
D3D12_
AXIS_
SHADING_
RATE_
2X
D3D12_
AXIS_
SHADING_
RATE_
4X
D3D12_
BACKGROUND_
PROCESSING_
MODE_
ALLOWED
D3D12_
BACKGROUND_
PROCESSING_
MODE_
ALLOW_
INTRUSIVE_
MEASUREMENTS
D3D12_
BACKGROUND_
PROCESSING_
MODE_
DISABLE_
BACKGROUND_
WORK
D3D12_
BACKGROUND_
PROCESSING_
MODE_
DISABLE_
PROFILING_
BY_
SYSTEM
D3D12_
BARRIER_
ACCESS_
COMMON
D3D12_
BARRIER_
ACCESS_
CONSTANT_
BUFFER
D3D12_
BARRIER_
ACCESS_
COPY_
DEST
D3D12_
BARRIER_
ACCESS_
COPY_
SOURCE
D3D12_
BARRIER_
ACCESS_
DEPTH_
STENCIL_
READ
D3D12_
BARRIER_
ACCESS_
DEPTH_
STENCIL_
WRITE
D3D12_
BARRIER_
ACCESS_
INDEX_
BUFFER
D3D12_
BARRIER_
ACCESS_
INDIRECT_
ARGUMENT
D3D12_
BARRIER_
ACCESS_
NO_
ACCESS
D3D12_
BARRIER_
ACCESS_
PREDICATION
D3D12_
BARRIER_
ACCESS_
RAYTRACING_
ACCELERATION_
STRUCTURE_
READ
D3D12_
BARRIER_
ACCESS_
RAYTRACING_
ACCELERATION_
STRUCTURE_
WRITE
D3D12_
BARRIER_
ACCESS_
RENDER_
TARGET
D3D12_
BARRIER_
ACCESS_
RESOLVE_
DEST
D3D12_
BARRIER_
ACCESS_
RESOLVE_
SOURCE
D3D12_
BARRIER_
ACCESS_
SHADER_
RESOURCE
D3D12_
BARRIER_
ACCESS_
SHADING_
RATE_
SOURCE
D3D12_
BARRIER_
ACCESS_
STREAM_
OUTPUT
D3D12_
BARRIER_
ACCESS_
UNORDERED_
ACCESS
D3D12_
BARRIER_
ACCESS_
VERTEX_
BUFFER
D3D12_
BARRIER_
ACCESS_
VIDEO_
DECODE_
READ
D3D12_
BARRIER_
ACCESS_
VIDEO_
DECODE_
WRITE
D3D12_
BARRIER_
ACCESS_
VIDEO_
ENCODE_
READ
D3D12_
BARRIER_
ACCESS_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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VIDEO_
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D3D12_
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VIDEO_
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D3D12_
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VIDEO_
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D3D12_
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VIDEO_
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D3D12_
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VIDEO_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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1
D3D12_
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2
D3D12_
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3
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D3D12_
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3
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X_
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X_
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NUM_
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X_
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X_
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Y
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X
D3D12_
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Y
D3D12_
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Z
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X
D3D12_
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Y
D3D12_
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Z
D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
FEATURE_
D3D12_
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D3D12_
FEATURE_
D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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T32_
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D3D12_
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T1_
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D3D12_
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D3D12_
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T1_
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D3D12_
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T1_
DEPTH_
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T1_
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T1_
IA_
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D3D12_
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T1_
IA_
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D3D12_
FORMAT_
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DIMENSION
D3D12_
MESSAGE_
ID_
ATOMICCOPYBUFFER_
INVALID_
OFFSET_
ALIGNMENT
D3D12_
MESSAGE_
ID_
ATOMICCOPYBUFFER_
INVALID_
SRC_
RESOURCE
D3D12_
MESSAGE_
ID_
ATOMICCOPYBUFFER_
INVALID_
SRC_
RESOURCE_
DIMENSION
D3D12_
MESSAGE_
ID_
ATOMICCOPYBUFFER_
NULL_
DEPENDENT_
RESOURCES
D3D12_
MESSAGE_
ID_
ATOMICCOPYBUFFER_
NULL_
DEPENDENT_
SUBRESOURCE_
RANGES
D3D12_
MESSAGE_
ID_
ATOMICCOPYBUFFER_
NULL_
DST
D3D12_
MESSAGE_
ID_
ATOMICCOPYBUFFER_
NULL_
SRC
D3D12_
MESSAGE_
ID_
ATOMICCOPYBUFFER_
SRC_
RANGE_
OUT_
OF_
BOUNDS
D3D12_
MESSAGE_
ID_
ATOMICCOPYBUFFER_
ZERO_
DEPENDENCIES
D3D12_
MESSAGE_
ID_
BARRIER_
INTEROP_
INVALID_
LAYOUT
D3D12_
MESSAGE_
ID_
BARRIER_
INTEROP_
INVALID_
STATE
D3D12_
MESSAGE_
ID_
BEGIN_
END_
EVENT_
MISMATCH
D3D12_
MESSAGE_
ID_
BEGIN_
END_
QUERY_
INVALID_
PARAMETERS
D3D12_
MESSAGE_
ID_
BEGIN_
EVENT
D3D12_
MESSAGE_
ID_
BUFFER_
BARRIER_
SUBREGION_
OUT_
OF_
BOUNDS
D3D12_
MESSAGE_
ID_
BUILD_
RAYTRACING_
ACCELERATION_
STRUCTURE_
INVALID
D3D12_
MESSAGE_
ID_
BUNDLE_
PIPELINE_
STATE_
MISMATCH
D3D12_
MESSAGE_
ID_
CANNOT_
ADD_
TRACKED_
WORKLOAD
D3D12_
MESSAGE_
ID_
CANNOT_
CHANGE_
COMMAND_
RECORDER_
TARGET_
WHILE_
RECORDING
D3D12_
MESSAGE_
ID_
CANNOT_
CREATE_
GRAPHICS_
AND_
VIDEO_
COMMAND_
RECORDER
D3D12_
MESSAGE_
ID_
CANNOT_
EXECUTE_
EMPTY_
COMMAND_
LIST
D3D12_
MESSAGE_
ID_
CANNOT_
RESET_
COMMAND_
POOL_
WITH_
OPEN_
COMMAND_
LISTS
D3D12_
MESSAGE_
ID_
CANNOT_
USE_
COMMAND_
RECORDER_
WITHOUT_
CURRENT_
TARGET
D3D12_
MESSAGE_
ID_
CHECK_
DRIVER_
MATCHING_
IDENTIFIER_
DRIVER_
REPORTED_
ISSUE
D3D12_
MESSAGE_
ID_
CHECK_
DRIVER_
MATCHING_
IDENTIFIER_
INVALID
D3D12_
MESSAGE_
ID_
CLEARDEPTHSTENCILVIEW_
INVALID
D3D12_
MESSAGE_
ID_
CLEARDEPTHSTENCILVIEW_
MISMATCHINGCLEARVALUE
D3D12_
MESSAGE_
ID_
CLEARRENDERTARGETVIEW_
MISMATCHINGCLEARVALUE
D3D12_
MESSAGE_
ID_
CLEARUNORDEREDACCESSVIEW_
INCOMPATIBLE_
WITH_
STRUCTURED_
BUFFERS
D3D12_
MESSAGE_
ID_
CLEARUNORDEREDACCESSVIEW_
INVALID_
RESOURCE_
PTR
D3D12_
MESSAGE_
ID_
CLEAR_
UNORDERED_
ACCESS_
VIEW_
INVALID_
DESCRIPTOR_
HANDLE
D3D12_
MESSAGE_
ID_
CLOSE_
COMMAND_
LIST_
OPEN_
QUERY
D3D12_
MESSAGE_
ID_
COMMAND_
ALLOCATOR_
CANNOT_
RESET
D3D12_
MESSAGE_
ID_
COMMAND_
ALLOCATOR_
CONTENTION
D3D12_
MESSAGE_
ID_
COMMAND_
ALLOCATOR_
RESET
D3D12_
MESSAGE_
ID_
COMMAND_
ALLOCATOR_
RESET_
BUNDLE
D3D12_
MESSAGE_
ID_
COMMAND_
ALLOCATOR_
SYNC
D3D12_
MESSAGE_
ID_
COMMAND_
ALLOCATOR_
USAGE_
WITH_
CREATECOMMANDLIS
T1_
COMMAND_
LIST
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
CLOSED
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DESCRIPTOR_
TABLE_
NOT_
SET
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DISPATCH_
ROOT_
SIGNATURE_
MISMATCH
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DISPATCH_
ROOT_
SIGNATURE_
NOT_
SET
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DRAW_
ELEMENT_
OFFSET_
UNALIGNED
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DRAW_
INDEX_
BUFFER_
FORMAT_
INVALID
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DRAW_
INDEX_
BUFFER_
NOT_
SET
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DRAW_
INDEX_
BUFFER_
TOO_
SMALL
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DRAW_
INDEX_
OFFSET_
UNALIGNED
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DRAW_
INSTANCE_
COUNT_
ZERO
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DRAW_
INVALID_
PRIMITIVETOPOLOGY
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DRAW_
RENDER_
TARGET_
DELETED
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DRAW_
ROOT_
SIGNATURE_
MISMATCH
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DRAW_
ROOT_
SIGNATURE_
NOT_
SET
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DRAW_
VERTEX_
BUFFER_
NOT_
SET
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DRAW_
VERTEX_
BUFFER_
STRIDE_
TOO_
SMALL
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DRAW_
VERTEX_
BUFFER_
TOO_
SMALL
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
DRAW_
VERTEX_
STRIDE_
UNALIGNED
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
MULTIPLE_
SWAPCHAIN_
BUFFER_
REFERENCES
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
OPEN
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
OUTOFMEMORY
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
PIPELINE_
STATE_
NOT_
SET
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
ROOT_
CONSTANT_
BUFFER_
VIEW_
NOT_
SET
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
ROOT_
SHADER_
RESOURCE_
VIEW_
NOT_
SET
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
ROOT_
UNORDERED_
ACCESS_
VIEW_
NOT_
SET
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
SETRENDERTARGETS_
INVALIDNUMRENDERTARGETS
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
STATIC_
DESCRIPTOR_
RESOURCE_
DIMENSION_
MISMATCH
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
STATIC_
DESCRIPTOR_
SAMPLER_
MODE_
MISMATCH
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
SYNC
D3D12_
MESSAGE_
ID_
COMMAND_
LIST_
TOO_
MANY_
SWAPCHAIN_
REFERENCES
D3D12_
MESSAGE_
ID_
COMMAND_
POOL_
SYNC
D3D12_
MESSAGE_
ID_
COMMAND_
QUEUE_
TOO_
MANY_
SWAPCHAIN_
REFERENCES
D3D12_
MESSAGE_
ID_
COMMAND_
RECORDER_
CONTENTION
D3D12_
MESSAGE_
ID_
COMMAND_
RECORDER_
SUPPORT_
FLAGS_
MISMATCH
D3D12_
MESSAGE_
ID_
COMMAND_
RECORDER_
USAGE_
WITH_
CREATECOMMANDLIST_
COMMAND_
LIST
D3D12_
MESSAGE_
ID_
COMPUTE_
ONLY_
DEVICE_
OPERATION_
UNSUPPORTED
D3D12_
MESSAGE_
ID_
COPYBUFFERREGION_
DSTRANGEOUTOFBOUNDS
D3D12_
MESSAGE_
ID_
COPYBUFFERREGION_
INVALIDCOPYFLAGS
D3D12_
MESSAGE_
ID_
COPYBUFFERREGION_
INVALIDDSTRESOURCEDIMENSION
D3D12_
MESSAGE_
ID_
COPYBUFFERREGION_
INVALIDSRCRESOURCEDIMENSION
D3D12_
MESSAGE_
ID_
COPYBUFFERREGION_
INVALID_
DST_
RESOURCE
D3D12_
MESSAGE_
ID_
COPYBUFFERREGION_
INVALID_
SRC_
RESOURCE
D3D12_
MESSAGE_
ID_
COPYBUFFERREGION_
NULLDST
D3D12_
MESSAGE_
ID_
COPYBUFFERREGION_
NULLSRC
D3D12_
MESSAGE_
ID_
COPYBUFFERREGION_
SRCRANGEOUTOFBOUNDS
D3D12_
MESSAGE_
ID_
COPYRESOURCE_
INVALIDDSTRESOURCE
D3D12_
MESSAGE_
ID_
COPYRESOURCE_
INVALIDSRCRESOURCE
D3D12_
MESSAGE_
ID_
COPYRESOURCE_
MISMATCH_
DECODE_
REFERENCE_
ONLY_
FLAG
D3D12_
MESSAGE_
ID_
COPYRESOURCE_
MISMATCH_
ENCODE_
REFERENCE_
ONLY_
FLAG
D3D12_
MESSAGE_
ID_
COPYRESOURCE_
NULLDST
D3D12_
MESSAGE_
ID_
COPYRESOURCE_
NULLSRC
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
DSTREGIONOUTOFBOUNDS
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
EMPTYBOX
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
FORMATMISMATCH
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDCOPYFLAGS
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDDSTCOORDINATES
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDDSTDIMENSIONS
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDDSTDSPLACEDFOOTPRINTFORMAT
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDDSTFORMAT
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDDSTOFFSET
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDDSTPLACEMENT
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDDSTRESOURCE
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDDSTRESOURCEDIMENSION
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDDSTROWPITCH
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDDSTSUBRESOURCE
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDSRCBOX
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDSRCDIMENSIONS
