Struct D3D12_NODE_CPU_INPUT
#[repr(C)]pub struct D3D12_NODE_CPU_INPUT {
pub EntrypointIndex: u32,
pub NumRecords: u32,
pub pRecords: *const c_void,
pub RecordStrideInBytes: u64,
}
Fields§
§EntrypointIndex: u32
§NumRecords: u32
§pRecords: *const c_void
§RecordStrideInBytes: u64
Trait Implementations§
§impl Clone for D3D12_NODE_CPU_INPUT
impl Clone for D3D12_NODE_CPU_INPUT
§fn clone(&self) -> D3D12_NODE_CPU_INPUT
fn clone(&self) -> D3D12_NODE_CPU_INPUT
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for D3D12_NODE_CPU_INPUT
impl Debug for D3D12_NODE_CPU_INPUT
§impl Default for D3D12_NODE_CPU_INPUT
impl Default for D3D12_NODE_CPU_INPUT
§impl PartialEq for D3D12_NODE_CPU_INPUT
impl PartialEq for D3D12_NODE_CPU_INPUT
impl Copy for D3D12_NODE_CPU_INPUT
impl StructuralPartialEq for D3D12_NODE_CPU_INPUT
Auto Trait Implementations§
impl Freeze for D3D12_NODE_CPU_INPUT
impl RefUnwindSafe for D3D12_NODE_CPU_INPUT
impl !Send for D3D12_NODE_CPU_INPUT
impl !Sync for D3D12_NODE_CPU_INPUT
impl Unpin for D3D12_NODE_CPU_INPUT
impl UnwindSafe for D3D12_NODE_CPU_INPUT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more