Trait ID3D12Device9_Impl
pub trait ID3D12Device9_Impl: ID3D12Device8_Impl {
// Required methods
fn CreateShaderCacheSession(
&self,
pdesc: *const D3D12_SHADER_CACHE_SESSION_DESC,
riid: *const GUID,
ppvsession: *mut *mut c_void,
) -> Result<()>;
fn ShaderCacheControl(
&self,
kinds: D3D12_SHADER_CACHE_KIND_FLAGS,
control: D3D12_SHADER_CACHE_CONTROL_FLAGS,
) -> Result<()>;
fn CreateCommandQueue1(
&self,
pdesc: *const D3D12_COMMAND_QUEUE_DESC,
creatorid: *const GUID,
riid: *const GUID,
ppcommandqueue: *mut *mut c_void,
) -> Result<()>;
}
Required Methods§
fn CreateShaderCacheSession( &self, pdesc: *const D3D12_SHADER_CACHE_SESSION_DESC, riid: *const GUID, ppvsession: *mut *mut c_void, ) -> Result<()>
fn ShaderCacheControl( &self, kinds: D3D12_SHADER_CACHE_KIND_FLAGS, control: D3D12_SHADER_CACHE_CONTROL_FLAGS, ) -> Result<()>
fn CreateCommandQueue1( &self, pdesc: *const D3D12_COMMAND_QUEUE_DESC, creatorid: *const GUID, riid: *const GUID, ppcommandqueue: *mut *mut c_void, ) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.