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDSRCDSPLACEDFOOTPRINTFORMAT
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDSRCFORMAT
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDSRCOFFSET
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDSRCPLACEMENT
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDSRCRESOURCE
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDSRCRESOURCEDIMENSION
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDSRCROWPITCH
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
INVALIDSRCSUBRESOURCE
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
MISMATCH_
DECODE_
REFERENCE_
ONLY_
FLAG
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
MISMATCH_
ENCODE_
REFERENCE_
ONLY_
FLAG
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
NULLDST
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
NULLSRC
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
SRCREGIONOUTOFBOUNDS
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
UNRECOGNIZEDDSTFORMAT
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
UNRECOGNIZEDDSTTYPE
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
UNRECOGNIZEDSRCFORMAT
D3D12_
MESSAGE_
ID_
COPYTEXTUREREGION_
UNRECOGNIZEDSRCTYPE
D3D12_
MESSAGE_
ID_
COPYTILEMAPPINGS_
INVALID_
PARAMETER
D3D12_
MESSAGE_
ID_
COPY_
DESCRIPTORS_
INVALID_
RANGES
D3D12_
MESSAGE_
ID_
COPY_
DESCRIPTORS_
WRITE_
ONLY_
DESCRIPTOR
D3D12_
MESSAGE_
ID_
COPY_
INVALIDLAYOUT
D3D12_
MESSAGE_
ID_
COPY_
ON_
SAME_
SUBRESOURCE
D3D12_
MESSAGE_
ID_
COPY_
RAYTRACING_
ACCELERATION_
STRUCTURE_
INVALID
D3D12_
MESSAGE_
ID_
CORRUPTED_
MULTITHREADING
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R1
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R2
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R3
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R4
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R5
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R6
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R7
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R8
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R9
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R10
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R11
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R12
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R13
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R14
D3D12_
MESSAGE_
ID_
CORRUPTED_
PARAMETE
R15
D3D12_
MESSAGE_
ID_
CORRUPTED_
THIS
D3D12_
MESSAGE_
ID_
CREATEAMPLIFICATIONSHADER_
INVALIDSHADERBYTECODE
D3D12_
MESSAGE_
ID_
CREATEAMPLIFICATIONSHADER_
OUTOFMEMORY
D3D12_
MESSAGE_
ID_
CREATEBLENDSTATE_
BLENDOPALPHA_
WARNING
D3D12_
MESSAGE_
ID_
CREATEBLENDSTATE_
BLENDOP_
WARNING
D3D12_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDBLENDOP
D3D12_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDBLENDOPALPHA
D3D12_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDDESTBLEND
D3D12_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDDESTBLENDALPHA
D3D12_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDLOGICOPS
D3D12_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDRENDERTARGETWRITEMASK
D3D12_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDSRCBLEND
D3D12_
MESSAGE_
ID_
CREATEBLENDSTATE_
INVALIDSRCBLENDALPHA
D3D12_
MESSAGE_
ID_
CREATECOMMANDLIST_
NULL_
COMMANDALLOCATOR
D3D12_
MESSAGE_
ID_
CREATECOMMANDSIGNATURE_
INVALID
D3D12_
MESSAGE_
ID_
CREATECOMPUTEPIPELINESTATE_
CS_
ROOT_
SIGNATURE_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATECOMPUTEPIPELINESTATE_
INVALID_
SHADER
D3D12_
MESSAGE_
ID_
CREATECOMPUTEPIPELINESTATE_
MISSING_
ROOT_
SIGNATURE
D3D12_
MESSAGE_
ID_
CREATECOMPUTESHADER_
INVALIDCLASSLINKAGE
D3D12_
MESSAGE_
ID_
CREATECOMPUTESHADER_
INVALIDSHADERBYTECODE
D3D12_
MESSAGE_
ID_
CREATECOMPUTESHADER_
OUTOFMEMORY
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
DEPTHBOUNDSTEST_
UNSUPPORTED
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INDEPENDENT_
MASKS_
UNSUPPORTED
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDBACKFACESTENCILFAILOP
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDBACKFACESTENCILFUNC
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDBACKFACESTENCILPASSOP
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDBACKFACESTENCILZFAILOP
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDDEPTHFUNC
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDDEPTHWRITEMASK
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDFRONTFACESTENCILFAILOP
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDFRONTFACESTENCILFUNC
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDFRONTFACESTENCILPASSOP
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILSTATE_
INVALIDFRONTFACESTENCILZFAILOP
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILVIEW_
INVALIDDESC
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILVIEW_
INVALIDDIMENSIONS
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILVIEW_
INVALIDFLAGS
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILVIEW_
INVALIDFORMAT
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILVIEW_
INVALIDRESOURCE
D3D12_
MESSAGE_
ID_
CREATEDEPTHSTENCILVIEW_
UNRECOGNIZEDFORMAT
D3D12_
MESSAGE_
ID_
CREATEDEVICE_
DEBUG_
LAYER_
STARTUP_
OPTIONS
D3D12_
MESSAGE_
ID_
CREATEDEVICE_
INVALIDARGS
D3D12_
MESSAGE_
ID_
CREATEDEVICE_
WARNING
D3D12_
MESSAGE_
ID_
CREATEDOMAINSHADER_
INVALIDCLASSLINKAGE
D3D12_
MESSAGE_
ID_
CREATEDOMAINSHADER_
INVALIDSHADERBYTECODE
D3D12_
MESSAGE_
ID_
CREATEDOMAINSHADER_
INVALIDSHADERTYPE
D3D12_
MESSAGE_
ID_
CREATEDOMAINSHADER_
OUTOFMEMORY
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
CANTHAVEONLYGAPS
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
DECLTOOCOMPLEX
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDCOMPONENTCOUNT
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDGAPDEFINITION
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDNUMENTRIES
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDNUMSTRIDES
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDOUTPUTSLOT
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDOUTPUTSTREAMSTRIDE
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDSHADERBYTECODE
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDSHADERTYPE
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDSTARTCOMPONENTANDCOMPONENTCOUNT
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDSTREAM
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
INVALIDSTREAMTORASTERIZER
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
MASKMISMATCH
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
MISSINGOUTPUTSIGNATURE
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
MISSINGSEMANTIC
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
ONLYONEELEMENTPERSLOT
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
OUTOFMEMORY
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
OUTPUTSLO
T0EXPECTED
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
OUTPUTSTREAMSTRIDEUNUSED
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
REPEATEDOUTPUT
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
TRAILING_
DIGIT_
IN_
SEMANTIC
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
UNEXPECTEDENTRIES
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
UNEXPECTEDSTRIDES
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADER_
INVALIDCLASSLINKAGE
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADER_
INVALIDSHADERBYTECODE
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADER_
INVALIDSHADERTYPE
D3D12_
MESSAGE_
ID_
CREATEGEOMETRYSHADER_
OUTOFMEMORY
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
ALL_
RENDER_
TARGETS_
HAVE_
UNKNOWN_
FORMAT
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
AS_
NOT_
MS_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
AS_
ROOT_
SIGNATURE_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
DEPTHSTENCILVIEW_
NOT_
SET
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
DS_
ROOT_
SIGNATURE_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
GS_
INPUT_
PRIMITIVE_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
GS_
ROOT_
SIGNATURE_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
HS_
DS_
CONTROL_
POINT_
COUNT_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
HS_
DS_
TESSELLATOR_
DOMAIN_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
HS_
ROOT_
SIGNATURE_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
HS_
XOR_
DS_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
HULL_
SHADER_
INPUT_
TOPOLOGY_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
INPUTLAYOUT_
NOT_
SET
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
INPUTLAYOUT_
SHADER_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
INVALID_
INDEX_
BUFFER_
PROPERTIES
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
INVALID_
PRIMITIVETOPOLOGY
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
INVALID_
RENDER_
TARGET_
COUNT
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
INVALID_
SAMPLE_
DESC
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
INVALID_
SYSTEMVALUE
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
INVALID_
USE_
OF_
CENTER_
MULTISAMPLE_
PATTERN
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
INVALID_
USE_
OF_
FORCED_
SAMPLE_
COUNT
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
METADATA_
ERROR
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
MISSING_
ROOT_
SIGNATURE
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
MISSING_
ROOT_
SIGNATURE_
FLAGS
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
MS_
NOT_
PS_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
MS_
PSO_
DESC_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
MS_
ROOT_
SIGNATURE_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
OM_
DUAL_
SOURCE_
BLENDING_
CAN_
ONLY_
HAVE_
RENDER_
TARGET_
0
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
OM_
RENDER_
TARGET_
DOES_
NOT_
SUPPORT_
BLENDING
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
OM_
RENDER_
TARGET_
DOES_
NOT_
SUPPORT_
LOGIC_
OPS
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
POSITION_
NOT_
PRESENT
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
PS_
OUTPUT_
RT_
OUTPUT_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
PS_
OUTPUT_
TYPE_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
PS_
ROOT_
SIGNATURE_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
RENDERTARGETVIEW_
NOT_
SET
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
RENDER_
TARGET_
WRONG_
WRITE_
MASK
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
RTV_
FORMAT_
NOT_
UNKNOWN
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
RUNTIME_
INTERNAL_
ERROR
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
SHADER_
LINKAGE_
COMPONENTTYPE
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
SHADER_
LINKAGE_
HS_
DS_
SIGNATURE_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
SHADER_
LINKAGE_
MINPRECISION
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
SHADER_
LINKAGE_
NEVERWRITTEN_
ALWAYSREADS
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
SHADER_
LINKAGE_
REGISTERINDEX
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
SHADER_
LINKAGE_
REGISTERMASK
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
SHADER_
LINKAGE_
SEMANTICNAME_
NOT_
