Union D3D12_SHADER_NODE_0
#[repr(C)]
pub union D3D12_SHADER_NODE_0 {
pub pBroadcastingLaunchOverrides: *const D3D12_BROADCASTING_LAUNCH_OVERRIDES,
pub pCoalescingLaunchOverrides: *const D3D12_COALESCING_LAUNCH_OVERRIDES,
pub pThreadLaunchOverrides: *const D3D12_THREAD_LAUNCH_OVERRIDES,
pub pCommonComputeNodeOverrides: *const D3D12_COMMON_COMPUTE_NODE_OVERRIDES,
}
Fields§
§pBroadcastingLaunchOverrides: *const D3D12_BROADCASTING_LAUNCH_OVERRIDES
§pCoalescingLaunchOverrides: *const D3D12_COALESCING_LAUNCH_OVERRIDES
§pThreadLaunchOverrides: *const D3D12_THREAD_LAUNCH_OVERRIDES
§pCommonComputeNodeOverrides: *const D3D12_COMMON_COMPUTE_NODE_OVERRIDES
Trait Implementations§
§impl Clone for D3D12_SHADER_NODE_0
impl Clone for D3D12_SHADER_NODE_0
§fn clone(&self) -> D3D12_SHADER_NODE_0
fn clone(&self) -> D3D12_SHADER_NODE_0
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Default for D3D12_SHADER_NODE_0
impl Default for D3D12_SHADER_NODE_0
impl Copy for D3D12_SHADER_NODE_0
Auto Trait Implementations§
impl Freeze for D3D12_SHADER_NODE_0
impl RefUnwindSafe for D3D12_SHADER_NODE_0
impl !Send for D3D12_SHADER_NODE_0
impl !Sync for D3D12_SHADER_NODE_0
impl Unpin for D3D12_SHADER_NODE_0
impl UnwindSafe for D3D12_SHADER_NODE_0
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more