Struct windows::Win32::Graphics::Direct3D12::ID3D12DebugDevice
pub struct ID3D12DebugDevice(/* private fields */);
Implementations§
§impl ID3D12DebugDevice
impl ID3D12DebugDevice
pub unsafe fn SetFeatureMask(&self, mask: D3D12_DEBUG_FEATURE) -> Result<()>
pub unsafe fn GetFeatureMask(&self) -> D3D12_DEBUG_FEATURE
pub unsafe fn ReportLiveDeviceObjects( &self, flags: D3D12_RLDO_FLAGS, ) -> Result<()>
Trait Implementations§
§impl CanInto<ID3D12DebugDevice> for ID3D12DebugDevice2
impl CanInto<ID3D12DebugDevice> for ID3D12DebugDevice2
§impl CanInto<IUnknown> for ID3D12DebugDevice
impl CanInto<IUnknown> for ID3D12DebugDevice
§impl Clone for ID3D12DebugDevice
impl Clone for ID3D12DebugDevice
§fn clone(&self) -> ID3D12DebugDevice
fn clone(&self) -> ID3D12DebugDevice
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ID3D12DebugDevice
impl Debug for ID3D12DebugDevice
§impl Deref for ID3D12DebugDevice
impl Deref for ID3D12DebugDevice
§impl From<&ID3D12DebugDevice> for &IUnknown
impl From<&ID3D12DebugDevice> for &IUnknown
§fn from(value: &ID3D12DebugDevice) -> Self
fn from(value: &ID3D12DebugDevice) -> Self
Converts to this type from the input type.
§impl From<&ID3D12DebugDevice2> for &ID3D12DebugDevice
impl From<&ID3D12DebugDevice2> for &ID3D12DebugDevice
§fn from(value: &ID3D12DebugDevice2) -> Self
fn from(value: &ID3D12DebugDevice2) -> Self
Converts to this type from the input type.
§impl From<ID3D12DebugDevice> for IUnknown
impl From<ID3D12DebugDevice> for IUnknown
§fn from(value: ID3D12DebugDevice) -> Self
fn from(value: ID3D12DebugDevice) -> Self
Converts to this type from the input type.
§impl From<ID3D12DebugDevice2> for ID3D12DebugDevice
impl From<ID3D12DebugDevice2> for ID3D12DebugDevice
§fn from(value: ID3D12DebugDevice2) -> Self
fn from(value: ID3D12DebugDevice2) -> Self
Converts to this type from the input type.
§impl Interface for ID3D12DebugDevice
impl Interface for ID3D12DebugDevice
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ID3D12DebugDevice
impl PartialEq for ID3D12DebugDevice
§fn eq(&self, other: &ID3D12DebugDevice) -> bool
fn eq(&self, other: &ID3D12DebugDevice) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ID3D12DebugDevice
impl Send for ID3D12DebugDevice
impl StructuralPartialEq for ID3D12DebugDevice
impl Sync for ID3D12DebugDevice
Auto Trait Implementations§
impl Freeze for ID3D12DebugDevice
impl RefUnwindSafe for ID3D12DebugDevice
impl Unpin for ID3D12DebugDevice
impl UnwindSafe for ID3D12DebugDevice
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)