FOUND
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
SHADER_
LINKAGE_
SYSTEMVALUE
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
SHADER_
MODEL_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
VERTEX_
SHADER_
NOT_
SET
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
VIEW_
INSTANCING_
VERTEX_
SIZE_
EXCEEDED
D3D12_
MESSAGE_
ID_
CREATEGRAPHICSPIPELINESTATE_
VS_
ROOT_
SIGNATURE_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEHEAP_
INVALIDALIGNMENT
D3D12_
MESSAGE_
ID_
CREATEHEAP_
INVALIDARG_
RETURN
D3D12_
MESSAGE_
ID_
CREATEHEAP_
INVALIDHEAPTYPE
D3D12_
MESSAGE_
ID_
CREATEHEAP_
INVALIDMISCFLAGS
D3D12_
MESSAGE_
ID_
CREATEHEAP_
INVALIDPROPERTIES
D3D12_
MESSAGE_
ID_
CREATEHEAP_
INVALIDSIZE
D3D12_
MESSAGE_
ID_
CREATEHEAP_
NULLDESC
D3D12_
MESSAGE_
ID_
CREATEHEAP_
OUTOFMEMORY_
RETURN
D3D12_
MESSAGE_
ID_
CREATEHEAP_
UNRECOGNIZEDCPUPAGEPROPERTIES
D3D12_
MESSAGE_
ID_
CREATEHEAP_
UNRECOGNIZEDHEAPTYPE
D3D12_
MESSAGE_
ID_
CREATEHEAP_
UNRECOGNIZEDMEMORYPOOL
D3D12_
MESSAGE_
ID_
CREATEHEAP_
UNRECOGNIZEDMISCFLAGS
D3D12_
MESSAGE_
ID_
CREATEHULLSHADER_
INVALIDCLASSLINKAGE
D3D12_
MESSAGE_
ID_
CREATEHULLSHADER_
INVALIDSHADERBYTECODE
D3D12_
MESSAGE_
ID_
CREATEHULLSHADER_
INVALIDSHADERTYPE
D3D12_
MESSAGE_
ID_
CREATEHULLSHADER_
OUTOFMEMORY
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
DUPLICATESEMANTIC
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
EMPTY_
LAYOUT
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
INCOMPATIBLEFORMAT
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
INVALIDALIGNMENT
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
INVALIDFORMAT
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
INVALIDINPUTSLOTCLASS
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
INVALIDSLOT
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
INVALIDSLOTCLASSCHANGE
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
INVALIDSTEPRATECHANGE
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
MISSINGELEMENT
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
NULLSEMANTIC
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
OUTOFMEMORY
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
STEPRATESLOTCLASSMISMATCH
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
TOOMANYELEMENTS
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
TRAILING_
DIGIT_
IN_
SEMANTIC
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
TYPE_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEINPUTLAYOUT_
UNPARSEABLEINPUTSIGNATURE
D3D12_
MESSAGE_
ID_
CREATEMESHSHADERWITHSTREAMOUTPUT_
INVALIDSHADERTYPE
D3D12_
MESSAGE_
ID_
CREATEMESHSHADER_
GROUPSHAREDEXCEEDSMAXSIZE
D3D12_
MESSAGE_
ID_
CREATEMESHSHADER_
INVALIDSHADERBYTECODE
D3D12_
MESSAGE_
ID_
CREATEMESHSHADER_
MISMATCHEDASMSPAYLOADSIZE
D3D12_
MESSAGE_
ID_
CREATEMESHSHADER_
OUTOFMEMORY
D3D12_
MESSAGE_
ID_
CREATEMESHSHADER_
OUTPUTEXCEEDSMAXSIZE
D3D12_
MESSAGE_
ID_
CREATEMESHSHADER_
TOPOLOGY_
MISMATCH
D3D12_
MESSAGE_
ID_
CREATEPIPELINELIBRARY_
ADAPTERVERSIONMISMATCH
D3D12_
MESSAGE_
ID_
CREATEPIPELINELIBRARY_
DRIVERVERSIONMISMATCH
D3D12_
MESSAGE_
ID_
CREATEPIPELINELIBRARY_
INVALIDLIBRARYBLOB
D3D12_
MESSAGE_
ID_
CREATEPIPELINELIBRARY_
UNSUPPORTED
D3D12_
MESSAGE_
ID_
CREATEPIPELINESTATE_
CACHEDBLOBADAPTERMISMATCH
D3D12_
MESSAGE_
ID_
CREATEPIPELINESTATE_
CACHEDBLOBDESCMISMATCH
D3D12_
MESSAGE_
ID_
CREATEPIPELINESTATE_
CACHEDBLOBDRIVERVERSIONMISMATCH
D3D12_
MESSAGE_
ID_
CREATEPIPELINESTATE_
CACHEDBLOBIGNORED
D3D12_
MESSAGE_
ID_
CREATEPIPELINESTATE_
CANNOT_
DEDUCE_
TYPE
D3D12_
MESSAGE_
ID_
CREATEPIPELINESTATE_
DUPLICATE_
SUBOBJECT
D3D12_
MESSAGE_
ID_
CREATEPIPELINESTATE_
INVALIDCACHEDBLOB
D3D12_
MESSAGE_
ID_
CREATEPIPELINESTATE_
INVALID_
FLAGS
D3D12_
MESSAGE_
ID_
CREATEPIPELINESTATE_
INVALID_
STREAM
D3D12_
MESSAGE_
ID_
CREATEPIPELINESTATE_
MS_
INCOMPLETE_
TYPE
D3D12_
MESSAGE_
ID_
CREATEPIPELINESTATE_
UNKNOWN_
SUBOBJECT
D3D12_
MESSAGE_
ID_
CREATEPIPELINESTATE_
ZERO_
SIZE_
STREAM
D3D12_
MESSAGE_
ID_
CREATEPIXELSHADER_
INVALIDCLASSLINKAGE
D3D12_
MESSAGE_
ID_
CREATEPIXELSHADER_
INVALIDSHADERBYTECODE
D3D12_
MESSAGE_
ID_
CREATEPIXELSHADER_
INVALIDSHADERTYPE
D3D12_
MESSAGE_
ID_
CREATEPIXELSHADER_
OUTOFMEMORY
D3D12_
MESSAGE_
ID_
CREATEPLACEDRESOURCEONBUFFER_
INVALID_
BUFFER_
DIMENSION
D3D12_
MESSAGE_
ID_
CREATEPLACEDRESOURCEONBUFFER_
INVALID_
BUFFER_
FLAGS
D3D12_
MESSAGE_
ID_
CREATEPLACEDRESOURCEONBUFFER_
INVALID_
BUFFER_
OFFSET
D3D12_
MESSAGE_
ID_
CREATEPLACEDRESOURCEONBUFFER_
INVALID_
RESOURCE_
DIMENSION
D3D12_
MESSAGE_
ID_
CREATEPLACEDRESOURCEONBUFFER_
INVALID_
RESOURCE_
FLAGS
D3D12_
MESSAGE_
ID_
CREATEPLACEDRESOURCEONBUFFER_
NULL_
BUFFER
D3D12_
MESSAGE_
ID_
CREATEPLACEDRESOURCEONBUFFER_
NULL_
RESOURCE_
DESC
D3D12_
MESSAGE_
ID_
CREATEPLACEDRESOURCEONBUFFER_
OUTOFMEMORY_
RETURN
D3D12_
MESSAGE_
ID_
CREATEPLACEDRESOURCEONBUFFER_
UNSUPPORTED
D3D12_
MESSAGE_
ID_
CREATEQUERY_
HEAP_
COPY_
QUEUE_
TIMESTAMPS_
NOT_
SUPPORTED
D3D12_
MESSAGE_
ID_
CREATEQUERY_
HEAP_
INVALID_
PARAMETERS
D3D12_
MESSAGE_
ID_
CREATEQUERY_
HEAP_
VIDEO_
DECODE_
STATISTICS_
NOT_
SUPPORTED
D3D12_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
INVALIDCULLMODE
D3D12_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
INVALIDDEPTHBIASCLAMP
D3D12_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
INVALIDFILLMODE
D3D12_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
INVALIDFORCEDSAMPLECOUNT
D3D12_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
INVALIDSLOPESCALEDDEPTHBIAS
D3D12_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
INVALID_
CONSERVATIVERASTERMODE
D3D12_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
INVALID_
LINERASTERIZATIONMODE
D3D12_
MESSAGE_
ID_
CREATERASTERIZERSTATE_
NON_
WHOLE_
DYNAMIC_
DEPTH_
BIAS
D3D12_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
INVALIDDESC
D3D12_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
INVALIDDIMENSIONS
D3D12_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
INVALIDFORMAT
D3D12_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
INVALIDPLANESLICE
D3D12_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
INVALIDRESOURCE
D3D12_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
INVALIDVIDEOPLANESLICE
D3D12_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
UNRECOGNIZEDFORMAT
D3D12_
MESSAGE_
ID_
CREATERENDERTARGETVIEW_
UNSUPPORTEDFORMAT
D3D12_
MESSAGE_
ID_
CREATERESOURCEANDHEAP_
INVALIDARG_
RETURN
D3D12_
MESSAGE_
ID_
CREATERESOURCEANDHEAP_
INVALIDHEAPMISCFLAGS
D3D12_
MESSAGE_
ID_
CREATERESOURCEANDHEAP_
INVALIDHEAPPROPERTIES
D3D12_
MESSAGE_
ID_
CREATERESOURCEANDHEAP_
INVALIDHEAPTYPE
D3D12_
MESSAGE_
ID_
CREATERESOURCEANDHEAP_
INVALID_
PARAMETERS
D3D12_
MESSAGE_
ID_
CREATERESOURCEANDHEAP_
NULLHEAP
D3D12_
MESSAGE_
ID_
CREATERESOURCEANDHEAP_
NULLHEAPPROPERTIES
D3D12_
MESSAGE_
ID_
CREATERESOURCEANDHEAP_
NULLRESOURCEPROPERTIES
D3D12_
MESSAGE_
ID_
CREATERESOURCEANDHEAP_
OUTOFMEMORY_
RETURN
D3D12_
MESSAGE_
ID_
CREATERESOURCEANDHEAP_
UNRECOGNIZEDCPUPAGEPROPERTIES
D3D12_
MESSAGE_
ID_
CREATERESOURCEANDHEAP_
UNRECOGNIZEDHEAPMISCFLAGS
D3D12_
MESSAGE_
ID_
CREATERESOURCEANDHEAP_
UNRECOGNIZEDHEAPTYPE
D3D12_
MESSAGE_
ID_
CREATERESOURCEANDHEAP_
UNRECOGNIZEDMEMORYPOOL
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
CLEARVALUEDENORMFLUSH
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
INVALIDALIGNMENT
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
INVALIDALIGNMENT_
SMALLRESOURCE
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
INVALIDARG_
RETURN
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
INVALIDCLEARVALUE
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
INVALIDCLEARVALUEFORMAT
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
INVALIDDESC
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
INVALIDDIMENSIONALITY
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
INVALIDDIMENSIONS
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
INVALIDFORMAT
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
INVALIDLAYOUT
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
INVALIDMIPLEVELS
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
INVALIDMISCFLAGS
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
INVALIDSAMPLEDESC
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
OUTOFMEMORY_
RETURN
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
STATE_
IGNORED
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
UNRECOGNIZEDCLEARVALUEFORMAT
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
UNRECOGNIZEDDIMENSIONALITY
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
UNRECOGNIZEDFORMAT
D3D12_
MESSAGE_
ID_
CREATERESOURCE_
UNRECOGNIZEDLAYOUT
D3D12_
MESSAGE_
ID_
CREATESHADERCACHESESSION_
ALREADYOPEN
D3D12_
MESSAGE_
ID_
CREATESHADERCACHESESSION_
DISABLED
D3D12_
MESSAGE_
ID_
CREATESHADERCACHESESSION_
INVALIDARGS
D3D12_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
INVALIDDESC
D3D12_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
INVALIDDIMENSIONS
D3D12_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
INVALIDFORMAT
D3D12_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
INVALIDPLANESLICE
D3D12_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
INVALIDRESOURCE
D3D12_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
INVALIDVIDEOPLANESLICE
D3D12_
MESSAGE_
ID_
CREATESHADERRESOURCEVIEW_
UNRECOGNIZEDFORMAT
D3D12_
MESSAGE_
ID_
CREATESHADER_
INVALIDBYTECODE
D3D12_
MESSAGE_
ID_
CREATESHAREDHEAP_
INVALIDFLAGS
D3D12_
MESSAGE_
ID_
CREATESHAREDRESOURCE_
INVALIDFLAGS
D3D12_
MESSAGE_
ID_
CREATESHAREDRESOURCE_
INVALIDFORMAT
D3D12_
MESSAGE_
ID_
CREATEUNORDEREDACCESSVIEW_
INVALIDDESC
D3D12_
MESSAGE_
ID_
CREATEUNORDEREDACCESSVIEW_
INVALIDDIMENSIONS
D3D12_
MESSAGE_
ID_
CREATEUNORDEREDACCESSVIEW_
INVALIDFLAGS
D3D12_
MESSAGE_
ID_
CREATEUNORDEREDACCESSVIEW_
INVALIDFORMAT
D3D12_
MESSAGE_
ID_
CREATEUNORDEREDACCESSVIEW_
INVALIDPLANESLICE
D3D12_
MESSAGE_
ID_
CREATEUNORDEREDACCESSVIEW_
INVALIDRESOURCE
D3D12_
MESSAGE_
ID_
CREATEUNORDEREDACCESSVIEW_
INVALIDVIDEOPLANESLICE
D3D12_
MESSAGE_
ID_
CREATEUNORDEREDACCESSVIEW_
UNRECOGNIZEDFORMAT
D3D12_
MESSAGE_
ID_
CREATEVERTEXSHADER_
INVALIDCLASSLINKAGE
D3D12_
MESSAGE_
ID_
CREATEVERTEXSHADER_
INVALIDSHADERBYTECODE
D3D12_
MESSAGE_
ID_
CREATEVERTEXSHADER_
INVALIDSHADERTYPE
D3D12_
MESSAGE_
ID_
CREATEVERTEXSHADER_
OUTOFMEMORY
D3D12_
MESSAGE_
ID_
CREATE_
COMMANDALLOCATOR
D3D12_
MESSAGE_
ID_
CREATE_
COMMANDLIS
T12
D3D12_
MESSAGE_
ID_
CREATE_
COMMANDPOOL
D3D12_
MESSAGE_
ID_
CREATE_
COMMANDQUEUE
D3D12_
MESSAGE_
ID_
CREATE_
COMMANDRECORDER
D3D12_
MESSAGE_
ID_
CREATE_
COMMANDSIGNATURE
D3D12_
MESSAGE_
ID_
CREATE_
COMMAND_
ALLOCATOR_
VIDEO_
NOT_
SUPPORTED
D3D12_
MESSAGE_
ID_
CREATE_
COMMAND_
LIST_
INVALID_
COMMAND_
LIST_
TYPE
D3D12_
MESSAGE_
ID_
CREATE_
COMMAND_
LIST_
INVALID_
COMMAND_
LIST_
TYPE_
FOR_
FEATURE_
LEVEL
D3D12_
MESSAGE_
ID_
CREATE_
COMMAND_
LIST_
VIDEO_
NOT_
SUPPORTED
D3D12_
MESSAGE_
ID_
CREATE_
COMMAND_
POOL_
INVALID_
FLAGS
D3D12_
MESSAGE_
ID_
CREATE_
COMMAND_
QUEUE_
INSUFFICIENT_
HARDWARE_
SUPPORT_
FOR_
GLOBAL_
REALTIME
D3D12_
MESSAGE_
ID_
CREATE_
COMMAND_
QUEUE_
INSUFFICIENT_
PRIVILEGE_
FOR_
GLOBAL_
REALTIME
D3D12_
MESSAGE_
ID_
CREATE_
COMMAND_
RECORDER_
INVALID_
FLAGS
D3D12_
MESSAGE_
ID_
CREATE_
COMMAND_
RECORDER_
INVALID_
SUPPORT_
FLAGS
D3D12_
MESSAGE_
ID_
CREATE_
COMMAND_
RECORDER_
MORE_
RECORDERS_
THAN_
LOGICAL_
PROCESSORS
