Trait ID3D12Debug3_Impl
pub trait ID3D12Debug3_Impl: ID3D12Debug_Impl {
// Required methods
fn SetEnableGPUBasedValidation(&self, enable: BOOL);
fn SetEnableSynchronizedCommandQueueValidation(&self, enable: BOOL);
fn SetGPUBasedValidationFlags(
&self,
flags: D3D12_GPU_BASED_VALIDATION_FLAGS,
);
}
Required Methods§
fn SetEnableGPUBasedValidation(&self, enable: BOOL)
fn SetEnableSynchronizedCommandQueueValidation(&self, enable: BOOL)
fn SetGPUBasedValidationFlags(&self, flags: D3D12_GPU_BASED_VALIDATION_FLAGS)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.