Struct windows::Win32::Graphics::Direct3D12::ID3D12DebugCommandList3
pub struct ID3D12DebugCommandList3(/* private fields */);
Implementations§
§impl ID3D12DebugCommandList3
impl ID3D12DebugCommandList3
pub unsafe fn AssertResourceAccess<P0>(
&self,
presource: P0,
subresource: u32,
access: D3D12_BARRIER_ACCESS,
)where
P0: Param<ID3D12Resource>,
pub unsafe fn AssertTextureLayout<P0>(
&self,
presource: P0,
subresource: u32,
layout: D3D12_BARRIER_LAYOUT,
)where
P0: Param<ID3D12Resource>,
Methods from Deref<Target = ID3D12DebugCommandList2>§
pub unsafe fn SetDebugParameter( &self, type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pdata: *const c_void, datasize: u32, ) -> Result<()>
pub unsafe fn GetDebugParameter( &self, type: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE, pdata: *mut c_void, datasize: u32, ) -> Result<()>
Methods from Deref<Target = ID3D12DebugCommandList>§
pub unsafe fn AssertResourceState<P0>(
&self,
presource: P0,
subresource: u32,
state: u32,
) -> BOOLwhere
P0: Param<ID3D12Resource>,
pub unsafe fn SetFeatureMask(&self, mask: D3D12_DEBUG_FEATURE) -> Result<()>
pub unsafe fn GetFeatureMask(&self) -> D3D12_DEBUG_FEATURE
Trait Implementations§
§impl CanInto<ID3D12DebugCommandList> for ID3D12DebugCommandList3
impl CanInto<ID3D12DebugCommandList> for ID3D12DebugCommandList3
§impl CanInto<ID3D12DebugCommandList2> for ID3D12DebugCommandList3
impl CanInto<ID3D12DebugCommandList2> for ID3D12DebugCommandList3
§impl CanInto<IUnknown> for ID3D12DebugCommandList3
impl CanInto<IUnknown> for ID3D12DebugCommandList3
§impl Clone for ID3D12DebugCommandList3
impl Clone for ID3D12DebugCommandList3
§fn clone(&self) -> ID3D12DebugCommandList3
fn clone(&self) -> ID3D12DebugCommandList3
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D12DebugCommandList3
impl Debug for ID3D12DebugCommandList3
§impl Deref for ID3D12DebugCommandList3
impl Deref for ID3D12DebugCommandList3
§impl From<&ID3D12DebugCommandList3> for &ID3D12DebugCommandList
impl From<&ID3D12DebugCommandList3> for &ID3D12DebugCommandList
§fn from(value: &ID3D12DebugCommandList3) -> Self
fn from(value: &ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandList3> for &ID3D12DebugCommandList2
impl From<&ID3D12DebugCommandList3> for &ID3D12DebugCommandList2
§fn from(value: &ID3D12DebugCommandList3) -> Self
fn from(value: &ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugCommandList3> for &IUnknown
impl From<&ID3D12DebugCommandList3> for &IUnknown
§fn from(value: &ID3D12DebugCommandList3) -> Self
fn from(value: &ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<ID3D12DebugCommandList3> for ID3D12DebugCommandList
impl From<ID3D12DebugCommandList3> for ID3D12DebugCommandList
§fn from(value: ID3D12DebugCommandList3) -> Self
fn from(value: ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<ID3D12DebugCommandList3> for ID3D12DebugCommandList2
impl From<ID3D12DebugCommandList3> for ID3D12DebugCommandList2
§fn from(value: ID3D12DebugCommandList3) -> Self
fn from(value: ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl From<ID3D12DebugCommandList3> for IUnknown
impl From<ID3D12DebugCommandList3> for IUnknown
§fn from(value: ID3D12DebugCommandList3) -> Self
fn from(value: ID3D12DebugCommandList3) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12DebugCommandList3
impl Interface for ID3D12DebugCommandList3
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D12DebugCommandList3
impl PartialEq for ID3D12DebugCommandList3
§fn eq(&self, other: &ID3D12DebugCommandList3) -> bool
fn eq(&self, other: &ID3D12DebugCommandList3) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D12DebugCommandList3
impl Send for ID3D12DebugCommandList3
impl StructuralPartialEq for ID3D12DebugCommandList3
impl Sync for ID3D12DebugCommandList3
Auto Trait Implementations§
impl Freeze for ID3D12DebugCommandList3
impl RefUnwindSafe for ID3D12DebugCommandList3
impl Unpin for ID3D12DebugCommandList3
impl UnwindSafe for ID3D12DebugCommandList3
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)