D3D12_
MESSAGE_
ID_
CREATE_
COMMAND_
RECORDER_
VIDEO_
NOT_
SUPPORTED
D3D12_
MESSAGE_
ID_
CREATE_
CONSTANT_
BUFFER_
VIEW_
INVALID_
DESC
D3D12_
MESSAGE_
ID_
CREATE_
CONSTANT_
BUFFER_
VIEW_
INVALID_
RESOURCE
D3D12_
MESSAGE_
ID_
CREATE_
CRYPTO_
SESSION
D3D12_
MESSAGE_
ID_
CREATE_
CRYPTO_
SESSION_
POLICY
D3D12_
MESSAGE_
ID_
CREATE_
DESCRIPTORHEAP
D3D12_
MESSAGE_
ID_
CREATE_
DESCRIPTOR_
HEAP_
INVALID_
DESC
D3D12_
MESSAGE_
ID_
CREATE_
DESCRIPTOR_
HEAP_
LARGE_
NUM_
DESCRIPTORS
D3D12_
MESSAGE_
ID_
CREATE_
FENCE_
INVALID_
FLAGS
D3D12_
MESSAGE_
ID_
CREATE_
HEAP
D3D12_
MESSAGE_
ID_
CREATE_
LIBRARY
D3D12_
MESSAGE_
ID_
CREATE_
LIFETIMETRACKER
D3D12_
MESSAGE_
ID_
CREATE_
META_
COMMAND
D3D12_
MESSAGE_
ID_
CREATE_
MONITOREDFENCE
D3D12_
MESSAGE_
ID_
CREATE_
PIPELINELIBRARY
D3D12_
MESSAGE_
ID_
CREATE_
PIPELINESTATE
D3D12_
MESSAGE_
ID_
CREATE_
PROTECTED_
RESOURCE_
SESSION
D3D12_
MESSAGE_
ID_
CREATE_
PROTECTED_
RESOURCE_
SESSION_
INVALID_
ARGUMENT
D3D12_
MESSAGE_
ID_
CREATE_
QUERYHEAP
D3D12_
MESSAGE_
ID_
CREATE_
QUEUE_
INVALID_
FLAGS
D3D12_
MESSAGE_
ID_
CREATE_
QUEUE_
INVALID_
PRIORITY
D3D12_
MESSAGE_
ID_
CREATE_
QUEUE_
INVALID_
TYPE
D3D12_
MESSAGE_
ID_
CREATE_
QUEUE_
VIDEO_
NOT_
SUPPORTED
D3D12_
MESSAGE_
ID_
CREATE_
RESOURCE
D3D12_
MESSAGE_
ID_
CREATE_
ROOTSIGNATURE
D3D12_
MESSAGE_
ID_
CREATE_
ROOT_
SIGNATURE_
BLOB_
NOT_
FOUND
D3D12_
MESSAGE_
ID_
CREATE_
ROOT_
SIGNATURE_
DESERIALIZE_
FAILED
D3D12_
MESSAGE_
ID_
CREATE_
ROOT_
SIGNATURE_
INVALID_
CONFIGURATION
D3D12_
MESSAGE_
ID_
CREATE_
ROOT_
SIGNATURE_
NOT_
SUPPORTED_
ON_
DEVICE
D3D12_
MESSAGE_
ID_
CREATE_
ROOT_
SIGNATURE_
NOT_
UNIQUE_
IN_
DXIL_
LIBRARY
D3D12_
MESSAGE_
ID_
CREATE_
ROOT_
SIGNATURE_
UNBOUNDED_
STATIC_
DESCRIPTORS
D3D12_
MESSAGE_
ID_
CREATE_
SAMPLER_
COMPARISON_
FUNC_
IGNORED
D3D12_
MESSAGE_
ID_
CREATE_
SAMPLER_
INVALID
D3D12_
MESSAGE_
ID_
CREATE_
SHADERCACHESESSION
D3D12_
MESSAGE_
ID_
CREATE_
STATE_
OBJECT_
ERROR
D3D12_
MESSAGE_
ID_
CREATE_
STATE_
OBJECT_
WARNING
D3D12_
MESSAGE_
ID_
CREATE_
TRACKEDWORKLOAD
D3D12_
MESSAGE_
ID_
CREATE_
UNORDEREDACCESS_
VIEW_
INVALID_
COUNTER_
USAGE
D3D12_
MESSAGE_
ID_
CREATE_
VIDEODECODECOMMANDLIST
D3D12_
MESSAGE_
ID_
CREATE_
VIDEODECODECOMMANDQUEUE
D3D12_
MESSAGE_
ID_
CREATE_
VIDEODECODER
D3D12_
MESSAGE_
ID_
CREATE_
VIDEODECODERHEAP
D3D12_
MESSAGE_
ID_
CREATE_
VIDEODECODESTREAM
D3D12_
MESSAGE_
ID_
CREATE_
VIDEOENCODECOMMANDLIST
D3D12_
MESSAGE_
ID_
CREATE_
VIDEOENCODECOMMANDQUEUE
D3D12_
MESSAGE_
ID_
CREATE_
VIDEOENCODER
D3D12_
MESSAGE_
ID_
CREATE_
VIDEOENCODERHEAP
D3D12_
MESSAGE_
ID_
CREATE_
VIDEOEXTENSIONCOMMAND
D3D12_
MESSAGE_
ID_
CREATE_
VIDEOMOTIONESTIMATOR
D3D12_
MESSAGE_
ID_
CREATE_
VIDEOMOTIONVECTORHEAP
D3D12_
MESSAGE_
ID_
CREATE_
VIDEOPROCESSCOMMANDLIST
D3D12_
MESSAGE_
ID_
CREATE_
VIDEOPROCESSCOMMANDQUEUE
D3D12_
MESSAGE_
ID_
CREATE_
VIDEOPROCESSOR
D3D12_
MESSAGE_
ID_
CREATE_
VIDEOPROCESSSTREAM
D3D12_
MESSAGE_
ID_
CREATE_
VIDEO_
DECODER_
UNSUPPORTED
D3D12_
MESSAGE_
ID_
CREATE_
VIDEO_
DECODE_
HEAP_
CAPS_
FAILURE
D3D12_
MESSAGE_
ID_
CREATE_
VIDEO_
DECODE_
HEAP_
CAPS_
UNSUPPORTED
D3D12_
MESSAGE_
ID_
CREATE_
VIDEO_
ENCODER_
HEAP_
INVALID_
PARAMETERS
D3D12_
MESSAGE_
ID_
CREATE_
VIDEO_
ENCODER_
HEAP_
UNSUPPORTED_
PARAMETERS
D3D12_
MESSAGE_
ID_
CREATE_
VIDEO_
ENCODER_
INVALID_
PARAMETERS
D3D12_
MESSAGE_
ID_
CREATE_
VIDEO_
ENCODER_
UNSUPPORTED_
PARAMETERS
D3D12_
MESSAGE_
ID_
CREATE_
VIDEO_
PROCESSOR_
CAPS_
FAILURE
D3D12_
MESSAGE_
ID_
D3D12_
MESSAGES_
END
D3D12_
MESSAGE_
ID_
DATA_
STATIC_
DESCRIPTOR_
INVALID_
DATA_
CHANGE
D3D12_
MESSAGE_
ID_
DATA_
STATIC_
WHILE_
SET_
AT_
EXECUTE_
DESCRIPTOR_
INVALID_
DATA_
CHANGE
D3D12_
MESSAGE_
ID_
DECODE_
FRAME_
INVALID_
PARAMETERS
D3D12_
MESSAGE_
ID_
DEPRECATED_
API
D3D12_
MESSAGE_
ID_
DEPTH_
STENCIL_
FORMAT_
MISMATCH_
PIPELINE_
STATE
D3D12_
MESSAGE_
ID_
DEPTH_
STENCIL_
SAMPLE_
DESC_
MISMATCH_
PIPELINE_
STATE
D3D12_
MESSAGE_
ID_
DESCRIPTOR_
HANDLE_
WITH_
INVALID_
RESOURCE
D3D12_
MESSAGE_
ID_
DESCRIPTOR_
HEAP_
NOT_
SET_
BEFORE_
ROOT_
SIGNATURE_
WITH_
DIRECTLY_
INDEXED_
FLAG
D3D12_
MESSAGE_
ID_
DESCRIPTOR_
HEAP_
NOT_
SHADER_
VISIBLE
D3D12_
MESSAGE_
ID_
DESTROYOWNEDOBJECT_
OBJECTNOTOWNED
D3D12_
MESSAGE_
ID_
DESTROY_
COMMANDALLOCATOR
D3D12_
MESSAGE_
ID_
DESTROY_
COMMANDLIS
T12
D3D12_
MESSAGE_
ID_
DESTROY_
COMMANDPOOL
D3D12_
MESSAGE_
ID_
DESTROY_
COMMANDQUEUE
D3D12_
MESSAGE_
ID_
DESTROY_
COMMANDRECORDER
D3D12_
MESSAGE_
ID_
DESTROY_
COMMANDSIGNATURE
D3D12_
MESSAGE_
ID_
DESTROY_
CRYPTO_
SESSION
D3D12_
MESSAGE_
ID_
DESTROY_
CRYPTO_
SESSION_
POLICY
D3D12_
MESSAGE_
ID_
DESTROY_
DESCRIPTORHEAP
D3D12_
MESSAGE_
ID_
DESTROY_
HEAP
D3D12_
MESSAGE_
ID_
DESTROY_
LIBRARY
D3D12_
MESSAGE_
ID_
DESTROY_
LIFETIMETRACKER
D3D12_
MESSAGE_
ID_
DESTROY_
META_
COMMAND
D3D12_
MESSAGE_
ID_
DESTROY_
MONITOREDFENCE
D3D12_
MESSAGE_
ID_
DESTROY_
PIPELINELIBRARY
D3D12_
MESSAGE_
ID_
DESTROY_
PIPELINESTATE
D3D12_
MESSAGE_
ID_
DESTROY_
PROTECTED_
RESOURCE_
SESSION
D3D12_
MESSAGE_
ID_
DESTROY_
QUERYHEAP
D3D12_
MESSAGE_
ID_
DESTROY_
RESOURCE
D3D12_
MESSAGE_
ID_
DESTROY_
ROOTSIGNATURE
D3D12_
MESSAGE_
ID_
DESTROY_
SHADERCACHESESSION
D3D12_
MESSAGE_
ID_
DESTROY_
TRACKEDWORKLOAD
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEODECODECOMMANDLIST
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEODECODECOMMANDQUEUE
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEODECODER
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEODECODERHEAP
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEODECODESTREAM
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEOENCODECOMMANDLIST
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEOENCODECOMMANDQUEUE
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEOENCODER
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEOENCODERHEAP
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEOEXTENSIONCOMMAND
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEOMOTIONESTIMATOR
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEOMOTIONVECTORHEAP
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEOPROCESSCOMMANDLIST
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEOPROCESSCOMMANDQUEUE
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEOPROCESSOR
D3D12_
MESSAGE_
ID_
DESTROY_
VIDEOPROCESSSTREAM
D3D12_
MESSAGE_
ID_
DEVICE_
CHECKFEATURESUPPORT_
MISMATCHED_
DATA_
SIZE
D3D12_
MESSAGE_
ID_
DEVICE_
CLEARVIEW_
EMPTYRECT
D3D12_
MESSAGE_
ID_
DEVICE_
CLEARVIEW_
INVALIDSOURCERECT
D3D12_
MESSAGE_
ID_
DEVICE_
CREATECOMPUTESHADER_
DOUBLEEXTENSIONSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATECOMPUTESHADER_
DOUBLEFLOATOPSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATECOMPUTESHADER_
UAVSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEDOMAINSHADER_
DOUBLEEXTENSIONSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEDOMAINSHADER_
DOUBLEFLOATOPSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEDOMAINSHADER_
UAVSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
DOUBLEEXTENSIONSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
DOUBLEFLOATOPSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_
UAVSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEGEOMETRYSHADER_
DOUBLEEXTENSIONSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEGEOMETRYSHADER_
DOUBLEFLOATOPSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEGEOMETRYSHADER_
UAVSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEHULLSHADER_
DOUBLEEXTENSIONSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEHULLSHADER_
DOUBLEFLOATOPSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEHULLSHADER_
UAVSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEPIXELSHADER_
DOUBLEEXTENSIONSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEPIXELSHADER_
DOUBLEFLOATOPSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEPIXELSHADER_
UAVSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEVERTEXSHADER_
DOUBLEEXTENSIONSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEVERTEXSHADER_
DOUBLEFLOATOPSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATEVERTEXSHADER_
UAVSNOTSUPPORTED
D3D12_
MESSAGE_
ID_
DEVICE_
CREATE_
SHARED_
HANDLE_
INVALIDARG
D3D12_
MESSAGE_
ID_
DEVICE_
OPEN_
SHARED_
HANDLE_
ACCESS_
DENIED
D3D12_
MESSAGE_
ID_
DEVICE_
REMOVAL_
PROCESS_
AT_
FAULT
D3D12_
MESSAGE_
ID_
DEVICE_
REMOVAL_
PROCESS_
NOT_
AT_
FAULT
D3D12_
MESSAGE_
ID_
DEVICE_
REMOVAL_
PROCESS_
POSSIBLY_
AT_
FAULT
D3D12_
MESSAGE_
ID_
DIFFERENT_
DESCRIPTOR_
HEAP_
SET_
AFTER_
ROOT_
SIGNATURE_
WITH_
DIRECTLY_
INDEXED_
FLAG
D3D12_
MESSAGE_
ID_
DIRECTSR_
OUT_
OF_
MEMORY
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
DUPLICATE_
VARIANT_
ID
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
ENGINE_
CREATE_
FLAGS_
INVALID
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
EXPOSURE_
SCALE_
FORMAT_
INVALID
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
EXTENSION_
INTERNAL_
ENGINE_
CREATION_
ERROR
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
EXTENSION_
INTERNAL_
LOAD_
FAILURE
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
EXTENSION_
INTERNAL_
UPSCALER_
CREATION_
ERROR
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
EXTENSION_
INTERNAL_
UPSCALER_
EXECUTION_
ERROR
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
SOURCE_
COLOR_
FORMAT_
INVALID
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
SOURCE_
DEPTH_
FORMAT_
INVALID
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
TARGET_
DIMENSION_
INVALID
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
TARGET_
FORMAT_
INVALID
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
UPSCALER_
EVICT_
UNDERFLOW
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
UPSCALER_
EXECUTE_
EXPOSURE_
SCALE_
TEXTURE_
SIZE_
INVALID
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
UPSCALER_
EXECUTE_
FLAGS_
INVALID
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
UPSCALER_
EXECUTE_
FORMAT_
INVALID
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
UPSCALER_
EXECUTE_
INVALID_
CAMERA_
JITTER
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
UPSCALER_
EXECUTE_
MOTION_
VECTORS_
FORMAT_
INVALID
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
UPSCALER_
EXECUTE_
OPTIONAL_
TEXTURE_
IS_
NULL
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
UPSCALER_
EXECUTE_
REGION_
INVALID
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
UPSCALER_
EXECUTE_
REQUIRED_
TEXTURE_
IS_
NULL
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
UPSCALER_
EXECUTE_
TIME_
DELTA_
INVALID
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
UPSCALER_
EXECUTE_
UNEXPECTED_
TEXTURE_
IS_
IGNORED
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
VARIANT_
ID_
NOT_
FOUND
D3D12_
MESSAGE_
ID_
DIRECTSR_
SUPERRES_
VARIANT_
INDEX_
OUT_
OF_
BOUNDS
D3D12_
MESSAGE_
ID_
DISCARD_
INVALID_
SUBRESOURCE_
RANGE
D3D12_
MESSAGE_
ID_
DISCARD_
NO_
RECTS_
FOR_
NON_
TEXTUR
E2D
D3D12_
MESSAGE_
ID_
DISCARD_
ONE_
SUBRESOURCE_
FOR_
MIPS_
WITH_
RECTS
D3D12_
MESSAGE_
ID_
DISPATCH_
GRAPH_
INVALID
D3D12_
MESSAGE_
ID_
DISPATCH_
RAYS_
INVALID
D3D12_
MESSAGE_
ID_
DRAW_
EMPTY_
SCISSOR_
RECTANGLE
D3D12_
MESSAGE_
ID_
DRAW_
POTENTIALLY_
OUTSIDE_
OF_
VALID_
RENDER_
AREA
D3D12_
MESSAGE_
ID_
DYNAMIC_
DEPTH_
BIAS_
FLAG_
MISSING
D3D12_
MESSAGE_
ID_
DYNAMIC_
DEPTH_
BIAS_
NOT_
SUPPORTED
D3D12_
MESSAGE_
ID_
DYNAMIC_
DEPTH_
BIAS_
NO_
PIPELINE
D3D12_
MESSAGE_
ID_
DYNAMIC_
INDEX_
BUFFER_
STRIP_
CUT_
FLAG_
