Struct windows::Win32::Graphics::Direct3D12::D3D12_HEAP_PROPERTIES
#[repr(C)]pub struct D3D12_HEAP_PROPERTIES {
pub Type: D3D12_HEAP_TYPE,
pub CPUPageProperty: D3D12_CPU_PAGE_PROPERTY,
pub MemoryPoolPreference: D3D12_MEMORY_POOL,
pub CreationNodeMask: u32,
pub VisibleNodeMask: u32,
}
Fields§
§Type: D3D12_HEAP_TYPE
§CPUPageProperty: D3D12_CPU_PAGE_PROPERTY
§MemoryPoolPreference: D3D12_MEMORY_POOL
§CreationNodeMask: u32
§VisibleNodeMask: u32
Trait Implementations§
§impl Clone for D3D12_HEAP_PROPERTIES
impl Clone for D3D12_HEAP_PROPERTIES
§impl Debug for D3D12_HEAP_PROPERTIES
impl Debug for D3D12_HEAP_PROPERTIES
§impl Default for D3D12_HEAP_PROPERTIES
impl Default for D3D12_HEAP_PROPERTIES
§impl PartialEq for D3D12_HEAP_PROPERTIES
impl PartialEq for D3D12_HEAP_PROPERTIES
impl Copy for D3D12_HEAP_PROPERTIES
impl Eq for D3D12_HEAP_PROPERTIES
Auto Trait Implementations§
impl Freeze for D3D12_HEAP_PROPERTIES
impl RefUnwindSafe for D3D12_HEAP_PROPERTIES
impl Send for D3D12_HEAP_PROPERTIES
impl Sync for D3D12_HEAP_PROPERTIES
impl Unpin for D3D12_HEAP_PROPERTIES
impl UnwindSafe for D3D12_HEAP_PROPERTIES
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more