Struct windows::Win32::Graphics::Direct3D12::D3D12_AUTO_BREADCRUMB_NODE1
#[repr(C)]pub struct D3D12_AUTO_BREADCRUMB_NODE1 {
pub pCommandListDebugNameA: *const u8,
pub pCommandListDebugNameW: PCWSTR,
pub pCommandQueueDebugNameA: *const u8,
pub pCommandQueueDebugNameW: PCWSTR,
pub pCommandList: ManuallyDrop<Option<ID3D12GraphicsCommandList>>,
pub pCommandQueue: ManuallyDrop<Option<ID3D12CommandQueue>>,
pub BreadcrumbCount: u32,
pub pLastBreadcrumbValue: *const u32,
pub pCommandHistory: *const D3D12_AUTO_BREADCRUMB_OP,
pub pNext: *const D3D12_AUTO_BREADCRUMB_NODE1,
pub BreadcrumbContextsCount: u32,
pub pBreadcrumbContexts: *mut D3D12_DRED_BREADCRUMB_CONTEXT,
}
Fields§
§pCommandListDebugNameA: *const u8
§pCommandListDebugNameW: PCWSTR
§pCommandQueueDebugNameA: *const u8
§pCommandQueueDebugNameW: PCWSTR
§pCommandList: ManuallyDrop<Option<ID3D12GraphicsCommandList>>
§pCommandQueue: ManuallyDrop<Option<ID3D12CommandQueue>>
§BreadcrumbCount: u32
§pLastBreadcrumbValue: *const u32
§pCommandHistory: *const D3D12_AUTO_BREADCRUMB_OP
§pNext: *const D3D12_AUTO_BREADCRUMB_NODE1
§BreadcrumbContextsCount: u32
§pBreadcrumbContexts: *mut D3D12_DRED_BREADCRUMB_CONTEXT
Trait Implementations§
§impl Clone for D3D12_AUTO_BREADCRUMB_NODE1
impl Clone for D3D12_AUTO_BREADCRUMB_NODE1
§impl Debug for D3D12_AUTO_BREADCRUMB_NODE1
impl Debug for D3D12_AUTO_BREADCRUMB_NODE1
§impl Default for D3D12_AUTO_BREADCRUMB_NODE1
impl Default for D3D12_AUTO_BREADCRUMB_NODE1
§impl PartialEq for D3D12_AUTO_BREADCRUMB_NODE1
impl PartialEq for D3D12_AUTO_BREADCRUMB_NODE1
§fn eq(&self, other: &D3D12_AUTO_BREADCRUMB_NODE1) -> bool
fn eq(&self, other: &D3D12_AUTO_BREADCRUMB_NODE1) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for D3D12_AUTO_BREADCRUMB_NODE1
impl StructuralPartialEq for D3D12_AUTO_BREADCRUMB_NODE1
Auto Trait Implementations§
impl Freeze for D3D12_AUTO_BREADCRUMB_NODE1
impl RefUnwindSafe for D3D12_AUTO_BREADCRUMB_NODE1
impl !Send for D3D12_AUTO_BREADCRUMB_NODE1
impl !Sync for D3D12_AUTO_BREADCRUMB_NODE1
impl Unpin for D3D12_AUTO_BREADCRUMB_NODE1
impl UnwindSafe for D3D12_AUTO_BREADCRUMB_NODE1
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)