MISSING
D3D12_
MESSAGE_
ID_
DYNAMIC_
INDEX_
BUFFER_
STRIP_
CUT_
NOT_
SUPPORTED
D3D12_
MESSAGE_
ID_
DYNAMIC_
INDEX_
BUFFER_
STRIP_
CUT_
NO_
PIPELINE
D3D12_
MESSAGE_
ID_
EMIT_
RAYTRACING_
ACCELERATION_
STRUCTURE_
POSTBUILD_
INFO_
INVALID
D3D12_
MESSAGE_
ID_
EMPTY_
DISPATCH
D3D12_
MESSAGE_
ID_
EMPTY_
ROOT_
DESCRIPTOR_
TABLE
D3D12_
MESSAGE_
ID_
ENCODE_
FRAME_
INVALID_
PARAMETERS
D3D12_
MESSAGE_
ID_
ENCODE_
FRAME_
UNSUPPORTED_
PARAMETERS
D3D12_
MESSAGE_
ID_
END_
EVENT
D3D12_
MESSAGE_
ID_
ENHANCED_
BARRIERS_
NOT_
SUPPORTED
D3D12_
MESSAGE_
ID_
ENQUEUE_
MAKE_
RESIDENT_
INVALID_
FLAGS
D3D12_
MESSAGE_
ID_
ESTIMATE_
MOTION_
INVALID_
ARGUMENT
D3D12_
MESSAGE_
ID_
EVICT_
NULLOBJECTARRAY
D3D12_
MESSAGE_
ID_
EVICT_
UNDERFLOW
D3D12_
MESSAGE_
ID_
EXECUTECOMMANDLISTS_
BUNDLENOTSUPPORTED
D3D12_
MESSAGE_
ID_
EXECUTECOMMANDLISTS_
COMMANDLISTMISMATCH
D3D12_
MESSAGE_
ID_
EXECUTECOMMANDLISTS_
FAILEDCOMMANDLIST
D3D12_
MESSAGE_
ID_
EXECUTECOMMANDLISTS_
GPU_
WRITTEN_
READBACK_
RESOURCE_
MAPPED
D3D12_
MESSAGE_
ID_
EXECUTECOMMANDLISTS_
OPENCOMMANDLIST
D3D12_
MESSAGE_
ID_
EXECUTECOMMANDLISTS_
WRONGSWAPCHAINBUFFERREFERENCE
D3D12_
MESSAGE_
ID_
EXECUTE_
BUNDLE_
DESCRIPTOR_
HEAP_
MISMATCH
D3D12_
MESSAGE_
ID_
EXECUTE_
BUNDLE_
OPEN_
BUNDLE
D3D12_
MESSAGE_
ID_
EXECUTE_
BUNDLE_
STATIC_
DESCRIPTOR_
DATA_
STATIC_
NOT_
SET
D3D12_
MESSAGE_
ID_
EXECUTE_
BUNDLE_
TYPE
D3D12_
MESSAGE_
ID_
EXECUTE_
INDIRECT_
INVALID_
PARAMETERS
D3D12_
MESSAGE_
ID_
EXECUTE_
INDIRECT_
ZERO_
COMMAND_
COUNT
D3D12_
MESSAGE_
ID_
FENCE_
INVALIDOPERATION
D3D12_
MESSAGE_
ID_
GENERIC_
DEVICE_
OPERATION_
UNSUPPORTED
D3D12_
MESSAGE_
ID_
GEOMETRY_
SHADER_
OUTPUTTING_
BOTH_
VIEWPORT_
ARRAY_
INDEX_
AND_
SHADING_
RATE_
NOT_
SUPPORTED_
ON_
DEVICE
D3D12_
MESSAGE_
ID_
GETCOPYABLEFOOTPRINTS_
INVALIDBASEOFFSET
D3D12_
MESSAGE_
ID_
GETCOPYABLEFOOTPRINTS_
INVALIDSUBRESOURCERANGE
D3D12_
MESSAGE_
ID_
GETCOPYABLEFOOTPRINTS_
UNSUPPORTED_
BUFFER_
WIDTH
D3D12_
MESSAGE_
ID_
GETCOPYABLELAYOUT_
INVALIDBASEOFFSET
D3D12_
MESSAGE_
ID_
GETCOPYABLELAYOUT_
INVALIDSUBRESOURCERANGE
D3D12_
MESSAGE_
ID_
GETCUSTOMHEAPPROPERTIES_
INVALIDHEAPTYPE
D3D12_
MESSAGE_
ID_
GETCUSTOMHEAPPROPERTIES_
UNRECOGNIZEDHEAPTYPE
D3D12_
MESSAGE_
ID_
GETGPUVIRTUALADDRESS_
INVALID_
HEAP_
TYPE
D3D12_
MESSAGE_
ID_
GETGPUVIRTUALADDRESS_
INVALID_
RESOURCE_
DIMENSION
D3D12_
MESSAGE_
ID_
GETHEAPPROPERTIES_
INVALIDRESOURCE
D3D12_
MESSAGE_
ID_
GETPRIVATEDATA_
MOREDATA
D3D12_
MESSAGE_
ID_
GETRESOURCEALLOCATIONINFO_
INVALIDRDESCS
D3D12_
MESSAGE_
ID_
GET_
PIPELINE_
STACK_
SIZE_
ERROR
D3D12_
MESSAGE_
ID_
GET_
PROGRAM_
IDENTIFIER_
ERROR
D3D12_
MESSAGE_
ID_
GET_
RAYTRACING_
ACCELERATION_
STRUCTURE_
PREBUILD_
INFO_
INVALID
D3D12_
MESSAGE_
ID_
GET_
SHADER_
IDENTIFIER_
ERROR
D3D12_
MESSAGE_
ID_
GET_
SHADER_
IDENTIFIER_
SIZE_
INVALID
D3D12_
MESSAGE_
ID_
GET_
SHADER_
STACK_
SIZE_
ERROR
D3D12_
MESSAGE_
ID_
GET_
WORK_
GRAPH_
PROPERTIES_
ERROR
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
DESCRIPTOR_
HEAP_
INDEX_
OUT_
OF_
BOUNDS
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
DESCRIPTOR_
TABLE_
REGISTER_
INDEX_
OUT_
OF_
BOUNDS
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
DESCRIPTOR_
TYPE_
MISMATCH
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
DESCRIPTOR_
UNINITIALIZED
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
INCOMPATIBLE_
RESOURCE_
STATE
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
INCOMPATIBLE_
TEXTURE_
LAYOUT
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
INVALID_
RESOURCE
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
RESOURCE_
ACCESS_
OUT_
OF_
BOUNDS
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
RESOURCE_
STATE_
IMPRECISE
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
ROOT_
ARGUMENT_
UNINITIALIZED
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
ROOT_
DESCRIPTOR_
ACCESS_
OUT_
OF_
BOUNDS
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
SAMPLER_
MODE_
MISMATCH
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
SRV_
RESOURCE_
DIMENSION_
MISMATCH
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
STRUCTURED_
BUFFER_
STRIDE_
MISMATCH
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
UAV_
RESOURCE_
DIMENSION_
MISMATCH
D3D12_
MESSAGE_
ID_
GPU_
BASED_
VALIDATION_
UNSUPPORTED
D3D12_
MESSAGE_
ID_
GRAPHICS_
PIPELINE_
STATE_
DESC_
ZERO_
SAMPLE_
MASK
D3D12_
MESSAGE_
ID_
GUID_
TEXTURE_
LAYOUT_
UNSUPPORTED
D3D12_
MESSAGE_
ID_
HEAP_
ADDRESS_
RANGE_
HAS_
NO_
RESOURCE
D3D12_
MESSAGE_
ID_
HEAP_
ADDRESS_
RANGE_
INTERSECTS_
MULTIPLE_
BUFFERS
D3D12_
MESSAGE_
ID_
INCOMPATIBLE_
BARRIER_
ACCESS
D3D12_
MESSAGE_
ID_
INCOMPATIBLE_
BARRIER_
LAYOUT
D3D12_
MESSAGE_
ID_
INCOMPATIBLE_
BARRIER_
RESOURCE_
DIMENSION
D3D12_
MESSAGE_
ID_
INCOMPATIBLE_
BARRIER_
SYNC
D3D12_
MESSAGE_
ID_
INCOMPATIBLE_
BARRIER_
TYPE
D3D12_
MESSAGE_
ID_
INCOMPATIBLE_
BARRIER_
VALUES
D3D12_
MESSAGE_
ID_
INCOMPLETE_
TRACKED_
WORKLOAD_
PAIR
D3D12_
MESSAGE_
ID_
INDEPENDENT_
STENCIL_
REF_
NOT_
SUPPORTED
D3D12_
MESSAGE_
ID_
INVALID_
BARRIER_
ACCESS
D3D12_
MESSAGE_
ID_
INVALID_
BUNDLE_
API
D3D12_
MESSAGE_
ID_
INVALID_
CAST_
TARGET
D3D12_
MESSAGE_
ID_
INVALID_
DESCRIPTOR_
HANDLE
D3D12_
MESSAGE_
ID_
INVALID_
NODE_
INDEX
D3D12_
MESSAGE_
ID_
INVALID_
SUBRESOURCE_
STATE
D3D12_
MESSAGE_
ID_
INVALID_
USE_
OF_
NON_
RESIDENT_
RESOURCE
D3D12_
MESSAGE_
ID_
INVALID_
VIDEO_
EXTENSION_
COMMAND_
ID
D3D12_
MESSAGE_
ID_
KEYEDMUTEX_
INVALIDKEY
D3D12_
MESSAGE_
ID_
KEYEDMUTEX_
INVALIDOBJECT
D3D12_
MESSAGE_
ID_
KEYEDMUTEX_
WRONGSTATE
D3D12_
MESSAGE_
ID_
LEGACY_
BARRIER_
VALIDATION_
FORCED_
ON
D3D12_
MESSAGE_
ID_
LIVE_
COMMANDALLOCATOR
D3D12_
MESSAGE_
ID_
LIVE_
COMMANDLIS
T12
D3D12_
MESSAGE_
ID_
LIVE_
COMMANDPOOL
D3D12_
MESSAGE_
ID_
LIVE_
COMMANDQUEUE
D3D12_
MESSAGE_
ID_
LIVE_
COMMANDRECORDER
D3D12_
MESSAGE_
ID_
LIVE_
COMMANDSIGNATURE
D3D12_
MESSAGE_
ID_
LIVE_
CRYPTO_
SESSION
D3D12_
MESSAGE_
ID_
LIVE_
CRYPTO_
SESSION_
POLICY
D3D12_
MESSAGE_
ID_
LIVE_
DESCRIPTORHEAP
D3D12_
MESSAGE_
ID_
LIVE_
DEVICE
D3D12_
MESSAGE_
ID_
LIVE_
HEAP
D3D12_
MESSAGE_
ID_
LIVE_
LIBRARY
D3D12_
MESSAGE_
ID_
LIVE_
LIFETIMETRACKER
D3D12_
MESSAGE_
ID_
LIVE_
META_
COMMAND
D3D12_
MESSAGE_
ID_
LIVE_
MONITOREDFENCE
D3D12_
MESSAGE_
ID_
LIVE_
OBJECT_
SUMMARY
D3D12_
MESSAGE_
ID_
LIVE_
PIPELINELIBRARY
D3D12_
MESSAGE_
ID_
LIVE_
PIPELINESTATE
D3D12_
MESSAGE_
ID_
LIVE_
PROTECTED_
RESOURCE_
SESSION
D3D12_
MESSAGE_
ID_
LIVE_
QUERYHEAP
D3D12_
MESSAGE_
ID_
LIVE_
RESOURCE
D3D12_
MESSAGE_
ID_
LIVE_
ROOTSIGNATURE
D3D12_
MESSAGE_
ID_
LIVE_
SHADERCACHESESSION
D3D12_
MESSAGE_
ID_
LIVE_
SWAPCHAIN
D3D12_
MESSAGE_
ID_
LIVE_
TRACKEDWORKLOAD
D3D12_
MESSAGE_
ID_
LIVE_
VIDEODECODECOMMANDLIST
D3D12_
MESSAGE_
ID_
LIVE_
VIDEODECODECOMMANDQUEUE
D3D12_
MESSAGE_
ID_
LIVE_
VIDEODECODER
D3D12_
MESSAGE_
ID_
LIVE_
VIDEODECODERHEAP
D3D12_
MESSAGE_
ID_
LIVE_
VIDEODECODESTREAM
D3D12_
MESSAGE_
ID_
LIVE_
VIDEOENCODECOMMANDLIST
D3D12_
MESSAGE_
ID_
LIVE_
VIDEOENCODECOMMANDQUEUE
D3D12_
MESSAGE_
ID_
LIVE_
VIDEOENCODER
D3D12_
MESSAGE_
ID_
LIVE_
VIDEOENCODERHEAP
D3D12_
MESSAGE_
ID_
LIVE_
VIDEOEXTENSIONCOMMAND
D3D12_
MESSAGE_
ID_
LIVE_
VIDEOMOTIONESTIMATOR
D3D12_
MESSAGE_
ID_
LIVE_
VIDEOMOTIONVECTORHEAP
D3D12_
MESSAGE_
ID_
LIVE_
VIDEOPROCESSCOMMANDLIST
D3D12_
MESSAGE_
ID_
LIVE_
VIDEOPROCESSCOMMANDQUEUE
D3D12_
MESSAGE_
ID_
LIVE_
VIDEOPROCESSOR
D3D12_
MESSAGE_
ID_
LIVE_
VIDEOPROCESSSTREAM
D3D12_
MESSAGE_
ID_
LOADPIPELINE_
INVALIDDESC
D3D12_
MESSAGE_
ID_
LOADPIPELINE_
NAMENOTFOUND
D3D12_
MESSAGE_
ID_
MAKERESIDENT_
NULLOBJECTARRAY
D3D12_
MESSAGE_
ID_
MAP_
INVALIDARG_
RETURN
D3D12_
MESSAGE_
ID_
MAP_
INVALIDDATAPOINTER
D3D12_
MESSAGE_
ID_
MAP_
INVALIDHEAP
D3D12_
MESSAGE_
ID_
MAP_
INVALIDRANGE
D3D12_
MESSAGE_
ID_
MAP_
INVALIDRESOURCE
D3D12_
MESSAGE_
ID_
MAP_
INVALIDSUBRESOURCE
D3D12_
MESSAGE_
ID_
MAP_
INVALID_
NULLRANGE
D3D12_
MESSAGE_
ID_
MAP_
OUTOFMEMORY_
RETURN
D3D12_
MESSAGE_
ID_
MESH_
SHADER_
OUTPUTTING_
BOTH_
VIEWPORT_
ARRAY_
INDEX_
AND_
SHADING_
RATE_
NOT_
SUPPORTED_
ON_
DEVICE
D3D12_
MESSAGE_
ID_
MESSAGE_
REPORTING_
OUTOFMEMORY
D3D12_
MESSAGE_
ID_
META_
COMMAND_
FAILED_
ENUMERATION
D3D12_
MESSAGE_
ID_
META_
COMMAND_
ID_
INVALID
D3D12_
MESSAGE_
ID_
META_
COMMAND_
INVALID_
GPU_
VIRTUAL_
ADDRESS
D3D12_
MESSAGE_
ID_
META_
COMMAND_
PARAMETER_
SIZE_
MISMATCH
D3D12_
MESSAGE_
ID_
META_
COMMAND_
UNSUPPORTED_
PARAMS
D3D12_
MESSAGE_
ID_
MULTIPLE_
TRACKED_
WORKLOADS
D3D12_
MESSAGE_
ID_
MULTIPLE_
TRACKED_
WORKLOAD_
PAIRS
D3D12_
MESSAGE_
ID_
NODE_
MASK_
MISMATCH
D3D12_
MESSAGE_
ID_
NONNORMALIZED_
COORDINATE_
SAMPLING_
NOT_
SUPPORTED
D3D12_
MESSAGE_
ID_
NONZERO_
SAMPLER_
FEEDBACK_
MIP_
REGION_
WITH_
INCOMPATIBLE_
FORMAT
D3D12_
MESSAGE_
ID_
NON_
OPTIMAL_
BARRIER_
ONLY_
EXECUTE_
COMMAND_
LISTS
D3D12_
MESSAGE_
ID_
NON_
RETAIL_
SHADER_
MODEL_
WONT_
VALIDATE
D3D12_
MESSAGE_
ID_
NO_
COMPUTE_
API_
SUPPORT
D3D12_
MESSAGE_
ID_
NO_
GRAPHICS_
API_
SUPPORT
D3D12_
MESSAGE_
ID_
NO_
VIDEO_
API_
SUPPORT
D3D12_
MESSAGE_
ID_
OBJECT_
ACCESSED_
WHILE_
STILL_
IN_
USE
D3D12_
MESSAGE_
ID_
OBJECT_
DELETED_
WHILE_
STILL_
IN_
USE
D3D12_
MESSAGE_
ID_
OBJECT_
EVICTED_
WHILE_
STILL_
IN_
USE
D3D12_
MESSAGE_
ID_
OPENEXISTINGHEAP_
INVALIDADDRESS
D3D12_
MESSAGE_
ID_
OPENEXISTINGHEAP_
INVALIDARG_
RETURN
D3D12_
MESSAGE_
ID_
OPENEXISTINGHEAP_
INVALIDHANDLE
D3D12_
MESSAGE_
ID_
OPENEXISTINGHEAP_
OUTOFMEMORY_
RETURN
D3D12_
MESSAGE_
ID_
OPENEXISTINGHEAP_
UNSUPPORTED
D3D12_
MESSAGE_
ID_
OUT_
OF_
BOUNDS_
BARRIER_
SUBRESOURCE_
RANGE
D3D12_
MESSAGE_
ID_
OUT_
OF_
ORDER_
TRACKED_
WORKLOAD_
PAIR
D3D12_
MESSAGE_
ID_
OVERSIZED_
DISPATCH
D3D12_
MESSAGE_
ID_
PIPELINELIBRARY_
SERIALIZE_
NOTENOUGHMEMORY
D3D12_
MESSAGE_
ID_
PIPELINE_
STATE_
TYPE_
MISMATCH
D3D12_
MESSAGE_
ID_
PIX_
EVENT_
UNDERFLOW
D3D12_
MESSAGE_
ID_
POSSIBLE_
INVALID_
USE_
OF_
NON_
RESIDENT_
RESOURCE
D3D12_
MESSAGE_
ID_
POSSIBLY_
INVALID_
SUBRESOURCE_
STATE
D3D12_
MESSAGE_
ID_
PRIMITIVE_
TOPOLOGY_
MISMATCH_
PIPELINE_
STATE
D3D12_
MESSAGE_
ID_
PRIMITIVE_
TOPOLOGY_
TRIANGLE_
FANS_
NOT_
SUPPORTED
D3D12_
MESSAGE_
ID_
PROBABLE_
PIX_
EVENT_
LEAK
D3D12_
MESSAGE_
ID_
PROCESS_
FRAME_
INVALID_
PARAMETERS
D3D12_
MESSAGE_
ID_
PROGRAMMABLE_
MSAA_
UNSUPPORTED
D3D12_
MESSAGE_
ID_
PROTECTED_
RESOURCE_
SESSION_
UNSUPPORTED
D3D12_
MESSAGE_
ID_
READFROMSUBRESOURCE_
EMPTYBOX
D3D12_
MESSAGE_
ID_
READFROMSUBRESOURCE_
INVALIDBOX
D3D12_
MESSAGE_
ID_
READFROMSUBRESOURCE_
INVALIDHEAP
D3D12_
MESSAGE_
ID_
READFROMSUBRESOURCE_
INVALIDRESOURCE
D3D12_
MESSAGE_
ID_
READFROMSUBRESOURCE_
INVALIDSUBRESOURCE
D3D12_
MESSAGE_
ID_
RECREATEAT_
INSUFFICIENT_
SUPPORT
D3D12_
MESSAGE_
ID_
RECREATEAT_
INVALID_
TARGET
D3D12_
MESSAGE_
ID_
REFLECTSHAREDPROPERTIES_
INVALIDOBJECT
D3D12_
MESSAGE_
ID_
REFLECTSHAREDPROPERTIES_
INVALIDSIZE
D3D12_
MESSAGE_
ID_
REFLECTSHAREDPROPERTIES_
UNRECOGNIZEDPROPERTIES
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
CANNOT_
CLOSE_
COMMAND_
LIST
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
CANNOT_
END_
WITHOUT_
BEGIN
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
CANNOT_
NEST_
RENDER_
PASSES
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
COMMANDLIST_
INVALID_
END_
STATE
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
COMMANDLIST_
INVALID_
START_
STATE
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
DISALLOWED_
API_
CALLED
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
ERROR
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
GPU_
WORK_
WHILE_
SUSPENDED
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
