windows::Win32::Graphics::Direct3D12

Trait ID3D12Device3_Impl

pub trait ID3D12Device3_Impl: ID3D12Device2_Impl {
    // Required methods
    fn OpenExistingHeapFromAddress(
        &self,
        paddress: *const c_void,
        riid: *const GUID,
        ppvheap: *mut *mut c_void,
    ) -> Result<()>;
    fn OpenExistingHeapFromFileMapping(
        &self,
        hfilemapping: HANDLE,
        riid: *const GUID,
        ppvheap: *mut *mut c_void,
    ) -> Result<()>;
    fn EnqueueMakeResident(
        &self,
        flags: D3D12_RESIDENCY_FLAGS,
        numobjects: u32,
        ppobjects: *const Option<ID3D12Pageable>,
        pfencetosignal: Ref<'_, ID3D12Fence>,
        fencevaluetosignal: u64,
    ) -> Result<()>;
}

Required Methods§

fn OpenExistingHeapFromAddress( &self, paddress: *const c_void, riid: *const GUID, ppvheap: *mut *mut c_void, ) -> Result<()>

fn OpenExistingHeapFromFileMapping( &self, hfilemapping: HANDLE, riid: *const GUID, ppvheap: *mut *mut c_void, ) -> Result<()>

fn EnqueueMakeResident( &self, flags: D3D12_RESIDENCY_FLAGS, numobjects: u32, ppobjects: *const Option<ID3D12Pageable>, pfencetosignal: Ref<'_, ID3D12Fence>, fencevaluetosignal: u64, ) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§