Trait ID3D12DebugCommandQueue1_Impl
pub trait ID3D12DebugCommandQueue1_Impl: ID3D12DebugCommandQueue_Impl {
// Required methods
fn AssertResourceAccess(
&self,
presource: Ref<'_, ID3D12Resource>,
subresource: u32,
access: D3D12_BARRIER_ACCESS,
);
fn AssertTextureLayout(
&self,
presource: Ref<'_, ID3D12Resource>,
subresource: u32,
layout: D3D12_BARRIER_LAYOUT,
);
}
Required Methods§
fn AssertResourceAccess( &self, presource: Ref<'_, ID3D12Resource>, subresource: u32, access: D3D12_BARRIER_ACCESS, )
fn AssertTextureLayout( &self, presource: Ref<'_, ID3D12Resource>, subresource: u32, layout: D3D12_BARRIER_LAYOUT, )
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.