INVALID_
RESOURCE_
BARRIER
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
LOCAL_
DEPTH_
STENCIL_
ERROR
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
LOCAL_
PRESERVE_
RENDER_
PARAMETERS_
ERROR
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
MISMATCHING_
ACCESS
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
MISMATCHING_
LOCAL_
PRESERVE_
PARAMETERS
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
MISMATCHING_
NO_
ACCESS
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
MISMATCHING_
SUSPEND_
RESUME
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
NO_
PRIOR_
SUSPEND_
WITHIN_
EXECUTECOMMANDLISTS
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
NO_
SUBSEQUENT_
RESUME_
WITHIN_
EXECUTECOMMANDLISTS
D3D12_
MESSAGE_
ID_
RENDER_
PASS_
UNSUPPORTED_
RESOLVE
D3D12_
MESSAGE_
ID_
RENDER_
TARGET_
FORMAT_
MISMATCH_
PIPELINE_
STATE
D3D12_
MESSAGE_
ID_
RENDER_
TARGET_
SAMPLE_
DESC_
MISMATCH_
PIPELINE_
STATE
D3D12_
MESSAGE_
ID_
RESOLVESUBRESOURCEREGION_
INVALID_
RECT
D3D12_
MESSAGE_
ID_
RESOLVESUBRESOURCE_
INVALIDDSTRESOURCE
D3D12_
MESSAGE_
ID_
RESOLVESUBRESOURCE_
INVALIDSRCRESOURCE
D3D12_
MESSAGE_
ID_
RESOLVESUBRESOURCE_
INVALID_
FORMAT
D3D12_
MESSAGE_
ID_
RESOLVESUBRESOURCE_
INVALID_
SAMPLE_
COUNT
D3D12_
MESSAGE_
ID_
RESOLVESUBRESOURCE_
INVALID_
SUBRESOURCE_
INDEX
D3D12_
MESSAGE_
ID_
RESOLVESUBRESOURCE_
NULLDST
D3D12_
MESSAGE_
ID_
RESOLVESUBRESOURCE_
NULLSRC
D3D12_
MESSAGE_
ID_
RESOLVESUBRESOURCE_
RESOURCE_
FLAGS_
NOT_
SUPPORTED
D3D12_
MESSAGE_
ID_
RESOLVESUBRESOURCE_
RESOURCE_
MISMATCH
D3D12_
MESSAGE_
ID_
RESOLVESUBRESOURCE_
SAMPLER_
FEEDBACK_
INVALID_
MIP_
LEVEL_
COUNT
D3D12_
MESSAGE_
ID_
RESOLVESUBRESOURCE_
SAMPLER_
FEEDBACK_
TRANSCODE_
ARRAY_
SIZE_
MISMATCH
D3D12_
MESSAGE_
ID_
RESOLVESUBRESOURCE_
SAMPLER_
FEEDBACK_
TRANSCODE_
INVALID_
FORMAT
D3D12_
MESSAGE_
ID_
RESOLVE_
ENCODER_
INPUT_
PARAM_
LAYOUT_
INVALID_
PARAMETERS
D3D12_
MESSAGE_
ID_
RESOLVE_
ENCODER_
OUTPUT_
METADATA_
INVALID_
PARAMETERS
D3D12_
MESSAGE_
ID_
RESOLVE_
ENCODER_
OUTPUT_
METADATA_
UNSUPPORTED_
PARAMETERS
D3D12_
MESSAGE_
ID_
RESOLVE_
MOTION_
VECTOR_
HEAP_
INVALID_
ARGUMENT
D3D12_
MESSAGE_
ID_
RESOLVE_
QUERY_
DATA_
INVALID_
PARAMETERS
D3D12_
MESSAGE_
ID_
RESOLVE_
QUERY_
INVALID_
QUERY_
STATE
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
BEFORE_
AFTER_
MISMATCH
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
DUPLICATE_
SUBRESOURCE_
TRANSITIONS
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
INVALID_
COMBINATION
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
INVALID_
COMBINED_
FLAGS
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
INVALID_
COMMAND_
LIST_
TYPE
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
INVALID_
FLAG
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
INVALID_
FLAGS
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
INVALID_
FLAGS_
FOR_
FORMAT
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
INVALID_
HEAP
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
INVALID_
RESOURCE
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
INVALID_
SPLIT_
BARRIER
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
INVALID_
SUBRESOURCE
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
INVALID_
TYPE
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
MATCHING_
STATES
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
MISMATCHING_
BEGIN_
END
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
MISMATCHING_
COMMAND_
LIST_
TYPE
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
MISMATCHING_
MISC_
FLAGS
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
MISSING_
BIND_
FLAGS
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
NULL_
POINTER
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
POSSIBLE_
BEFORE_
AFTER_
MISMATCH
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
RESERVED_
BITS
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
SAMPLE_
COUNT
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
UNMATCHED_
BEGIN
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
UNMATCHED_
END
D3D12_
MESSAGE_
ID_
RESOURCE_
BARRIER_
ZERO_
BARRIERS
D3D12_
MESSAGE_
ID_
RESOURCE_
FORMAT_
REQUIRES_
SAMPLER_
FEEDBACK_
CAPABILITY
D3D12_
MESSAGE_
ID_
RESOURCE_
UNMAP_
NOTMAPPED
D3D12_
MESSAGE_
ID_
RSSETSHADINGRATEIMAGE_
REQUIRES_
TIER_
2
D3D12_
MESSAGE_
ID_
RSSETSHADINGRATE_
REQUIRES_
TIER_
1
D3D12_
MESSAGE_
ID_
RSSETSHADING_
RATE_
INVALID_
COMBINER
D3D12_
MESSAGE_
ID_
RSSETSHADING_
RATE_
INVALID_
SHADING_
RATE
D3D12_
MESSAGE_
ID_
RSSETSHADING_
RATE_
SHADING_
RATE_
NOT_
PERMITTED_
BY_
CAP
D3D12_
MESSAGE_
ID_
SAMPLEPOSITIONS_
MISMATCH_
DEFERRED
D3D12_
MESSAGE_
ID_
SAMPLEPOSITIONS_
MISMATCH_
RECORDTIME_
ASSUMEDFROMCLEAR
D3D12_
MESSAGE_
ID_
SAMPLEPOSITIONS_
MISMATCH_
RECORDTIME_
ASSUMEDFROMFIRSTUSE
D3D12_
MESSAGE_
ID_
SAMPLER_
FEEDBACK_
CREATE_
UAV_
MISMATCHING_
TARGETED_
RESOURCE
D3D12_
MESSAGE_
ID_
SAMPLER_
FEEDBACK_
CREATE_
UAV_
NULL_
ARGUMENTS
D3D12_
MESSAGE_
ID_
SAMPLER_
FEEDBACK_
CREATE_
UAV_
REQUIRES_
FEEDBACK_
MAP_
FORMAT
D3D12_
MESSAGE_
ID_
SAMPLER_
FEEDBACK_
MAP_
INVALID_
DIMENSION
D3D12_
MESSAGE_
ID_
SAMPLER_
FEEDBACK_
MAP_
INVALID_
LAYOUT
D3D12_
MESSAGE_
ID_
SAMPLER_
FEEDBACK_
MAP_
INVALID_
MIP_
REGION
D3D12_
MESSAGE_
ID_
SAMPLER_
FEEDBACK_
MAP_
INVALID_
SAMPLE_
COUNT
D3D12_
MESSAGE_
ID_
SAMPLER_
FEEDBACK_
MAP_
INVALID_
SAMPLE_
QUALITY
D3D12_
MESSAGE_
ID_
SAMPLER_
FEEDBACK_
MAP_
REQUIRES_
UNORDERED_
ACCESS_
FLAG
D3D12_
MESSAGE_
ID_
SAMPLER_
FEEDBACK_
UAV_
REQUIRES_
SAMPLER_
FEEDBACK_
CAPABILITY
D3D12_
MESSAGE_
ID_
SETDEPTHBOUNDS_
INVALIDARGS
D3D12_
MESSAGE_
ID_
SETEVENTONMULTIPLEFENCECOMPLETION_
INVALIDFLAGS
D3D12_
MESSAGE_
ID_
SETPRIVATEDATA_
CHANGINGPARAMS
D3D12_
MESSAGE_
ID_
SETPRIVATEDATA_
INVALIDFREEDATA
D3D12_
MESSAGE_
ID_
SETPRIVATEDATA_
NO_
ACCESS
D3D12_
MESSAGE_
ID_
SETPRIVATEDATA_
OUTOFMEMORY
D3D12_
MESSAGE_
ID_
SETRESIDENCYPRIORITY_
INVALID_
PAGEABLE
D3D12_
MESSAGE_
ID_
SETRESIDENCYPRIORITY_
INVALID_
PRIORITY
D3D12_
MESSAGE_
ID_
SETSAMPLEPOSITIONS_
INVALIDARGS
D3D12_
MESSAGE_
ID_
SETTING_
SHADING_
RATE_
FROM_
MS_
REQUIRES_
CAPABILITY
D3D12_
MESSAGE_
ID_
SETVIEWINSTANCEMASK_
INVALIDARGS
D3D12_
MESSAGE_
ID_
SET_
BACKGROUND_
PROCESSING_
MODE_
INVALID_
ARGUMENT
D3D12_
MESSAGE_
ID_
SET_
DESCRIPTOR_
HEAP_
INVALID
D3D12_
MESSAGE_
ID_
SET_
DESCRIPTOR_
TABLE_
INVALID
D3D12_
MESSAGE_
ID_
SET_
INDEX_
BUFFER_
INVALID
D3D12_
MESSAGE_
ID_
SET_
INDEX_
BUFFER_
INVALID_
DESC
D3D12_
MESSAGE_
ID_
SET_
PIPELINE_
STACK_
SIZE_
ERROR
D3D12_
MESSAGE_
ID_
SET_
PREDICATION_
INVALID_
PARAMETERS
D3D12_
MESSAGE_
ID_
SET_
PROGRAM_
ERROR
D3D12_
MESSAGE_
ID_
SET_
RENDER_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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1
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2
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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GEOMETRY_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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D3D12_
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TRIANGLE_
FRONT_
COUNTERCLOCKWISE
D3D12_
RAYTRACING_
MAX_
ATTRIBUTE_
SIZE_
IN_
BYTES
D3D12_
RAYTRACING_
MAX_
DECLARABLE_
TRACE_
RECURSION_
DEPTH
D3D12_
RAYTRACING_
MAX_
GEOMETRIES_
PER_
BOTTOM_
LEVEL_
ACCELERATION_
STRUCTURE
D3D12_
RAYTRACING_
MAX_
INSTANCES_
PER_
TOP_
LEVEL_
ACCELERATION_
STRUCTURE
D3D12_
RAYTRACING_
MAX_
PRIMITIVES_
PER_
BOTTOM_
LEVEL_
ACCELERATION_
STRUCTURE
D3D12_
RAYTRACING_
MAX_
RAY_
GENERATION_
SHADER_
THREADS
D3D12_
RAYTRACING_
MAX_
SHADER_
RECORD_
STRIDE
D3D12_
RAYTRACING_
PIPELINE_
FLAG_
NONE
D3D12_
RAYTRACING_
PIPELINE_
FLAG_
SKIP_
PROCEDURAL_
PRIMITIVES
D3D12_
RAYTRACING_
PIPELINE_
FLAG_
SKIP_
TRIANGLES
D3D12_
RAYTRACING_
SHADER_
RECORD_
BYTE_
ALIGNMENT
D3D12_
RAYTRACING_
SHADER_
TABLE_
BYTE_
ALIGNMENT
D3D12_
RAYTRACING_
TIER_
1_
0
D3D12_
RAYTRACING_
TIER_
1_
1
D3D12_
RAYTRACING_
TIER_
NOT_
SUPPORTED
D3D12_
RAYTRACING_
TRANSFOR
M3X4_
BYTE_
ALIGNMENT
D3D12_
RAY_
FLAG_
ACCEPT_
FIRST_
HIT_
AND_
END_
SEARCH
D3D12_
RAY_
FLAG_
CULL_
BACK_
FACING_
TRIANGLES
D3D12_
RAY_
FLAG_
CULL_
FRONT_
FACING_
TRIANGLES
D3D12_
RAY_
FLAG_
CULL_
NON_
OPAQUE
D3D12_
RAY_
FLAG_
CULL_
OPAQUE
D3D12_
RAY_
FLAG_
FORCE_
NON_
OPAQUE
D3D12_
RAY_
FLAG_
FORCE_
OPAQUE
D3D12_
RAY_
FLAG_
NONE
D3D12_
RAY_
FLAG_
SKIP_
CLOSEST_
HIT_
SHADER
D3D12_
RAY_
FLAG_
SKIP_
PROCEDURAL_
PRIMITIVES
D3D12_
RAY_
FLAG_
SKIP_
TRIANGLES
D3D12_
RECREATE_
AT_
TIER_
1
D3D12_
RECREATE_
AT_
TIER_
NOT_
SUPPORTED
D3D12_
RENDER_
PASS_
BEGINNING_
ACCESS_
TYPE_
CLEAR
D3D12_
RENDER_
PASS_
BEGINNING_
ACCESS_
TYPE_
DISCARD
D3D12_
RENDER_
PASS_
BEGINNING_
ACCESS_
TYPE_
NO_
ACCESS
D3D12_
RENDER_
PASS_
BEGINNING_
ACCESS_
TYPE_
PRESERVE
D3D12_
RENDER_
PASS_
BEGINNING_
ACCESS_
TYPE_
PRESERVE_
LOCAL_
RENDER
D3D12_
RENDER_
PASS_
BEGINNING_
ACCESS_
TYPE_
PRESERVE_
LOCAL_
SRV
D3D12_
RENDER_
PASS_
BEGINNING_
ACCESS_
TYPE_
PRESERVE_
LOCAL_
UAV
D3D12_
RENDER_
PASS_
ENDING_
ACCESS_
TYPE_
DISCARD
D3D12_
RENDER_
PASS_
ENDING_
ACCESS_
TYPE_
NO_
ACCESS
D3D12_
RENDER_
PASS_
ENDING_
ACCESS_
TYPE_
PRESERVE
D3D12_
RENDER_
PASS_
ENDING_
ACCESS_
TYPE_
PRESERVE_
LOCAL_
RENDER
D3D12_
RENDER_
PASS_
ENDING_
ACCESS_
TYPE_
PRESERVE_
LOCAL_
SRV
D3D12_
RENDER_
PASS_
ENDING_
ACCESS_
TYPE_
PRESERVE_
LOCAL_
UAV
D3D12_
RENDER_
PASS_
ENDING_
ACCESS_
TYPE_
RESOLVE
D3D12_
RENDER_
PASS_
FLAG_
ALLOW_
UAV_
WRITES
D3D12_
RENDER_
PASS_
FLAG_
BIND_
READ_
ONLY_
DEPTH
D3D12_
RENDER_
PASS_
FLAG_
BIND_
READ_
ONLY_
STENCIL
D3D12_
RENDER_
PASS_
FLAG_
NONE
D3D12_
RENDER_
PASS_
FLAG_
RESUMING_
PASS
D3D12_
RENDER_
PASS_
FLAG_
SUSPENDING_
PASS
D3D12_
RENDER_
PASS_
TIER_
0
D3D12_
RENDER_
PASS_
TIER_
1
D3D12_
RENDER_
PASS_
TIER_
2
D3D12_
REQ_
BLEND_
OBJECT_
COUNT_
PER_
DEVICE
D3D12_
REQ_
BUFFER_
RESOURCE_
TEXEL_
COUNT_
2_
TO_
EXP
D3D12_
REQ_
CONSTANT_
BUFFER_
ELEMENT_
COUNT
D3D12_
REQ_
DEPTH_
STENCIL_
OBJECT_
COUNT_
PER_
DEVICE
D3D12_
REQ_
DRAWINDEXED_
INDEX_
COUNT_
2_
TO_
EXP
D3D12_
REQ_
DRAW_
VERTEX_
COUNT_
2_
TO_
EXP
D3D12_
REQ_
FILTERING_
HW_
ADDRESSABLE_
RESOURCE_
DIMENSION
D3D12_
REQ_
GS_
INVOCATION_
32BIT_
OUTPUT_
COMPONENT_
LIMIT
D3D12_
REQ_
IMMEDIATE_
CONSTANT_
BUFFER_
ELEMENT_
COUNT
D3D12_
REQ_
MAXANISOTROPY
D3D12_
REQ_
MIP_
LEVELS
D3D12_
REQ_
MULTI_
ELEMENT_
STRUCTURE_
SIZE_
IN_
BYTES
D3D12_
REQ_
RASTERIZER_
OBJECT_
COUNT_
PER_
DEVICE
D3D12_
REQ_
RENDER_
TO_
BUFFER_
WINDOW_
WIDTH
D3D12_
REQ_
RESOURCE_
SIZE_
IN_
MEGABYTES_
EXPRESSION_
A_
TERM
D3D12_
REQ_
RESOURCE_
SIZE_
IN_
MEGABYTES_
EXPRESSION_
B_
TERM
D3D12_
REQ_
RESOURCE_
SIZE_
IN_
MEGABYTES_
EXPRESSION_
C_
TERM
D3D12_
REQ_
RESOURCE_
VIEW_
COUNT_
PER_
DEVICE_
2_
TO_
EXP
D3D12_
REQ_
SAMPLER_
OBJECT_
COUNT_
PER_
DEVICE
D3D12_
REQ_
SUBRESOURCES
D3D12_
REQ_
TEXTUR
E1D_
ARRAY_
AXIS_
DIMENSION
D3D12_
REQ_
TEXTUR
E1D_
U_
DIMENSION
D3D12_
REQ_
TEXTUR
E2D_
ARRAY_
AXIS_
DIMENSION
D3D12_
REQ_
TEXTUR
E2D_
U_
OR_
V_
DIMENSION
D3D12_
REQ_
TEXTUR
E3D_
U_
V_
OR_
W_
DIMENSION
D3D12_
REQ_
TEXTURECUBE_
DIMENSION
D3D12_
RESIDENCY_
FLAG_
DENY_
OVERBUDGET
D3D12_
RESIDENCY_
FLAG_
NONE
D3D12_
RESIDENCY_
PRIORITY_
HIGH
D3D12_
RESIDENCY_
PRIORITY_
LOW
D3D12_
RESIDENCY_
PRIORITY_
MAXIMUM
D3D12_
RESIDENCY_
PRIORITY_
MINIMUM
D3D12_
RESIDENCY_
PRIORITY_
NORMAL
D3D12_
RESINFO_
INSTRUCTION_
MISSING_
COMPONENT_
RETVAL
D3D12_
RESOLVE_
MODE_
AVERAGE
D3D12_
RESOLVE_
MODE_
DECODE_
SAMPLER_
FEEDBACK
D3D12_
RESOLVE_
MODE_
