Constant windows::Win32::Graphics::Direct3D12::D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER
pub const D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER: D3D12_RAY_FLAGS;
pub const D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER: D3D12_RAY_FLAGS;