Trait ID3D12Device3_Impl
pub trait ID3D12Device3_Impl: ID3D12Device2_Impl {
// Required methods
fn OpenExistingHeapFromAddress(
&self,
paddress: *const c_void,
riid: *const GUID,
ppvheap: *mut *mut c_void,
) -> Result<()>;
fn OpenExistingHeapFromFileMapping(
&self,
hfilemapping: HANDLE,
riid: *const GUID,
ppvheap: *mut *mut c_void,
) -> Result<()>;
fn EnqueueMakeResident(
&self,
flags: D3D12_RESIDENCY_FLAGS,
numobjects: u32,
ppobjects: *const Option<ID3D12Pageable>,
pfencetosignal: Ref<'_, ID3D12Fence>,
fencevaluetosignal: u64,
) -> Result<()>;
}
Required Methods§
fn OpenExistingHeapFromAddress( &self, paddress: *const c_void, riid: *const GUID, ppvheap: *mut *mut c_void, ) -> Result<()>
fn OpenExistingHeapFromFileMapping( &self, hfilemapping: HANDLE, riid: *const GUID, ppvheap: *mut *mut c_void, ) -> Result<()>
fn EnqueueMakeResident( &self, flags: D3D12_RESIDENCY_FLAGS, numobjects: u32, ppobjects: *const Option<ID3D12Pageable>, pfencetosignal: Ref<'_, ID3D12Fence>, fencevaluetosignal: u64, ) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.