pub trait ID3D12DebugCommandQueue1_Impl: Sized + ID3D12DebugCommandQueue_Impl {
// Required methods
fn AssertResourceAccess(
&self,
presource: Option<&ID3D12Resource>,
subresource: u32,
access: D3D12_BARRIER_ACCESS,
);
fn AssertTextureLayout(
&self,
presource: Option<&ID3D12Resource>,
subresource: u32,
layout: D3D12_BARRIER_LAYOUT,
);
}
Required Methods§
fn AssertResourceAccess( &self, presource: Option<&ID3D12Resource>, subresource: u32, access: D3D12_BARRIER_ACCESS, )
fn AssertTextureLayout( &self, presource: Option<&ID3D12Resource>, subresource: u32, layout: D3D12_BARRIER_LAYOUT, )
Object Safety§
This trait is not object safe.