Struct windows::Win32::Graphics::Direct3D12::D3D12_RANGE
#[repr(C)]pub struct D3D12_RANGE {
pub Begin: usize,
pub End: usize,
}
Fields§
§Begin: usize
§End: usize
Trait Implementations§
§impl Clone for D3D12_RANGE
impl Clone for D3D12_RANGE
§impl Debug for D3D12_RANGE
impl Debug for D3D12_RANGE
§impl PartialEq for D3D12_RANGE
impl PartialEq for D3D12_RANGE
impl Copy for D3D12_RANGE
impl Eq for D3D12_RANGE
Auto Trait Implementations§
impl Freeze for D3D12_RANGE
impl RefUnwindSafe for D3D12_RANGE
impl Send for D3D12_RANGE
impl Sync for D3D12_RANGE
impl Unpin for D3D12_RANGE
impl UnwindSafe for D3D12_RANGE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more