DECOMPRESS
D3D12_
RESOLVE_
MODE_
ENCODE_
SAMPLER_
FEEDBACK
D3D12_
RESOLVE_
MODE_
MAX
D3D12_
RESOLVE_
MODE_
MIN
D3D12_
RESOURCE_
BARRIER_
ALL_
SUBRESOURCES
D3D12_
RESOURCE_
BARRIER_
FLAG_
BEGIN_
ONLY
D3D12_
RESOURCE_
BARRIER_
FLAG_
END_
ONLY
D3D12_
RESOURCE_
BARRIER_
FLAG_
NONE
D3D12_
RESOURCE_
BARRIER_
TYPE_
ALIASING
D3D12_
RESOURCE_
BARRIER_
TYPE_
TRANSITION
D3D12_
RESOURCE_
BARRIER_
TYPE_
UAV
D3D12_
RESOURCE_
BINDING_
TIER_
1
D3D12_
RESOURCE_
BINDING_
TIER_
2
D3D12_
RESOURCE_
BINDING_
TIER_
3
D3D12_
RESOURCE_
DIMENSION_
BUFFER
D3D12_
RESOURCE_
DIMENSION_
TEXTUR
E1D
D3D12_
RESOURCE_
DIMENSION_
TEXTUR
E2D
D3D12_
RESOURCE_
DIMENSION_
TEXTUR
E3D
D3D12_
RESOURCE_
DIMENSION_
UNKNOWN
D3D12_
RESOURCE_
FLAG_
ALLOW_
CROSS_
ADAPTER
D3D12_
RESOURCE_
FLAG_
ALLOW_
DEPTH_
STENCIL
D3D12_
RESOURCE_
FLAG_
ALLOW_
RENDER_
TARGET
D3D12_
RESOURCE_
FLAG_
ALLOW_
SIMULTANEOUS_
ACCESS
D3D12_
RESOURCE_
FLAG_
ALLOW_
UNORDERED_
ACCESS
D3D12_
RESOURCE_
FLAG_
DENY_
SHADER_
RESOURCE
D3D12_
RESOURCE_
FLAG_
NONE
D3D12_
RESOURCE_
FLAG_
RAYTRACING_
ACCELERATION_
STRUCTURE
D3D12_
RESOURCE_
FLAG_
VIDEO_
DECODE_
REFERENCE_
ONLY
D3D12_
RESOURCE_
FLAG_
VIDEO_
ENCODE_
REFERENCE_
ONLY
D3D12_
RESOURCE_
HEAP_
TIER_
1
D3D12_
RESOURCE_
HEAP_
TIER_
2
D3D12_
RESOURCE_
STATE_
ALL_
SHADER_
RESOURCE
D3D12_
RESOURCE_
STATE_
COMMON
D3D12_
RESOURCE_
STATE_
COPY_
DEST
D3D12_
RESOURCE_
STATE_
COPY_
SOURCE
D3D12_
RESOURCE_
STATE_
DEPTH_
READ
D3D12_
RESOURCE_
STATE_
DEPTH_
WRITE
D3D12_
RESOURCE_
STATE_
GENERIC_
READ
D3D12_
RESOURCE_
STATE_
INDEX_
BUFFER
D3D12_
RESOURCE_
STATE_
INDIRECT_
ARGUMENT
D3D12_
RESOURCE_
STATE_
NON_
PIXEL_
SHADER_
RESOURCE
D3D12_
RESOURCE_
STATE_
PIXEL_
SHADER_
RESOURCE
D3D12_
RESOURCE_
STATE_
PREDICATION
D3D12_
RESOURCE_
STATE_
PRESENT
D3D12_
RESOURCE_
STATE_
RAYTRACING_
ACCELERATION_
STRUCTURE
D3D12_
RESOURCE_
STATE_
RENDER_
TARGET
D3D12_
RESOURCE_
STATE_
RESERVED_
INTERNAL_
4000
D3D12_
RESOURCE_
STATE_
RESERVED_
INTERNAL_
8000
D3D12_
RESOURCE_
STATE_
RESERVED_
INTERNAL_
100000
D3D12_
RESOURCE_
STATE_
RESERVED_
INTERNAL_
40000000
D3D12_
RESOURCE_
STATE_
RESERVED_
INTERNAL_
80000000
D3D12_
RESOURCE_
STATE_
RESOLVE_
DEST
D3D12_
RESOURCE_
STATE_
RESOLVE_
SOURCE
D3D12_
RESOURCE_
STATE_
SHADING_
RATE_
SOURCE
D3D12_
RESOURCE_
STATE_
STREAM_
OUT
D3D12_
RESOURCE_
STATE_
UNORDERED_
ACCESS
D3D12_
RESOURCE_
STATE_
VERTEX_
AND_
CONSTANT_
BUFFER
D3D12_
RESOURCE_
STATE_
VIDEO_
DECODE_
READ
D3D12_
RESOURCE_
STATE_
VIDEO_
DECODE_
WRITE
D3D12_
RESOURCE_
STATE_
VIDEO_
ENCODE_
READ
D3D12_
RESOURCE_
STATE_
VIDEO_
ENCODE_
WRITE
D3D12_
RESOURCE_
STATE_
VIDEO_
PROCESS_
READ
D3D12_
RESOURCE_
STATE_
VIDEO_
PROCESS_
WRITE
D3D12_
RLDO_
DETAIL
D3D12_
RLDO_
IGNORE_
INTERNAL
D3D12_
RLDO_
NONE
D3D12_
RLDO_
SUMMARY
D3D12_
ROOT_
DESCRIPTOR_
FLAG_
DATA_
STATIC
D3D12_
ROOT_
DESCRIPTOR_
FLAG_
DATA_
STATIC_
WHILE_
SET_
AT_
EXECUTE
D3D12_
ROOT_
DESCRIPTOR_
FLAG_
DATA_
VOLATILE
D3D12_
ROOT_
DESCRIPTOR_
FLAG_
NONE
D3D12_
ROOT_
PARAMETER_
TYPE_
32BIT_
CONSTANTS
D3D12_
ROOT_
PARAMETER_
TYPE_
CBV
D3D12_
ROOT_
PARAMETER_
TYPE_
DESCRIPTOR_
TABLE
D3D12_
ROOT_
PARAMETER_
TYPE_
SRV
D3D12_
ROOT_
PARAMETER_
TYPE_
UAV
D3D12_
ROOT_
SIGNATURE_
FLAG_
ALLOW_
INPUT_
ASSEMBLER_
INPUT_
LAYOUT
D3D12_
ROOT_
SIGNATURE_
FLAG_
ALLOW_
STREAM_
OUTPUT
D3D12_
ROOT_
SIGNATURE_
FLAG_
CBV_
SRV_
UAV_
HEAP_
DIRECTLY_
INDEXED
D3D12_
ROOT_
SIGNATURE_
FLAG_
DENY_
AMPLIFICATION_
SHADER_
ROOT_
ACCESS
D3D12_
ROOT_
SIGNATURE_
FLAG_
DENY_
DOMAIN_
SHADER_
ROOT_
ACCESS
D3D12_
ROOT_
SIGNATURE_
FLAG_
DENY_
GEOMETRY_
SHADER_
ROOT_
ACCESS
D3D12_
ROOT_
SIGNATURE_
FLAG_
DENY_
HULL_
SHADER_
ROOT_
ACCESS
D3D12_
ROOT_
SIGNATURE_
FLAG_
DENY_
MESH_
SHADER_
ROOT_
ACCESS
D3D12_
ROOT_
SIGNATURE_
FLAG_
DENY_
PIXEL_
SHADER_
ROOT_
ACCESS
D3D12_
ROOT_
SIGNATURE_
FLAG_
DENY_
VERTEX_
SHADER_
ROOT_
ACCESS
D3D12_
ROOT_
SIGNATURE_
FLAG_
LOCAL_
ROOT_
SIGNATURE
D3D12_
ROOT_
SIGNATURE_
FLAG_
NONE
D3D12_
ROOT_
SIGNATURE_
FLAG_
SAMPLER_
HEAP_
DIRECTLY_
INDEXED
D3D12_
RS_
SET_
SHADING_
RATE_
COMBINER_
COUNT
D3D12_
RTV_
DIMENSION_
BUFFER
D3D12_
RTV_
DIMENSION_
TEXTUR
E1D
D3D12_
RTV_
DIMENSION_
TEXTUR
E1DARRAY
D3D12_
RTV_
DIMENSION_
TEXTUR
E2D
D3D12_
RTV_
DIMENSION_
TEXTUR
E2DARRAY
D3D12_
RTV_
DIMENSION_
TEXTUR
E2DMS
D3D12_
RTV_
DIMENSION_
TEXTUR
E2DMSARRAY
D3D12_
RTV_
DIMENSION_
TEXTUR
E3D
D3D12_
RTV_
DIMENSION_
UNKNOWN
D3D12_
SAMPLER_
FEEDBACK_
TIER_
0_
9
D3D12_
SAMPLER_
FEEDBACK_
TIER_
1_
0
D3D12_
SAMPLER_
FEEDBACK_
TIER_
NOT_
SUPPORTED
D3D12_
SAMPLER_
FLAG_
NONE
D3D12_
SAMPLER_
FLAG_
NON_
NORMALIZED_
COORDINATES
D3D12_
SAMPLER_
FLAG_
UINT_
BORDER_
COLOR
D3D12_
SDK_
VERSION
D3D12_
SERIALIZED_
DATA_
RAYTRACING_
ACCELERATION_
STRUCTURE
D3D12_
SET_
WORK_
GRAPH_
FLAG_
INITIALIZE
D3D12_
SET_
WORK_
GRAPH_
FLAG_
NONE
D3D12_
SHADER_
CACHE_
CONTROL_
FLAG_
CLEAR
D3D12_
SHADER_
CACHE_
CONTROL_
FLAG_
DISABLE
D3D12_
SHADER_
CACHE_
CONTROL_
FLAG_
ENABLE
D3D12_
SHADER_
CACHE_
FLAG_
DRIVER_
VERSIONED
D3D12_
SHADER_
CACHE_
FLAG_
NONE
D3D12_
SHADER_
CACHE_
FLAG_
USE_
WORKING_
DIR
D3D12_
SHADER_
CACHE_
KIND_
FLAG_
APPLICATION_
MANAGED
D3D12_
SHADER_
CACHE_
KIND_
FLAG_
IMPLICIT_
D3D_
CACHE_
FOR_
DRIVER
D3D12_
SHADER_
CACHE_
KIND_
FLAG_
IMPLICIT_
D3D_
CONVERSIONS
D3D12_
SHADER_
CACHE_
KIND_
FLAG_
IMPLICIT_
DRIVER_
MANAGED
D3D12_
SHADER_
CACHE_
MODE_
DISK
D3D12_
SHADER_
CACHE_
MODE_
MEMORY
D3D12_
SHADER_
CACHE_
SUPPORT_
AUTOMATIC_
DISK_
CACHE
D3D12_
SHADER_
CACHE_
SUPPORT_
AUTOMATIC_
INPROC_
CACHE
D3D12_
SHADER_
CACHE_
SUPPORT_
DRIVER_
MANAGED_
CACHE
D3D12_
SHADER_
CACHE_
SUPPORT_
LIBRARY
D3D12_
SHADER_
CACHE_
SUPPORT_
NONE
D3D12_
SHADER_
CACHE_
SUPPORT_
SHADER_
CONTROL_
CLEAR
D3D12_
SHADER_
CACHE_
SUPPORT_
SHADER_
SESSION_
DELETE
D3D12_
SHADER_
CACHE_
SUPPORT_
SINGLE_
PSO
D3D12_
SHADER_
COMPONENT_
MAPPING_
ALWAYS_
SET_
BIT_
AVOIDING_
ZEROMEM_
MISTAKES
D3D12_
SHADER_
COMPONENT_
MAPPING_
FORCE_
VALUE_
0
D3D12_
SHADER_
COMPONENT_
MAPPING_
FORCE_
VALUE_
1
D3D12_
SHADER_
COMPONENT_
MAPPING_
FROM_
MEMORY_
COMPONENT_
0
D3D12_
SHADER_
COMPONENT_
MAPPING_
FROM_
MEMORY_
COMPONENT_
1
D3D12_
SHADER_
COMPONENT_
MAPPING_
FROM_
MEMORY_
COMPONENT_
2
D3D12_
SHADER_
COMPONENT_
MAPPING_
FROM_
MEMORY_
COMPONENT_
3
D3D12_
SHADER_
COMPONENT_
MAPPING_
MASK
D3D12_
SHADER_
COMPONENT_
MAPPING_
SHIFT
D3D12_
SHADER_
IDENTIFIER_
SIZE_
IN_
BYTES
D3D12_
SHADER_
MAJOR_
VERSION
D3D12_
SHADER_
MAX_
INSTANCES
D3D12_
SHADER_
MAX_
INTERFACES
D3D12_
SHADER_
MAX_
INTERFACE_
CALL_
SITES
D3D12_
SHADER_
MAX_
TYPES
D3D12_
SHADER_
MINOR_
VERSION
D3D12_
SHADER_
MIN_
PRECISION_
SUPPORT_
10_
BIT
D3D12_
SHADER_
MIN_
PRECISION_
SUPPORT_
16_
BIT
D3D12_
SHADER_
MIN_
PRECISION_
SUPPORT_
NONE
D3D12_
SHADER_
VISIBILITY_
ALL
D3D12_
SHADER_
VISIBILITY_
AMPLIFICATION
D3D12_
SHADER_
VISIBILITY_
DOMAIN
D3D12_
SHADER_
VISIBILITY_
GEOMETRY
D3D12_
SHADER_
VISIBILITY_
HULL
D3D12_
SHADER_
VISIBILITY_
MESH
D3D12_
SHADER_
VISIBILITY_
PIXEL
D3D12_
SHADER_
VISIBILITY_
VERTEX
D3D12_
SHADING_
RATE_
1X1
D3D12_
SHADING_
RATE_
1X2
D3D12_
SHADING_
RATE_
2X1
D3D12_
SHADING_
RATE_
2X2
D3D12_
SHADING_
RATE_
2X4
D3D12_
SHADING_
RATE_
4X2
D3D12_
SHADING_
RATE_
4X4
D3D12_
SHADING_
RATE_
COMBINER_
MAX
D3D12_
SHADING_
RATE_
COMBINER_
MIN
D3D12_
SHADING_
RATE_
COMBINER_
OVERRIDE
D3D12_
SHADING_
RATE_
COMBINER_
PASSTHROUGH
D3D12_
SHADING_
RATE_
COMBINER_
SUM
D3D12_
SHADING_
RATE_
VALID_
MASK
D3D12_
SHADING_
RATE_
X_
AXIS_
SHIFT
D3D12_
SHARED_
RESOURCE_
COMPATIBILITY_
TIER_
0
D3D12_
SHARED_
RESOURCE_
COMPATIBILITY_
TIER_
1
D3D12_
SHARED_
RESOURCE_
COMPATIBILITY_
TIER_
2
D3D12_
SHIFT_
INSTRUCTION_
PAD_
VALUE
D3D12_
SHIFT_
INSTRUCTION_
SHIFT_
VALUE_
BIT_
COUNT
D3D12_
SHVER_
AMPLIFICATION_
SHADER
D3D12_
SHVER_
ANY_
HIT_
SHADER
D3D12_
SHVER_
CALLABLE_
SHADER
D3D12_
SHVER_
CLOSEST_
HIT_
SHADER
D3D12_
SHVER_
COMPUTE_
SHADER
D3D12_
SHVER_
DOMAIN_
SHADER
D3D12_
SHVER_
GEOMETRY_
SHADER
D3D12_
SHVER_
HULL_
SHADER
D3D12_
SHVER_
INTERSECTION_
SHADER
D3D12_
SHVER_
LIBRARY
D3D12_
SHVER_
MESH_
SHADER
D3D12_
SHVER_
MISS_
SHADER
D3D12_
SHVER_
NODE_
SHADER
D3D12_
SHVER_
PIXEL_
SHADER
D3D12_
SHVER_
RAY_
GENERATION_
SHADER
D3D12_
SHVER_
RESERVE
D0
D3D12_
SHVER_
VERTEX_
SHADER
D3D12_
SIMULTANEOUS_
RENDER_
TARGET_
COUNT
D3D12_
SMALL_
MSAA_
RESOURCE_
PLACEMENT_
ALIGNMENT
D3D12_
SMALL_
RESOURCE_
PLACEMENT_
ALIGNMENT
D3D12_
SO_
BUFFER_
MAX_
STRIDE_
IN_
BYTES
D3D12_
SO_
BUFFER_
MAX_
WRITE_
WINDOW_
IN_
BYTES
D3D12_
SO_
BUFFER_
SLOT_
COUNT
D3D12_
SO_
DDI_
REGISTER_
INDEX_
DENOTING_
GAP
D3D12_
SO_
NO_
RASTERIZED_
STREAM
D3D12_
SO_
OUTPUT_
COMPONENT_
COUNT
D3D12_
SO_
STREAM_
COUNT
D3D12_
SPEC_
DATE_
DAY
D3D12_
SPEC_
DATE_
MONTH
D3D12_
SPEC_
DATE_
YEAR
D3D12_
SPEC_
VERSION
D3D12_
SRGB_
GAMMA
D3D12_
SRGB_
TO_
FLOAT_
DENOMINATOR_
1
D3D12_
SRGB_
TO_
FLOAT_
DENOMINATOR_
2
D3D12_
SRGB_
TO_
FLOAT_
EXPONENT
D3D12_
SRGB_
TO_
FLOAT_
OFFSET
D3D12_
SRGB_
TO_
FLOAT_
THRESHOLD
D3D12_
SRGB_
TO_
FLOAT_
TOLERANCE_
IN_
ULP
D3D12_
SRV_
DIMENSION_
BUFFER
D3D12_
SRV_
DIMENSION_
RAYTRACING_
ACCELERATION_
STRUCTURE
D3D12_
SRV_
DIMENSION_
TEXTUR
E1D
D3D12_
SRV_
DIMENSION_
TEXTUR
E1DARRAY
D3D12_
SRV_
DIMENSION_
TEXTUR
E2D
D3D12_
SRV_
DIMENSION_
TEXTUR
E2DARRAY
D3D12_
SRV_
DIMENSION_
TEXTUR
E2DMS
D3D12_
SRV_
DIMENSION_
TEXTUR
E2DMSARRAY
D3D12_
SRV_
DIMENSION_
TEXTUR
E3D
D3D12_
SRV_
DIMENSION_
TEXTURECUBE
D3D12_
SRV_
DIMENSION_
TEXTURECUBEARRAY
D3D12_
SRV_
DIMENSION_
UNKNOWN
D3D12_
STANDARD_
COMPONENT_
BIT_
COUNT
D3D12_
STANDARD_
COMPONENT_
BIT_
COUNT_
DOUBLED
D3D12_
STANDARD_
MAXIMUM_
ELEMENT_
ALIGNMENT_
BYTE_
MULTIPLE
D3D12_
STANDARD_
MULTISAMPLE_
PATTERN
D3D12_
STANDARD_
PIXEL_
COMPONENT_
COUNT
D3D12_
STANDARD_
PIXEL_
ELEMENT_
COUNT
D3D12_
STANDARD_
VECTOR_
SIZE
D3D12_
STANDARD_
VERTEX_
ELEMENT_
COUNT
D3D12_
STANDARD_
VERTEX_
TOTAL_
COMPONENT_
COUNT
D3D12_
STATE_
OBJECT_
FLAG_
ALLOW_
EXTERNAL_
DEPENDENCIES_
ON_
LOCAL_
DEFINITIONS
D3D12_
STATE_
OBJECT_
FLAG_
ALLOW_
LOCAL_
DEPENDENCIES_
ON_
EXTERNAL_
DEFINITIONS
D3D12_
STATE_
OBJECT_
FLAG_
ALLOW_
STATE_
OBJECT_
ADDITIONS
D3D12_
STATE_
OBJECT_
FLAG_
NONE
D3D12_
STATE_
OBJECT_
TYPE_
COLLECTION
D3D12_
STATE_
OBJECT_
TYPE_
EXECUTABLE
D3D12_
STATE_
OBJECT_
TYPE_
RAYTRACING_
PIPELINE
D3D12_
STATE_
SUBOBJECT_
TYPE_
BLEND
D3D12_
STATE_
SUBOBJECT_
TYPE_
DEPTH_
STENCIL
D3D12_
STATE_
SUBOBJECT_
TYPE_
DEPTH_
STENCI
L1
D3D12_
STATE_
SUBOBJECT_
TYPE_
DEPTH_
STENCI
L2
D3D12_
STATE_
SUBOBJECT_
TYPE_
DEPTH_
STENCIL_
FORMAT
D3D12_
STATE_
SUBOBJECT_
TYPE_
DXIL_
LIBRARY
D3D12_
STATE_
SUBOBJECT_
TYPE_
DXIL_
SUBOBJECT_
TO_
EXPORTS_
ASSOCIATION
D3D12_
STATE_
SUBOBJECT_
TYPE_
EXISTING_
COLLECTION
D3D12_
STATE_
SUBOBJECT_
TYPE_
FLAGS
D3D12_
STATE_
SUBOBJECT_
TYPE_
GENERIC_
PROGRAM
D3D12_
STATE_
SUBOBJECT_
TYPE_
GLOBAL_
ROOT_
SIGNATURE
D3D12_
STATE_
SUBOBJECT_
TYPE_
HIT_
GROUP
D3D12_
STATE_
SUBOBJECT_
TYPE_
IB_
STRIP_
CUT_
VALUE
D3D12_
STATE_
SUBOBJECT_
TYPE_
INPUT_
LAYOUT
D3D12_
STATE_
SUBOBJECT_
TYPE_
LOCAL_
ROOT_
SIGNATURE
D3D12_
STATE_
SUBOBJECT_
TYPE_
MAX_
VALID
D3D12_
STATE_
SUBOBJECT_
TYPE_
NODE_
MASK
D3D12_
STATE_
SUBOBJECT_
TYPE_
PRIMITIVE_
TOPOLOGY
D3D12_
STATE_
SUBOBJECT_
TYPE_
RASTERIZER
D3D12_
STATE_
SUBOBJECT_
TYPE_
RAYTRACING_
PIPELINE_
CONFIG
D3D12_
STATE_
SUBOBJECT_
TYPE_
RAYTRACING_
PIPELINE_
CONFI
G1
D3D12_
STATE_
SUBOBJECT_
TYPE_
RAYTRACING_
SHADER_
CONFIG
D3D12_
STATE_
SUBOBJECT_
TYPE_
RENDER_
TARGET_
FORMATS
D3D12_
STATE_
SUBOBJECT_
TYPE_
SAMPLE_
DESC
D3D12_
STATE_
SUBOBJECT_
TYPE_
SAMPLE_
MASK
D3D12_
STATE_
SUBOBJECT_
TYPE_
STATE_
OBJECT_
CONFIG
D3D12_
STATE_
