windows::Win32::Graphics::Direct3D12

Trait ID3D12DebugCommandQueue1_Impl

pub trait ID3D12DebugCommandQueue1_Impl: ID3D12DebugCommandQueue_Impl {
    // Required methods
    fn AssertResourceAccess(
        &self,
        presource: Ref<'_, ID3D12Resource>,
        subresource: u32,
        access: D3D12_BARRIER_ACCESS,
    );
    fn AssertTextureLayout(
        &self,
        presource: Ref<'_, ID3D12Resource>,
        subresource: u32,
        layout: D3D12_BARRIER_LAYOUT,
    );
}

Required Methods§

fn AssertResourceAccess( &self, presource: Ref<'_, ID3D12Resource>, subresource: u32, access: D3D12_BARRIER_ACCESS, )

fn AssertTextureLayout( &self, presource: Ref<'_, ID3D12Resource>, subresource: u32, layout: D3D12_BARRIER_LAYOUT, )

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§