Struct windows::Win32::Graphics::Direct3D12::ID3D12ShaderCacheSession
pub struct ID3D12ShaderCacheSession(/* private fields */);
Implementations§
§impl ID3D12ShaderCacheSession
impl ID3D12ShaderCacheSession
pub unsafe fn FindValue( &self, pkey: *const c_void, keysize: u32, pvalue: *mut c_void, pvaluesize: *mut u32, ) -> Result<()>
pub unsafe fn StoreValue( &self, pkey: *const c_void, keysize: u32, pvalue: *const c_void, valuesize: u32, ) -> Result<()>
pub unsafe fn SetDeleteOnDestroy(&self)
pub unsafe fn GetDesc(&self) -> D3D12_SHADER_CACHE_SESSION_DESC
Methods from Deref<Target = ID3D12DeviceChild>§
Methods from Deref<Target = ID3D12Object>§
pub unsafe fn GetPrivateData( &self, guid: *const GUID, pdatasize: *mut u32, pdata: Option<*mut c_void>, ) -> Result<()>
pub unsafe fn SetPrivateData( &self, guid: *const GUID, datasize: u32, pdata: Option<*const c_void>, ) -> Result<()>
pub unsafe fn SetPrivateDataInterface<P0>(
&self,
guid: *const GUID,
pdata: P0,
) -> Result<()>where
P0: Param<IUnknown>,
pub unsafe fn SetName<P0>(&self, name: P0) -> Result<()>where
P0: Param<PCWSTR>,
Trait Implementations§
§impl CanInto<ID3D12DeviceChild> for ID3D12ShaderCacheSession
impl CanInto<ID3D12DeviceChild> for ID3D12ShaderCacheSession
§impl CanInto<ID3D12Object> for ID3D12ShaderCacheSession
impl CanInto<ID3D12Object> for ID3D12ShaderCacheSession
§impl CanInto<IUnknown> for ID3D12ShaderCacheSession
impl CanInto<IUnknown> for ID3D12ShaderCacheSession
§impl Clone for ID3D12ShaderCacheSession
impl Clone for ID3D12ShaderCacheSession
§fn clone(&self) -> ID3D12ShaderCacheSession
fn clone(&self) -> ID3D12ShaderCacheSession
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D12ShaderCacheSession
impl Debug for ID3D12ShaderCacheSession
§impl Deref for ID3D12ShaderCacheSession
impl Deref for ID3D12ShaderCacheSession
§impl From<&ID3D12ShaderCacheSession> for &ID3D12DeviceChild
impl From<&ID3D12ShaderCacheSession> for &ID3D12DeviceChild
§fn from(value: &ID3D12ShaderCacheSession) -> Self
fn from(value: &ID3D12ShaderCacheSession) -> Self
Converts to this type from the input type.
§impl From<&ID3D12ShaderCacheSession> for &ID3D12Object
impl From<&ID3D12ShaderCacheSession> for &ID3D12Object
§fn from(value: &ID3D12ShaderCacheSession) -> Self
fn from(value: &ID3D12ShaderCacheSession) -> Self
Converts to this type from the input type.
§impl From<&ID3D12ShaderCacheSession> for &IUnknown
impl From<&ID3D12ShaderCacheSession> for &IUnknown
§fn from(value: &ID3D12ShaderCacheSession) -> Self
fn from(value: &ID3D12ShaderCacheSession) -> Self
Converts to this type from the input type.
§impl From<ID3D12ShaderCacheSession> for ID3D12DeviceChild
impl From<ID3D12ShaderCacheSession> for ID3D12DeviceChild
§fn from(value: ID3D12ShaderCacheSession) -> Self
fn from(value: ID3D12ShaderCacheSession) -> Self
Converts to this type from the input type.
§impl From<ID3D12ShaderCacheSession> for ID3D12Object
impl From<ID3D12ShaderCacheSession> for ID3D12Object
§fn from(value: ID3D12ShaderCacheSession) -> Self
fn from(value: ID3D12ShaderCacheSession) -> Self
Converts to this type from the input type.
§impl From<ID3D12ShaderCacheSession> for IUnknown
impl From<ID3D12ShaderCacheSession> for IUnknown
§fn from(value: ID3D12ShaderCacheSession) -> Self
fn from(value: ID3D12ShaderCacheSession) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12ShaderCacheSession
impl Interface for ID3D12ShaderCacheSession
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D12ShaderCacheSession
impl PartialEq for ID3D12ShaderCacheSession
§fn eq(&self, other: &ID3D12ShaderCacheSession) -> bool
fn eq(&self, other: &ID3D12ShaderCacheSession) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D12ShaderCacheSession
impl Send for ID3D12ShaderCacheSession
impl StructuralPartialEq for ID3D12ShaderCacheSession
impl Sync for ID3D12ShaderCacheSession
Auto Trait Implementations§
impl Freeze for ID3D12ShaderCacheSession
impl RefUnwindSafe for ID3D12ShaderCacheSession
impl Unpin for ID3D12ShaderCacheSession
impl UnwindSafe for ID3D12ShaderCacheSession
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)