windows::Win32::Graphics::Direct3D12

Trait ID3D12Debug3_Impl

pub trait ID3D12Debug3_Impl: ID3D12Debug_Impl {
    // Required methods
    fn SetEnableGPUBasedValidation(&self, enable: BOOL);
    fn SetEnableSynchronizedCommandQueueValidation(&self, enable: BOOL);
    fn SetGPUBasedValidationFlags(
        &self,
        flags: D3D12_GPU_BASED_VALIDATION_FLAGS,
    );
}

Required Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§