SUBOBJECT_
TYPE_
STREAM_
OUTPUT
D3D12_
STATE_
SUBOBJECT_
TYPE_
SUBOBJECT_
TO_
EXPORTS_
ASSOCIATION
D3D12_
STATE_
SUBOBJECT_
TYPE_
VIEW_
INSTANCING
D3D12_
STATE_
SUBOBJECT_
TYPE_
WORK_
GRAPH
D3D12_
STATIC_
BORDER_
COLOR_
OPAQUE_
BLACK
D3D12_
STATIC_
BORDER_
COLOR_
OPAQUE_
BLACK_
UINT
D3D12_
STATIC_
BORDER_
COLOR_
OPAQUE_
WHITE
D3D12_
STATIC_
BORDER_
COLOR_
OPAQUE_
WHITE_
UINT
D3D12_
STATIC_
BORDER_
COLOR_
TRANSPARENT_
BLACK
D3D12_
STENCIL_
OP_
DECR
D3D12_
STENCIL_
OP_
DECR_
SAT
D3D12_
STENCIL_
OP_
INCR
D3D12_
STENCIL_
OP_
INCR_
SAT
D3D12_
STENCIL_
OP_
INVERT
D3D12_
STENCIL_
OP_
KEEP
D3D12_
STENCIL_
OP_
REPLACE
D3D12_
STENCIL_
OP_
ZERO
D3D12_
SUBPIXEL_
FRACTIONAL_
BIT_
COUNT
D3D12_
SUBTEXEL_
FRACTIONAL_
BIT_
COUNT
D3D12_
SYSTEM_
RESERVED_
REGISTER_
SPACE_
VALUES_
END
D3D12_
SYSTEM_
RESERVED_
REGISTER_
SPACE_
VALUES_
START
D3D12_
TESSELLATOR_
MAX_
EVEN_
TESSELLATION_
FACTOR
D3D12_
TESSELLATOR_
MAX_
ISOLINE_
DENSITY_
TESSELLATION_
FACTOR
D3D12_
TESSELLATOR_
MAX_
ODD_
TESSELLATION_
FACTOR
D3D12_
TESSELLATOR_
MAX_
TESSELLATION_
FACTOR
D3D12_
TESSELLATOR_
MIN_
EVEN_
TESSELLATION_
FACTOR
D3D12_
TESSELLATOR_
MIN_
ISOLINE_
DENSITY_
TESSELLATION_
FACTOR
D3D12_
TESSELLATOR_
MIN_
ODD_
TESSELLATION_
FACTOR
D3D12_
TEXEL_
ADDRESS_
RANGE_
BIT_
COUNT
D3D12_
TEXTURE_
ADDRESS_
MODE_
BORDER
D3D12_
TEXTURE_
ADDRESS_
MODE_
CLAMP
D3D12_
TEXTURE_
ADDRESS_
MODE_
MIRROR
D3D12_
TEXTURE_
ADDRESS_
MODE_
MIRROR_
ONCE
D3D12_
TEXTURE_
ADDRESS_
MODE_
WRAP
D3D12_
TEXTURE_
BARRIER_
FLAG_
DISCARD
D3D12_
TEXTURE_
BARRIER_
FLAG_
NONE
D3D12_
TEXTURE_
COPY_
TYPE_
PLACED_
FOOTPRINT
D3D12_
TEXTURE_
COPY_
TYPE_
SUBRESOURCE_
INDEX
D3D12_
TEXTURE_
DATA_
PITCH_
ALIGNMENT
D3D12_
TEXTURE_
DATA_
PLACEMENT_
ALIGNMENT
D3D12_
TEXTURE_
LAYOUT_
64KB_
STANDARD_
SWIZZLE
D3D12_
TEXTURE_
LAYOUT_
64KB_
UNDEFINED_
SWIZZLE
D3D12_
TEXTURE_
LAYOUT_
ROW_
MAJOR
D3D12_
TEXTURE_
LAYOUT_
UNKNOWN
D3D12_
TILED_
RESOURCES_
TIER_
1
D3D12_
TILED_
RESOURCES_
TIER_
2
D3D12_
TILED_
RESOURCES_
TIER_
3
D3D12_
TILED_
RESOURCES_
TIER_
4
D3D12_
TILED_
RESOURCES_
TIER_
NOT_
SUPPORTED
D3D12_
TILED_
RESOURCE_
TILE_
SIZE_
IN_
BYTES
D3D12_
TILE_
COPY_
FLAG_
LINEAR_
BUFFER_
TO_
SWIZZLED_
TILED_
RESOURCE
D3D12_
TILE_
COPY_
FLAG_
NONE
D3D12_
TILE_
COPY_
FLAG_
NO_
HAZARD
D3D12_
TILE_
COPY_
FLAG_
SWIZZLED_
TILED_
RESOURCE_
TO_
LINEAR_
BUFFER
D3D12_
TILE_
MAPPING_
FLAG_
NONE
D3D12_
TILE_
MAPPING_
FLAG_
NO_
HAZARD
D3D12_
TILE_
RANGE_
FLAG_
NONE
D3D12_
TILE_
RANGE_
FLAG_
NULL
D3D12_
TILE_
RANGE_
FLAG_
REUSE_
SINGLE_
TILE
D3D12_
TILE_
RANGE_
FLAG_
SKIP
D3D12_
TRACKED_
WORKLOAD_
MAX_
INSTANCES
D3D12_
TRI_
STATE_
FALSE
D3D12_
TRI_
STATE_
TRUE
D3D12_
TRI_
STATE_
UNKNOWN
D3D12_
UAV_
COUNTER_
PLACEMENT_
ALIGNMENT
D3D12_
UAV_
DIMENSION_
BUFFER
D3D12_
UAV_
DIMENSION_
TEXTUR
E1D
D3D12_
UAV_
DIMENSION_
TEXTUR
E1DARRAY
D3D12_
UAV_
DIMENSION_
TEXTUR
E2D
D3D12_
UAV_
DIMENSION_
TEXTUR
E2DARRAY
D3D12_
UAV_
DIMENSION_
TEXTUR
E2DMS
D3D12_
UAV_
DIMENSION_
TEXTUR
E2DMSARRAY
D3D12_
UAV_
DIMENSION_
TEXTUR
E3D
D3D12_
UAV_
DIMENSION_
UNKNOWN
D3D12_
UAV_
SLOT_
COUNT
D3D12_
UNBOUND_
MEMORY_
ACCESS_
RESULT
D3D12_
VARIABLE_
SHADING_
RATE_
TIER_
1
D3D12_
VARIABLE_
SHADING_
RATE_
TIER_
2
D3D12_
VARIABLE_
SHADING_
RATE_
TIER_
NOT_
SUPPORTED
D3D12_
VIDEO_
DECODE_
MAX_
ARGUMENTS
D3D12_
VIDEO_
DECODE_
MAX_
HISTOGRAM_
COMPONENTS
D3D12_
VIDEO_
DECODE_
MIN_
BITSTREAM_
OFFSET_
ALIGNMENT
D3D12_
VIDEO_
DECODE_
MIN_
HISTOGRAM_
OFFSET_
ALIGNMENT
D3D12_
VIDEO_
DECODE_
STATUS_
MACROBLOCKS_
AFFECTED_
UNKNOWN
D3D12_
VIDEO_
ENCODER_
AV1_
INVALID_
DPB_
RESOURCE_
INDEX
D3D12_
VIDEO_
ENCODER_
AV1_
MAX_
TILE_
COLS
D3D12_
VIDEO_
ENCODER_
AV1_
MAX_
TILE_
ROWS
D3D12_
VIDEO_
ENCODER_
AV1_
SUPERRES_
DENOM_
MIN
D3D12_
VIDEO_
ENCODER_
AV1_
SUPERRES_
NUM
D3D12_
VIDEO_
PROCESS_
MAX_
FILTERS
D3D12_
VIDEO_
PROCESS_
STEREO_
VIEWS
D3D12_
VIEWPORT_
AND_
SCISSORRECT_
MAX_
INDEX
D3D12_
VIEWPORT_
AND_
SCISSORRECT_
OBJECT_
COUNT_
PER_
PIPELINE
D3D12_
VIEWPORT_
BOUNDS_
MAX
D3D12_
VIEWPORT_
BOUNDS_
MIN
D3D12_
VIEW_
INSTANCING_
FLAG_
ENABLE_
VIEW_
INSTANCE_
MASKING
D3D12_
VIEW_
INSTANCING_
FLAG_
NONE
D3D12_
VIEW_
INSTANCING_
TIER_
1
D3D12_
VIEW_
INSTANCING_
TIER_
2
D3D12_
VIEW_
INSTANCING_
TIER_
3
D3D12_
VIEW_
INSTANCING_
TIER_
NOT_
SUPPORTED
D3D12_
VS_
INPUT_
REGISTER_
COMPONENTS
D3D12_
VS_
INPUT_
REGISTER_
COMPONENT_
BIT_
COUNT
D3D12_
VS_
INPUT_
REGISTER_
COUNT
D3D12_
VS_
INPUT_
REGISTER_
READS_
PER_
INST
D3D12_
VS_
INPUT_
REGISTER_
READ_
PORTS
D3D12_
VS_
OUTPUT_
REGISTER_
COMPONENTS
D3D12_
VS_
OUTPUT_
REGISTER_
COMPONENT_
BIT_
COUNT
D3D12_
VS_
OUTPUT_
REGISTER_
COUNT
D3D12_
WAVE_
MMA_
TIER_
1_
0
D3D12_
WAVE_
MMA_
TIER_
NOT_
SUPPORTED
D3D12_
WHQL_
CONTEXT_
COUNT_
FOR_
RESOURCE_
LIMIT
D3D12_
WHQL_
DRAWINDEXED_
INDEX_
COUNT_
2_
TO_
EXP
D3D12_
WHQL_
DRAW_
VERTEX_
COUNT_
2_
TO_
EXP
D3D12_
WORK_
GRAPHS_
BACKING_
MEMORY_
ALIGNMENT_
IN_
BYTES
D3D12_
WORK_
GRAPHS_
MAX_
NODE_
DEPTH
D3D12_
WORK_
GRAPHS_
TIER_
1_
0
D3D12_
WORK_
GRAPHS_
TIER_
NOT_
SUPPORTED
D3D12_
WORK_
GRAPH_
FLAG_
INCLUDE_
ALL_
AVAILABLE_
NODES
D3D12_
WORK_
GRAPH_
FLAG_
NONE
D3D12_
WRITEBUFFERIMMEDIATE_
MODE_
DEFAULT
D3D12_
WRITEBUFFERIMMEDIATE_
MODE_
MARKER_
IN
D3D12_
WRITEBUFFERIMMEDIATE_
MODE_
MARKER_
OUT
D3D_
HIGHEST_
SHADER_
MODEL
D3D_
ROOT_
SIGNATURE_
VERSION_
1
D3D_
ROOT_
SIGNATURE_
VERSION_
1_
0
D3D_
ROOT_
SIGNATURE_
VERSION_
1_
1
D3D_
ROOT_
SIGNATURE_
VERSION_
1_
2
D3D_
SHADER_
MODEL_
5_
1
D3D_
SHADER_
MODEL_
6_
0
D3D_
SHADER_
MODEL_
6_
1
D3D_
SHADER_
MODEL_
6_
2
D3D_
SHADER_
MODEL_
6_
3
D3D_
SHADER_
MODEL_
6_
4
D3D_
SHADER_
MODEL_
6_
5
D3D_
SHADER_
MODEL_
6_
6
D3D_
SHADER_
MODEL_
6_
7
D3D_
SHADER_
MODEL_
6_
8
D3D_
SHADER_
MODEL_
6_
9
D3D_
SHADER_
MODEL_
NONE
D3D_
SHADER_
REQUIRES_
ADVANCED_
TEXTURE_
OPS
D3D_
SHADER_
REQUIRES_
ATOMIC_
INT64_
ON_
DESCRIPTOR_
HEAP_
RESOURCE
D3D_
SHADER_
REQUIRES_
ATOMIC_
INT64_
ON_
GROUP_
SHARED
D3D_
SHADER_
REQUIRES_
ATOMIC_
INT64_
ON_
TYPED_
RESOURCE
D3D_
SHADER_
REQUIRES_
BARYCENTRICS
D3D_
SHADER_
REQUIRES_
DERIVATIVES_
IN_
MESH_
AND_
AMPLIFICATION_
SHADERS
D3D_
SHADER_
REQUIRES_
INNER_
COVERAGE
D3D_
SHADER_
REQUIRES_
INT64_
OPS
D3D_
SHADER_
REQUIRES_
NATIVE_
16BIT_
OPS
D3D_
SHADER_
REQUIRES_
RAYTRACING_
TIER_
1_
1
D3D_
SHADER_
REQUIRES_
RESOURCE_
DESCRIPTOR_
HEAP_
INDEXING
D3D_
SHADER_
REQUIRES_
ROVS
D3D_
SHADER_
REQUIRES_
SAMPLER_
DESCRIPTOR_
HEAP_
INDEXING
D3D_
SHADER_
REQUIRES_
SAMPLER_
FEEDBACK
D3D_
SHADER_
REQUIRES_
SAMPLE_
CMP_
GRADIENT_
OR_
BIAS
D3D_
SHADER_
REQUIRES_
SHADING_
RATE
D3D_
SHADER_
REQUIRES_
STENCIL_
REF
D3D_
SHADER_
REQUIRES_
TYPED_
UAV_
LOAD_
ADDITIONAL_
FORMATS
D3D_
SHADER_
REQUIRES_
VIEWPORT_
AND_
RT_
ARRAY_
INDEX_
FROM_
ANY_
SHADER_
FEEDING_
RASTERIZER
D3D_
SHADER_
REQUIRES_
VIEW_
ID
D3D_
SHADER_
REQUIRES_
WAVE_
MMA
D3D_
SHADER_
REQUIRES_
WAVE_
OPS
D3D_
SHADER_
REQUIRES_
WRITEABLE_
MSAA_
TEXTURES
DXGI_
DEBUG_
D3D12
LUID_
DEFINED
NUM_
D3D12_
GPU_
BASED_
VALIDATION_
SHADER_
PATCH_
MODES
WKPDID_
D3DAuto
Debug
Object
NameW
Traits
§
ID3D12
Command
Allocator_
Impl
ID3D12
Command
List_
Impl
ID3D12
Command
Queue_
Impl
ID3D12
Command
Signature_
Impl
ID3D12
Debug1_
Impl
ID3D12
Debug2_
Impl
ID3D12
Debug3_
Impl
ID3D12
Debug4_
Impl
ID3D12
Debug5_
Impl
ID3D12
Debug6_
Impl
ID3D12
Debug
Command
List1_
Impl
ID3D12
Debug
Command
List2_
Impl
ID3D12
Debug
Command
List3_
Impl
ID3D12
Debug
Command
List_
Impl
ID3D12
Debug
Command
Queue1_
Impl
ID3D12
Debug
Command
Queue_
Impl
ID3D12
Debug
Device1_
Impl
ID3D12
Debug
Device2_
Impl
ID3D12
Debug
Device_
Impl
ID3D12
Debug_
Impl
ID3D12
Descriptor
Heap_
Impl
ID3D12
Device1_
Impl
ID3D12
Device2_
Impl
ID3D12
Device3_
Impl
ID3D12
Device4_
Impl
ID3D12
Device5_
Impl
ID3D12
Device6_
Impl
ID3D12
Device7_
Impl
ID3D12
Device8_
Impl
ID3D12
Device9_
Impl
ID3D12
Device10_
Impl
ID3D12
Device11_
Impl
ID3D12
Device12_
Impl
ID3D12
Device13_
Impl
ID3D12
Device14_
Impl
ID3D12
Device
Child_
Impl
ID3D12
Device
Configuration1_
Impl
ID3D12
Device
Configuration_
Impl
ID3D12
Device
Factory_
Impl
ID3D12
Device
Removed
Extended
Data1_
Impl
ID3D12
Device
Removed
Extended
Data2_
Impl
ID3D12
Device
Removed
Extended
Data
Settings1_
Impl
ID3D12
Device
Removed
Extended
Data
Settings2_
Impl
ID3D12
Device
Removed
Extended
Data
Settings_
Impl
ID3D12
Device
Removed
Extended
Data_
Impl
ID3D12
Device_
Impl
ID3D12
Fence1_
Impl
ID3D12
Fence_
Impl
ID3D12
Function
Parameter
Reflection_
Impl
ID3D12
Function
Reflection_
Impl
ID3D12GBV
Diagnostics_
Impl
ID3D12
Graphics
Command
List1_
Impl
ID3D12
Graphics
Command
List2_
Impl
ID3D12
Graphics
Command
List3_
Impl
ID3D12
Graphics
Command
List4_
Impl
ID3D12
Graphics
Command
List5_
Impl
ID3D12
Graphics
Command
List6_
Impl
ID3D12
Graphics
Command
List7_
Impl
ID3D12
Graphics
Command
List8_
Impl
ID3D12
Graphics
Command
List9_
Impl
ID3D12
Graphics
Command
List10_
Impl
ID3D12
Graphics
Command
List_
Impl
ID3D12
Heap1_
Impl
ID3D12
Heap_
Impl
ID3D12
Info
Queue1_
Impl
ID3D12
Info
Queue_
Impl
ID3D12
Library
Reflection_
Impl
ID3D12
Lifetime
Owner_
Impl
ID3D12
Lifetime
Tracker_
Impl
ID3D12
Manual
Write
Tracking
Resource_
Impl
ID3D12
Meta
Command_
Impl
ID3D12
Object_
Impl
ID3D12
Pageable_
Impl
ID3D12
Pipeline
Library1_
Impl
ID3D12
Pipeline
Library_
Impl
ID3D12
Pipeline
State_
Impl
ID3D12
Protected
Resource
Session1_
Impl
ID3D12
Protected
Resource
Session_
Impl
ID3D12
Protected
Session_
Impl
ID3D12
Query
Heap_
Impl
ID3D12
Resource1_
Impl
ID3D12
Resource2_
Impl
ID3D12
Resource_
Impl
ID3D12
Root
Signature
Deserializer_
Impl
ID3D12
Root
Signature_
Impl
ID3D12SDK
Configuration1_
Impl
ID3D12SDK
Configuration_
Impl
ID3D12
Shader
Cache
Session_
Impl
ID3D12
Shader
Reflection
Constant
Buffer_
Impl
ID3D12
Shader
Reflection
Type_
Impl
ID3D12
Shader
Reflection
Variable_
Impl
ID3D12
Shader
Reflection_
Impl
ID3D12
Sharing
Contract_
Impl
ID3D12
State
Object
Properties1_
Impl
ID3D12
State
Object
Properties_
Impl
ID3D12
State
Object_
Impl
ID3D12
Swap
Chain
Assistant_
Impl
ID3D12
Tools_
Impl
ID3D12
Versioned
Root
Signature
Deserializer_
Impl
ID3D12
Virtualization
Guest
Device_
Impl
ID3D12
Work
Graph
Properties_
Impl
Functions
§
D3D12
Create
Device
⚠
D3D12
Create
Root
Signature
Deserializer
⚠
D3D12
Create
Versioned
Root
Signature
Deserializer
⚠
D3D12
Enable
Experimental
Features
⚠
D3D12
GetDebug
Interface
⚠
D3D12
GetInterface
⚠
D3D12
Serialize
Root
Signature
⚠
D3D12
Serialize
Versioned
Root
Signature
⚠
Type Aliases
§
D3D12
Message
Func
PFN_
D3D12_
CREATE_
DEVICE
PFN_
D3D12_
CREATE_
ROOT_
SIGNATURE_
DESERIALIZER
PFN_
D3D12_
CREATE_
VERSIONED_
ROOT_
SIGNATURE_
DESERIALIZER
PFN_
D3D12_
GET_
DEBUG_
INTERFACE
PFN_
D3D12_
GET_
INTERFACE
PFN_
D3D12_
SERIALIZE_
ROOT_
SIGNATURE
PFN_
D3D12_
SERIALIZE_
VERSIONED_
ROOT_
SIGNATURE
Unions
§
D3D12_
BARRIER_
GROUP_
0
D3D12_
BUILD_
RAYTRACING_
ACCELERATION_
STRUCTURE_
INPUTS_
0
D3D12_
CLEAR_
VALUE_
0
D3D12_
DEPTH_
STENCIL_
VIEW_
DESC_
0
D3D12_
DISPATCH_
GRAPH_
DESC_
0
D3D12_
INDIRECT_
ARGUMENT_
DESC_
0
D3D12_
NODE_
0
D3D12_
RAYTRACING_
GEOMETRY_
DESC_
0
D3D12_
RENDER_
PASS_
BEGINNING_
ACCESS_
0
D3D12_
RENDER_
PASS_
ENDING_
ACCESS_
0
D3D12_
RENDER_
TARGET_
VIEW_
DESC_
0
D3D12_
RESOURCE_
BARRIER_
0
D3D12_
ROOT_
PARAMETE
R1_
0
D3D12_
ROOT_
PARAMETER_
0
D3D12_
SAMPLER_
DESC2_
0
D3D12_
SET_
PROGRAM_
DESC_
0
D3D12_
SHADER_
NODE_
0
D3D12_
SHADER_
RESOURCE_
VIEW_
DESC_
0
D3D12_
TEXTURE_
COPY_
LOCATION_
0
D3D12_
UNORDERED_
ACCESS_
VIEW_
DESC_
0
D3D12_
VERSIONED_
DEVICE_
REMOVED_
EXTENDED_
DATA_
0
D3D12_
VERSIONED_
ROOT_
SIGNATURE_
DESC_
0