Struct windows::Win32::Graphics::Direct3D12::D3D12_TEXTURE_COPY_LOCATION
#[repr(C)]pub struct D3D12_TEXTURE_COPY_LOCATION {
pub pResource: ManuallyDrop<Option<ID3D12Resource>>,
pub Type: D3D12_TEXTURE_COPY_TYPE,
pub Anonymous: D3D12_TEXTURE_COPY_LOCATION_0,
}
Fields§
§pResource: ManuallyDrop<Option<ID3D12Resource>>
§Type: D3D12_TEXTURE_COPY_TYPE
§Anonymous: D3D12_TEXTURE_COPY_LOCATION_0
Trait Implementations§
§impl Clone for D3D12_TEXTURE_COPY_LOCATION
impl Clone for D3D12_TEXTURE_COPY_LOCATION
Auto Trait Implementations§
impl Freeze for D3D12_TEXTURE_COPY_LOCATION
impl RefUnwindSafe for D3D12_TEXTURE_COPY_LOCATION
impl Send for D3D12_TEXTURE_COPY_LOCATION
impl Sync for D3D12_TEXTURE_COPY_LOCATION
impl Unpin for D3D12_TEXTURE_COPY_LOCATION
impl UnwindSafe for D3D12_TEXTURE_COPY_LOCATION
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)